KDEGames
Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 12345]
▼Norg | |
▼Nkde | |
▼Ngames | |
▼Ncore | |
CKgItem | |
CKChatBase | The base class for chat widgets |
CKChatBaseItemDelegate | A delegate (see the Qt Model/View module for details) to paint the lines of the KChatBase list model (KChatBaseModel) |
CKChatBaseMessage | The class of the elements stored in the chat list model |
CKChatBaseModel | The model used to store messages displayed in the chat dialog messages list |
CKGame | The main KDE game object |
CKGameCanvasAbstract | Container class |
CKGameCanvasAdapter | A generic adapter for KGameCanvas |
CKGameCanvasDummy | A dummy (empty) item |
CKGameCanvasGroup | An item containing other items |
CKGameCanvasItem | An abstract item |
CKGameCanvasPicture | A picture, ie a collection of paint operations |
CKGameCanvasPixmap | A pixmap (sprite) |
CKGameCanvasRectangle | A solid rectangle |
CKGameCanvasRenderedPixmap | A sprite pixmap from KGameRenderer |
CKGameCanvasText | KGameCanvasText |
CKGameCanvasTiledPixmap | A tiled pixmap (brush) |
CKGameCanvasWidget | Container widget |
CKGameChat | A Chat widget for KGame-based games |
CKGameClock | Class representing a game clock, wraps after 24 hours |
CKGameComputerIO | KGameIO variant for real-time games |
CKGameDifficulty | KGameDifficuty manages the game difficulty levels in a standard way |
CKGameIO | Base class for IO devices for games |
CKGameKeyIO | The KGameKeyIO class |
CKGameMouseIO | The KGameMouseIO class |
CKGameNetwork | KGame class with network support |
CKGamePopupItem | QGraphicsItem capable of showing short popup messages which do not interrupt the gameplay |
CKGameProcessIO | The KGameProcessIO class |
CKGameProperty | A class for network transparent games |
CKGamePropertyBase | Base class of KGameProperty |
CKGamePropertyHandler | A collection class for KGameProperty objects |
CKGameRenderedItem | A QGraphicsPixmapItem which reacts to theme changes automatically |
CKGameRenderedObjectItem | A QGraphicsObject which displays pixmaps from a KGameRenderer |
CKGameRenderer | Cache-enabled rendering of SVG themes |
CKGameRendererClient | An object that receives pixmaps from a KGameRenderer |
CKGameSequence | This class takes care of round or move management as well of the gameover condition |
CKGameSvgDocument | A class for manipulating an SVG file using DOM |
CKGameTheme | Class for loading theme files |
CKGameThemeSelector | A widget used to select the game's theme |
CKgDeclarativeView | A QDeclarativeView that adds KDE specific module paths and javascript bindings |
CKgDifficulty | KgDifficulty manages difficulty levels of a game in a standard way |
CKgDifficultyLevel | |
CKgSound | This class models a sound file |
CKgTheme | A theme describes the visual appearance of a game |
CKgThemeProvider | A theme provider manages KgTheme instances, and maintains a selection of the currentTheme() |
CKgThemeSelector | Theme selection widget |
CKHighscore | Class for managing highscore tables |
CKMessageClient | A client to connect to a KMessageServer |
CKMessageDirect | This class implements the message communication using function calls directly |
CKMessageIO | This abstract base class represents one end of a message connections between two clients |
CKMessageServer | A server for message sending and broadcasting, using TCP/IP connections |
CKMessageSocket | This class implements the message communication using a TCP/IP socket |
CKPlayer | Base class for a game player |
CKScoreDialog | A simple high score implementation |
This file is part of the KDE documentation.
Documentation copyright © 1996-2021 The KDE developers.
Generated on Wed Jan 27 2021 22:37:07 by doxygen 1.8.11 written by Dimitri van Heesch, © 1997-2006
Documentation copyright © 1996-2021 The KDE developers.
Generated on Wed Jan 27 2021 22:37:07 by doxygen 1.8.11 written by Dimitri van Heesch, © 1997-2006
KDE's Doxygen guidelines are available online.