Maneuver Class Reference
from PyKDE4.marble import *
Namespace: Marble
Detailed Description
Enumerations | |
Direction | { Unknown, Continue, Merge, Straight, SlightRight, Right, SharpRight, TurnAround, SharpLeft, Left, SlightLeft, RoundaboutFirstExit, RoundaboutSecondExit, RoundaboutThirdExit, RoundaboutExit, ExitLeft, ExitRight } |
Methods | |
__init__ (self) | |
Marble.Maneuver.Direction | direction (self) |
QString | directionPixmap (self) |
bool | hasWaypoint (self) |
QString | instructionText (self) |
bool | operator != (self, Marble.Maneuver other) |
bool | operator == (self, Marble.Maneuver other) |
Marble.GeoDataCoordinates | position (self) |
QString | roadName (self) |
setDirection (self, Marble.Maneuver.Direction direction) | |
setInstructionText (self, QString text) | |
setPosition (self, Marble.GeoDataCoordinates position) | |
setRoadName (self, QString roadName) | |
setWaypoint (self, Marble.GeoDataCoordinates waypoint, int index) | |
Marble.GeoDataCoordinates | waypoint (self) |
int | waypointIndex (self) |
Method Documentation
__init__ | ( | self ) |
Marble.Maneuver.Direction direction | ( | self ) |
QString directionPixmap | ( | self ) |
bool hasWaypoint | ( | self ) |
QString instructionText | ( | self ) |
bool operator != | ( | self, | ||
Marble.Maneuver | other | |||
) |
bool operator == | ( | self, | ||
Marble.Maneuver | other | |||
) |
Marble.GeoDataCoordinates position | ( | self ) |
QString roadName | ( | self ) |
setDirection | ( | self, | ||
Marble.Maneuver.Direction | direction | |||
) |
setInstructionText | ( | self, | ||
QString | text | |||
) |
setPosition | ( | self, | ||
Marble.GeoDataCoordinates | position | |||
) |
setRoadName | ( | self, | ||
QString | roadName | |||
) |
setWaypoint | ( | self, | ||
Marble.GeoDataCoordinates | waypoint, | |||
int | index | |||
) |
Marble.GeoDataCoordinates waypoint | ( | self ) |
int waypointIndex | ( | self ) |
Enumeration Documentation
Direction |
- Enumerator:
-
Unknown = 0 Continue = 13 Merge = 14 Straight = 1 SlightRight = 2 Right = 3 SharpRight = 4 TurnAround = 5 SharpLeft = 6 Left = 7 SlightLeft = 8 RoundaboutFirstExit = 9 RoundaboutSecondExit = 10 RoundaboutThirdExit = 11 RoundaboutExit = 12 ExitLeft = 15 ExitRight = 16