KDEGames

kchatbasemodel.h
1/*
2 This file is part of the KDE games library
3 SPDX-FileCopyrightText: 2001 Andreas Beckermann <b_mann@gmx.de>
4 SPDX-FileCopyrightText: 2007 Gael de Chalendar (aka Kleag) <kleag@free.fr>
5
6 SPDX-License-Identifier: LGPL-2.0-only
7*/
8
9#ifndef __KCHATBASEMODEL_H__
10#define __KCHATBASEMODEL_H__
11
12// own
13#include "kdegamesprivate_export.h"
14// Qt
15#include <QAbstractListModel>
16#include <QPair>
17#include <QSharedDataPointer>
18// Std
19#include <memory>
20
21class KChatBaseModelPrivate;
22class KChatBaseMessagePrivate;
23class KConfig;
24
25/**
26 * \class KChatBaseMessage kchatbasemodel.h <KChatBaseModel>
27 *
28 * @short The class of the elements stored in the chat list model
29 *
30 * It's a pair of strings where the first element is the sender name and the
31 * second one is the actual message. It furthermore indicates the type of the
32 * message: normal or system
33 */
34class KDEGAMESPRIVATE_EXPORT KChatBaseMessage : public QPair<QString, QString>
35{
36public:
37 /** The different types of messages */
39 Normal,
40 System
41 };
42
43 /** Default constructor. Necessary for Qt metatypes */
45
46 /** Initializing constructor */
47 KChatBaseMessage(const QString &sender, const QString &message, MessageType type = Normal);
48
49 /** Copy constructor. Necessary for Qt metatypes */
51
52 KChatBaseMessage &operator=(const KChatBaseMessage &m);
53
54 /** Default destructor */
56
57private:
59};
60Q_DECLARE_METATYPE(KChatBaseMessage)
61
62/**
63 * \class KChatBaseModel kchatbasemodel.h <KChatBaseModel>
64 *
65 * The model used to store messages displayed in the chat dialog messages
66 * list. This is a list model and thus derived from @ref QAbstractListModel
67 * and implementing its abstract API.
68 */
69class KDEGAMESPRIVATE_EXPORT KChatBaseModel : public QAbstractListModel
70{
71 Q_OBJECT
72
73public:
74 /** Default constructor */
75 explicit KChatBaseModel(QObject *parent = nullptr);
76
77 /** Default destructor */
78 ~KChatBaseModel() override;
79
80 /**
81 * Reimplementation of the inherited method.
82 * @return The current number of messages in the list
83 */
84 int rowCount(const QModelIndex &parent = QModelIndex()) const override;
85
86 /**
87 * Reimplementation of the inherited method.
88 * @return The KChatBaseMessage at the given index as a QVariant
89 */
90 QVariant data(const QModelIndex &index, int role) const override;
91
92 /**
93 * Set the font that is used for the name part of a message. See also
94 * nameFont and setBothFont
95 */
96 void setNameFont(const QFont &font);
97
98 /**
99 * Set the font that is used for the message part of a message.
100 * @see messageFont, setBothFont
101 */
102 void setMessageFont(const QFont &font);
103
104 /**
105 * This sets both - nameFont and messageFont to font. You
106 * probably want to use this if you don't wish to distinguish between
107 * these parts of a message.
108 * @param font A font used for both nameFont and messageFont
109 */
110 void setBothFont(const QFont &font);
111
112 /**
113 * Same as setNameFont but applies only to system messages.
114 */
115 void setSystemNameFont(const QFont &font);
116
117 /**
118 * Same as setMessageFont but applies only to system messages.
119 */
120 void setSystemMessageFont(const QFont &font);
121
122 /**
123 * Same as setBothFont but applies only to system messages.
124 */
125 void setSystemBothFont(const QFont &font);
126
127 /**
128 * This font should be used for the name (the "from: " part) of a
129 * message. layoutMessage uses this to set the font using
130 * KChatBaseItemDelegate::setNameFont but if you want to overwrite
131 * layoutMessage you should do this yourself.
132 * @return The font that is used for the name part of the message.
133 */
134 const QFont &nameFont() const;
135
136 /**
137 * This font should be used for a message. layoutMessage sets the
138 * font of a message using KChatBaseItemDelegate::setMessageFont but if you
139 * replace layoutMessage with your own function you should use
140 * messageFont() yourself.
141 * @return The font that is used for a message
142 */
143 const QFont &messageFont() const;
144
145 /**
146 * Same as systemNameFont but applies only to system messages.
147 */
148 const QFont &systemNameFont() const;
149
150 /**
151 * Same as systemMessageFont but applies only to system messages.
152 */
153 const QFont &systemMessageFont() const;
154
155 /**
156 * Save the configuration of the dialog to a KConfig object. If
157 * the supplied KConfig pointer is NULL then KGlobal::config() is used
158 * instead (and the group is changed to "KChatBase") butr the current
159 * group is restored at the end.
160 * @param conf A pointer to the KConfig object to save the config
161 * to. If you use 0 then KGlobal::config() is used and the group is changed
162 * to "KChatBase" (the current group is restored at the end).
163 */
164 virtual void saveConfig(KConfig *conf = nullptr);
165
166 /**
167 * Read the configuration from a KConfig object. If the pointer is
168 * NULL KGlobal::config() is used and the group is changed to "KChatBase".
169 * The current KConfig::group is restored after this call.
170 */
171 virtual void readConfig(KConfig *conf = nullptr);
172
173 /**
174 * Set the maximum number of items in the list. If the number of item
175 * exceeds the maximum as many items are deleted (oldest first) as
176 * necessary. The number of items will never exceed this value.
177 * @param maxItems the maximum number of items. -1 (default) for
178 * unlimited.
179 */
180 void setMaxItems(int maxItems);
181
182 /**
183 * Clear all messages in the list.
184 */
185 void clear();
186
187 /**
188 * @return The maximum number of messages in the list. -1 is unlimited. See also
189 * setMaxItems
190 */
191 int maxItems() const;
192
193public Q_SLOTS:
194 /**
195 * Add a text in the listbox. See also signalSendMessage()
196 *
197 * Maybe you want to replace this with a function that creates a nicer text
198 * than "fromName: text"
199 *
200 * Update: the function layoutMessage is called by this now. This
201 * means that you will get user defined outlook on the messages :-)
202 * @param fromName The player who sent this message
203 * @param text The text to be added
204 */
205 virtual void addMessage(const QString &fromName, const QString &text);
206
207 /**
208 * This works just like addMessage but adds a system message. System
209 * messages will have a different look than player messages.
210 *
211 * You may wish to use this to display status information from your game.
212 */
213 virtual void addSystemMessage(const QString &fromName, const QString &text);
214
215 /**
216 * This clears all messages in the view. Note that only the messages are
217 * cleared, not the sender names in the combo box!
218 */
219 void slotClear();
220
221private:
222 std::unique_ptr<KChatBaseModelPrivate> const d;
223};
224
225#endif
The class of the elements stored in the chat list model.
KChatBaseMessage(const KChatBaseMessage &m)
Copy constructor.
virtual ~KChatBaseMessage()
Default destructor.
MessageType
The different types of messages.
The model used to store messages displayed in the chat dialog messages list.
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