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QtGui.QUndoCommand Class Reference

The QUndoCommand class is the base class of all commands stored on a QUndoStack. More...

Inheritance diagram for QtGui.QUndoCommand:
Collaboration diagram for QtGui.QUndoCommand:

Public Member Functions

 QUndoCommand (QUndoCommand parent=null)
 
 
 QUndoCommand (string text, QUndoCommand parent=null)
 
 
virtual void CreateProxy ()
 
new string ActionText ()
 
 
new QUndoCommand Child (int index)
 
 
new int ChildCount ()
 
 
virtual int Id ()
 
 
virtual bool MergeWith (QUndoCommand other)
 
 
virtual void Redo ()
 
 
virtual void Undo ()
 
 
new void Dispose ()
 

Protected Member Functions

 QUndoCommand (System.Type dummy)
 

Protected Attributes

SmokeInvocation interceptor
 

Properties

new string Text [get, set]
 
 
virtual System.IntPtr SmokeObject [get, set]
 

Detailed Description

The QUndoCommand class is the base class of all commands stored on a QUndoStack.

For an overview of Qt's Undo Framework, see the overview document.

A QUndoCommand represents a single editing action on a document; for example, inserting or deleting a block of text in a text editor. QUndoCommand can apply a change to the document with redo() and undo the change with undo(). The implementations for these functions must be provided in a derived class.

class AppendText : public QUndoCommand

{

public:

AppendText(QString *doc, const QString &text)

: m_document(doc), m_text(text) { setText("append text"); }

virtual void undo()

{ m_document->chop(m_text.length()); }

virtual void redo()

{ m_document->append(m_text); }

private:

QString *m_document;

QString m_text;

};

A QUndoCommand has an associated text(). This is a short string describing what the command does. It is used to update the text properties of the stack's undo and redo actions; see QUndoStack::createUndoAction() and QUndoStack::createRedoAction().

QUndoCommand objects are owned by the stack they were pushed on. QUndoStack deletes a command if it has been undone and a new command is pushed. For example:

MyCommand *command1 = new MyCommand();

stack->push(command1);

MyCommand *command2 = new MyCommand();

stack->push(command2);

stack->undo();

MyCommand *command3 = new MyCommand();

stack->push(command3); // command2 gets deleted

In effect, when a command is pushed, it becomes the top-most command on the stack.

To support command compression, QUndoCommand has an id() and the virtual function mergeWith(). These functions are used by QUndoStack::push().

To support command macros, a QUndoCommand object can have any number of child commands. Undoing or redoing the parent command will cause the child commands to be undone or redone. A command can be assigned to a parent explicitly in the constructor. In this case, the command will be owned by the parent.

The parent in this case is usually an empty command, in that it doesn't provide its own implementation of undo() and redo(). Instead, it uses the base implementations of these functions, which simply call undo() or redo() on all its children. The parent should, however, have a meaningful text().

QUndoCommand *insertRed = new QUndoCommand(); // an empty command

insertRed->setText("insert red text");

new InsertText(document, idx, text, insertRed); // becomes child of insertRed

new SetColor(document, idx, text.length(), Qt::red, insertRed);

stack.push(insertRed);

Another way to create macros is to use the convenience functions QUndoStack::beginMacro() and QUndoStack::endMacro().

See also QUndoStack.

Constructor & Destructor Documentation

QtGui.QUndoCommand.QUndoCommand ( System.Type  dummy)
protected
QtGui.QUndoCommand.QUndoCommand ( QUndoCommand  parent = null)

Constructs a QUndoCommand object with parent parent.

If parent is not 0, this command is appended to parent's child list. The parent command then owns this command and will delete it in its destructor.

See also ~QUndoCommand().

QtGui.QUndoCommand.QUndoCommand ( string  text,
QUndoCommand  parent = null 
)

Constructs a QUndoCommand object with the given parent and text.

If parent is not 0, this command is appended to parent's child list. The parent command then owns this command and will delete it in its destructor.

See also ~QUndoCommand().

Member Function Documentation

new string QtGui.QUndoCommand.ActionText ( )

Returns a short text string describing what this command does; for example, "insert text".

The text is used when the text properties of the stack's undo and redo actions are updated.

This function was introduced in Qt 4.8.

See also text(), setText(), QUndoStack::createUndoAction(), and QUndoStack::createRedoAction().

new QUndoCommand QtGui.QUndoCommand.Child ( int  index)

Returns the child command at index.

This function was introduced in Qt 4.4.

See also childCount() and QUndoStack::command().

new int QtGui.QUndoCommand.ChildCount ( )

Returns the number of child commands in this command.

This function was introduced in Qt 4.4.

See also child().

virtual void QtGui.QUndoCommand.CreateProxy ( )
virtual
new void QtGui.QUndoCommand.Dispose ( )
virtual int QtGui.QUndoCommand.Id ( )
virtual

Returns the ID of this command.

A command ID is used in command compression. It must be an integer unique to this command's class, or -1 if the command doesn't support compression.

If the command supports compression this function must be overridden in the derived class to return the correct ID. The base implementation returns -1.

QUndoStack::push() will only try to merge two commands if they have the same ID, and the ID is not -1.

See also mergeWith() and QUndoStack::push().

virtual bool QtGui.QUndoCommand.MergeWith ( QUndoCommand  other)
virtual

Attempts to merge this command with command. Returns true on success; otherwise returns false.

If this function returns true, calling this command's redo() must have the same effect as redoing both this command and command. Similarly, calling this command's undo() must have the same effect as undoing command and this command.

QUndoStack will only try to merge two commands if they have the same id, and the id is not -1.

The default implementation returns false.

bool AppendText::mergeWith(const QUndoCommand <em>other)

{

if (other->id() != id()) // make sure other is also an AppendText command

return false;

m_text += static_cast<const AppendText>(other)->m_text;

return true;

}

See also id() and QUndoStack::push().

virtual void QtGui.QUndoCommand.Redo ( )
virtual

Applies a change to the document. This function must be implemented in the derived class. Calling QUndoStack::push(), QUndoStack::undo() or QUndoStack::redo() from this function leads to undefined beahavior.

The default implementation calls redo() on all child commands.

See also undo().

virtual void QtGui.QUndoCommand.Undo ( )
virtual

Reverts a change to the document. After undo() is called, the state of the document should be the same as before redo() was called. This function must be implemented in the derived class. Calling QUndoStack::push(), QUndoStack::undo() or QUndoStack::redo() from this function leads to undefined beahavior.

The default implementation calls undo() on all child commands in reverse order.

See also redo().

Member Data Documentation

SmokeInvocation QtGui.QUndoCommand.interceptor
protected

Property Documentation

virtual System.IntPtr QtGui.QUndoCommand.SmokeObject
getset
new string QtGui.QUndoCommand.Text
getset

Returns a short text string describing what this command does; for example, "insert text".

The text is used for names of items in QUndoView.

Sets the command's text to be the text specified.

The specified text should be a short user-readable string describing what this command does.

If you need to have two different strings for text() and actionText(), separate them with "\n" and pass into this function. Even if you do not use this feature for English strings during development, you can still let translators use two different strings in order to match specific languages' needs. The described feature and the function actionText() are available since Qt 4.8.