Qyoto
4.0.5
Qyoto is a C# language binding for Qt
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The QGLFormat class specifies the display format of an OpenGL rendering context. More...
Public Types | |
enum | OpenGLContextProfile { CompatibilityProfile = 2, CoreProfile = 1, NoProfile = 0 } |
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enum | OpenGLVersionFlag { OpenGL_ES_CommonLite_Version_1_0 = 256, OpenGL_ES_CommonLite_Version_1_1 = 1024, OpenGL_ES_Common_Version_1_0 = 128, OpenGL_ES_Common_Version_1_1 = 512, OpenGL_ES_Version_2_0 = 2048, OpenGL_Version_1_1 = 1, OpenGL_Version_1_2 = 2, OpenGL_Version_1_3 = 4, OpenGL_Version_1_4 = 8, OpenGL_Version_1_5 = 16, OpenGL_Version_2_0 = 32, OpenGL_Version_2_1 = 64, OpenGL_Version_3_0 = 4096, OpenGL_Version_3_1 = 8192, OpenGL_Version_3_2 = 16384, OpenGL_Version_3_3 = 32768, OpenGL_Version_4_0 = 65536, OpenGL_Version_None = 0 } |
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Public Member Functions | |
override bool | Equals (object o) |
override int | GetHashCode () |
QGLFormat () | |
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QGLFormat (QGLFormat other) | |
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QGLFormat (QGL.FormatOption options, int plane=0) | |
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virtual void | CreateProxy () |
new bool | HasOverlay () |
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new int | MajorVersion () |
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new int | MinorVersion () |
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new void | SetOption (QGL.FormatOption opt) |
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new void | SetOverlay (bool enable) |
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new void | SetVersion (int major, int minor) |
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new bool | TestOption (QGL.FormatOption opt) |
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new void | Dispose () |
Static Public Member Functions | |
static bool | HasOpenGL () |
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static bool | HasOpenGLOverlays () |
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static QGLFormat.OpenGLVersionFlag | OpenGLVersionFlags () |
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static bool | operator!= (QGLFormat arg1, QGLFormat arg2) |
static bool | operator== (QGLFormat arg1, QGLFormat arg2) |
Protected Member Functions | |
QGLFormat (System.Type dummy) | |
Protected Attributes | |
SmokeInvocation | interceptor |
Properties | |
new bool | Accum [get, set] |
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new int | AccumBufferSize [get, set] |
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new bool | Alpha [get, set] |
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new int | AlphaBufferSize [get, set] |
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new int | BlueBufferSize [get, set] |
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static QGLFormat | DefaultFormat [get, set] |
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static QGLFormat | DefaultOverlayFormat [get, set] |
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new bool | Depth [get, set] |
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new int | DepthBufferSize [get, set] |
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new bool | DirectRendering [get, set] |
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new bool | DoubleBuffer [get, set] |
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new int | GreenBufferSize [get, set] |
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new int | Plane [get, set] |
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new QGLFormat.OpenGLContextProfile | Profile [get, set] |
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new int | RedBufferSize [get, set] |
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new bool | Rgba [get, set] |
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new bool | SampleBuffers [get, set] |
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new int | Samples [get, set] |
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new bool | Stencil [get, set] |
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new int | StencilBufferSize [get, set] |
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new bool | Stereo [get, set] |
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new int | SwapInterval [get, set] |
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virtual System.IntPtr | SmokeObject [get, set] |
The QGLFormat class specifies the display format of an OpenGL rendering context.
A display format has several characteristics:
Double or single buffering.
Depth buffer.
RGBA or color index mode.
Alpha channel.
Accumulation buffer.
Stencil buffer.
Stereo buffers.
Direct rendering.
Presence of an overlay.
Plane of an overlay.
Multisample buffers.
You can also specify preferred bit depths for the color buffer, depth buffer, alpha buffer, accumulation buffer and the stencil buffer with the functions: setRedBufferSize(), setGreenBufferSize(), setBlueBufferSize(), setDepthBufferSize(), setAlphaBufferSize(), setAccumBufferSize() and setStencilBufferSize().
Note that even if you specify that you prefer a 32 bit depth buffer (e.g. with setDepthBufferSize(32)), the format that is chosen may not have a 32 bit depth buffer, even if there is a format available with a 32 bit depth buffer. The main reason for this is how the system dependant picking algorithms work on the different platforms, and some format options may have higher precedence than others.
You create and tell a QGLFormat object what rendering options you want from an OpenGL rendering context.
OpenGL drivers or accelerated hardware may or may not support advanced features such as alpha channel or stereographic viewing. If you request some features that the driver/hardware does not provide when you create a QGLWidget, you will get a rendering context with the nearest subset of features.
There are different ways to define the display characteristics of a rendering context. One is to create a QGLFormat and make it the default for the entire application:
QGLFormat fmt;
fmt.setAlpha(true);
fmt.setStereo(true);
QGLFormat::setDefaultFormat(fmt);
Or you can specify the desired format when creating an object of your QGLWidget subclass:
QGLFormat fmt;
fmt.setDoubleBuffer(false); // single buffer
fmt.setDirectRendering(false); // software rendering
MyGLWidget* myWidget = new MyGLWidget(fmt, ...);
After the widget has been created, you can find out which of the requested features the system was able to provide:
QGLFormat fmt;
fmt.setOverlay(true);
fmt.setStereo(true);
MyGLWidget* myWidget = new MyGLWidget(fmt, ...);
if (!myWidget->format().stereo()) {
// ok, goggles off
if (!myWidget->format().hasOverlay()) {
qFatal("Cool hardware required");
}
}
OpenGL is a trademark of Silicon Graphics, Inc. in the United States and other countries.
See also QGLContext and QGLWidget.
This enum describes the OpenGL context profiles that can be specified for contexts implementing OpenGL version 3.2 or higher. These profiles are different from OpenGL ES profiles.
This enum was introduced or modified in Qt 4.7.
This enum describes the various OpenGL versions that are recognized by Qt. Use the QGLFormat::openGLVersionFlags() function to identify which versions that are supported at runtime.
See also http://www.opengl.org for more information about the different revisions of OpenGL.
This enum was introduced or modified in Qt 4.2.
See also openGLVersionFlags().
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protected |
QtOpenGL.QGLFormat.QGLFormat | ( | ) |
Constructs a QGLFormat object with the following default settings:
Double buffer: Enabled.
Depth buffer: Enabled.
RGBA: Enabled (i.e., color index disabled).
Alpha channel: Disabled.
Accumulator buffer: Disabled.
Stencil buffer: Enabled.
Stereo: Disabled.
Direct rendering: Enabled.
Overlay: Disabled.
Plane: 0 (i.e., normal plane).
Multisample buffers: Disabled.
QtOpenGL.QGLFormat.QGLFormat | ( | QGLFormat | other | ) |
Constructs a copy of other.
QtOpenGL.QGLFormat.QGLFormat | ( | QGL.FormatOption | options, |
int | plane = 0 |
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Constructs a QGLFormat object with the following default settings:
Double buffer: Enabled.
Depth buffer: Enabled.
RGBA: Enabled (i.e., color index disabled).
Alpha channel: Disabled.
Accumulator buffer: Disabled.
Stencil buffer: Enabled.
Stereo: Disabled.
Direct rendering: Enabled.
Overlay: Disabled.
Plane: 0 (i.e., normal plane).
Multisample buffers: Disabled.
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new void QtOpenGL.QGLFormat.Dispose | ( | ) |
override bool QtOpenGL.QGLFormat.Equals | ( | object | o | ) |
override int QtOpenGL.QGLFormat.GetHashCode | ( | ) |
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Returns true if the window system has any OpenGL support; otherwise returns false.
Warning: This function must not be called until the QApplication object has been created.
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Returns true if the window system supports OpenGL overlays; otherwise returns false.
Warning: This function must not be called until the QApplication object has been created.
new bool QtOpenGL.QGLFormat.HasOverlay | ( | ) |
Returns true if overlay plane is enabled; otherwise returns false.
Overlay is disabled by default.
See also setOverlay().
new int QtOpenGL.QGLFormat.MajorVersion | ( | ) |
Returns the OpenGL major version.
This function was introduced in Qt 4.7.
See also setVersion() and minorVersion().
new int QtOpenGL.QGLFormat.MinorVersion | ( | ) |
Returns the OpenGL minor version.
This function was introduced in Qt 4.7.
See also setVersion() and majorVersion().
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Identifies, at runtime, which OpenGL versions that are supported by the current platform.
Note that if OpenGL version 1.5 is supported, its predecessors (i.e., version 1.4 and lower) are also supported. To identify the support of a particular feature, like multi texturing, test for the version in which the feature was first introduced (i.e., version 1.3 in the case of multi texturing) to adapt to the largest possible group of runtime platforms.
This function needs a valid current OpenGL context to work; otherwise it will return OpenGL_Version_None.
This function was introduced in Qt 4.2.
See also hasOpenGL() and hasOpenGLOverlays().
new void QtOpenGL.QGLFormat.SetOption | ( | QGL.FormatOption | opt | ) |
Sets the format option to opt.
See also testOption().
new void QtOpenGL.QGLFormat.SetOverlay | ( | bool | enable | ) |
new void QtOpenGL.QGLFormat.SetVersion | ( | int | major, |
int | minor | ||
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Set the OpenGL version to the major and minor numbers. If a context compatible with the requested OpenGL version cannot be created, a context compatible with version 1.x is created instead.
This function was introduced in Qt 4.7.
See also majorVersion() and minorVersion().
new bool QtOpenGL.QGLFormat.TestOption | ( | QGL.FormatOption | opt | ) |
Returns true if format option opt is set; otherwise returns false.
See also setOption().
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getset |
Returns true if the accumulation buffer is enabled; otherwise returns false. The accumulation buffer is disabled by default.
If enable is true enables the accumulation buffer; otherwise disables the accumulation buffer.
The accumulation buffer is disabled by default.
The accumulation buffer is used to create blur effects and multiple exposures.
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getset |
Returns the accumulation buffer size.
Set the preferred accumulation buffer size, where size is the bit depth for each RGBA component.
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getset |
Returns true if the alpha buffer in the framebuffer is enabled; otherwise returns false. The alpha buffer is disabled by default.
If enable is true enables the alpha buffer; otherwise disables the alpha buffer.
The alpha buffer is disabled by default.
The alpha buffer is typically used for implementing transparency or translucency. The A in RGBA specifies the transparency of a pixel.
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getset |
Returns the alpha buffer size.
Set the preferred alpha buffer size to size. This function implicitly enables the alpha channel.
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getset |
Returns the blue buffer size.
This function was introduced in Qt 4.2.
Set the preferred blue buffer size to size.
This function was introduced in Qt 4.2.
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staticgetset |
Returns the default QGLFormat for the application. All QGLWidget objects that are created use this format unless another format is specified, e.g. when they are constructed.
If no special default format has been set using setDefaultFormat(), the default format is the same as that created with QGLFormat().
Sets a new default QGLFormat for the application to f. For example, to set single buffering as the default instead of double buffering, your main() might contain code like this:
QApplication a(argc, argv);
QGLFormat f;
f.setDoubleBuffer(false);
QGLFormat::setDefaultFormat(f);
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staticgetset |
Returns the default QGLFormat for overlay contexts.
The default overlay format is:
Double buffer: Disabled.
Depth buffer: Disabled.
RGBA: Disabled (i.e., color index enabled).
Alpha channel: Disabled.
Accumulator buffer: Disabled.
Stencil buffer: Disabled.
Stereo: Disabled.
Direct rendering: Enabled.
Overlay: Disabled.
Multisample buffers: Disabled.
Plane: 1 (i.e., first overlay plane).
Sets a new default QGLFormat for overlay contexts to f. This format is used whenever a QGLWidget is created with a format that hasOverlay() enabled.
For example, to get a double buffered overlay context (if available), use code like this:
QGLFormat f = QGLFormat::defaultOverlayFormat();
f.setDoubleBuffer(true);
QGLFormat::setDefaultOverlayFormat(f);
As usual, you can find out after widget creation whether the underlying OpenGL system was able to provide the requested specification:
// ...continued from above
MyGLWidget* myWidget = new MyGLWidget(QGLFormat(QGL::HasOverlay), ...);
if (myWidget->format().hasOverlay()) {
// Yes, we got an overlay, let's check its format:
QGLContext* olContext = myWidget->overlayContext();
if (olContext->format().doubleBuffer())
; // yes, we got a double buffered overlay
else
; // no, only single buffered overlays are available
}
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getset |
Returns true if the depth buffer is enabled; otherwise returns false. The depth buffer is enabled by default.
If enable is true enables the depth buffer; otherwise disables the depth buffer.
The depth buffer is enabled by default.
The purpose of a depth buffer (or Z-buffering) is to remove hidden surfaces. Pixels are assigned Z values based on the distance to the viewer. A pixel with a high Z value is closer to the viewer than a pixel with a low Z value. This information is used to decide whether to draw a pixel or not.
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getset |
Returns the depth buffer size.
Set the minimum depth buffer size to size.
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getset |
Returns true if direct rendering is enabled; otherwise returns false.
Direct rendering is enabled by default.
If enable is true enables direct rendering; otherwise disables direct rendering.
Direct rendering is enabled by default.
Enabling this option will make OpenGL bypass the underlying window system and render directly from hardware to the screen, if this is supported by the system.
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getset |
Returns true if double buffering is enabled; otherwise returns false. Double buffering is enabled by default.
If enable is true sets double buffering; otherwise sets single buffering.
Double buffering is enabled by default.
Double buffering is a technique where graphics are rendered on an off-screen buffer and not directly to the screen. When the drawing has been completed, the program calls a swapBuffers() function to exchange the screen contents with the buffer. The result is flicker-free drawing and often better performance.
Note that single buffered contexts are currently not supported with EGL.
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getset |
Returns the green buffer size.
This function was introduced in Qt 4.2.
Set the preferred green buffer size to size.
This function was introduced in Qt 4.2.
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getset |
Returns the plane of this format. The default for normal formats is 0, which means the normal plane. The default for overlay formats is 1, which is the first overlay plane.
Sets the requested plane to plane. 0 is the normal plane, 1 is the first overlay plane, 2 is the second overlay plane, etc.; -1, -2, etc. are underlay planes.
Note that in contrast to other format specifications, the plane specifications will be matched exactly. This means that if you specify a plane that the underlying OpenGL system cannot provide, an invalid QGLWidget will be created.
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getset |
Returns the OpenGL context profile.
This function was introduced in Qt 4.7.
Set the OpenGL context profile to profile. The profile is ignored if the requested OpenGL version is less than 3.2.
This function was introduced in Qt 4.7.
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getset |
Returns the red buffer size.
This function was introduced in Qt 4.2.
Set the preferred red buffer size to size.
This function was introduced in Qt 4.2.
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getset |
Returns true if RGBA color mode is set. Returns false if color index mode is set. The default color mode is RGBA.
If enable is true sets RGBA mode. If enable is false sets color index mode.
The default color mode is RGBA.
RGBA is the preferred mode for most OpenGL applications. In RGBA color mode you specify colors as red + green + blue + alpha quadruplets.
In color index mode you specify an index into a color lookup table.
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getset |
Returns true if multisample buffer support is enabled; otherwise returns false.
The multisample buffer is disabled by default.
If enable is true, a GL context with multisample buffer support is picked; otherwise ignored.
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getset |
Returns the number of samples per pixel when multisampling is enabled. By default, the highest number of samples that is available is used.
Set the preferred number of samples per pixel when multisampling is enabled to numSamples. By default, the highest number of samples available is used.
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getset |
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getset |
Returns true if the stencil buffer is enabled; otherwise returns false. The stencil buffer is enabled by default.
If enable is true enables the stencil buffer; otherwise disables the stencil buffer.
The stencil buffer is enabled by default.
The stencil buffer masks certain parts of the drawing area so that masked parts are not drawn on.
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getset |
Returns the stencil buffer size.
Set the preferred stencil buffer size to size.
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getset |
Returns true if stereo buffering is enabled; otherwise returns false. Stereo buffering is disabled by default.
If enable is true enables stereo buffering; otherwise disables stereo buffering.
Stereo buffering is disabled by default.
Stereo buffering provides extra color buffers to generate left-eye and right-eye images.
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getset |
Returns the currently set swap interval. -1 is returned if setting the swap interval isn't supported in the system GL implementation.
This function was introduced in Qt 4.2.
Set the preferred swap interval. This can be used to sync the GL drawing into a system window to the vertical refresh of the screen. Setting an interval value of 0 will turn the vertical refresh syncing off, any value higher than 0 will turn the vertical syncing on.
Under Windows and under X11, where the WGL_EXT_swap_control and GLX_SGI_video_sync extensions are used, the interval parameter can be used to set the minimum number of video frames that are displayed before a buffer swap will occur. In effect, setting the interval to 10, means there will be 10 vertical retraces between every buffer swap.
Under Windows the WGL_EXT_swap_control extension has to be present, and under X11 the GLX_SGI_video_sync extension has to be present.
This function was introduced in Qt 4.2.