KGameKeyIO
#include <KGame/KGameIO>
Signals | |
void | signalKeyEvent (KGameIO *io, QDataStream &stream, QKeyEvent *m, bool *eatevent) |
Signals inherited from KGameIO | |
void | signalPrepareTurn (QDataStream &stream, bool turn, KGameIO *io, bool *send) |
Public Member Functions | |
KGameKeyIO (QWidget *parent) | |
int | rtti () const override |
Public Member Functions inherited from KGameIO | |
KGameIO () | |
KGameIO (KPlayer *) | |
void | Debug () |
KGame * | game () const |
virtual void | initIO (KPlayer *p) |
virtual void | notifyTurn (bool b) |
KPlayer * | player () const |
bool | sendInput (QDataStream &stream, bool transmit=true, quint32 sender=0) |
void | setPlayer (KPlayer *p) |
Public Member Functions inherited from QObject | |
QObject (QObject *parent) | |
QBindable< QString > | bindableObjectName () |
bool | blockSignals (bool block) |
const QObjectList & | children () const const |
QMetaObject::Connection | connect (const QObject *sender, const char *signal, const char *method, Qt::ConnectionType type) const const |
void | deleteLater () |
void | destroyed (QObject *obj) |
bool | disconnect (const char *signal, const QObject *receiver, const char *method) const const |
bool | disconnect (const QObject *receiver, const char *method) const const |
void | dumpObjectInfo () const const |
void | dumpObjectTree () const const |
QList< QByteArray > | dynamicPropertyNames () const const |
virtual bool | event (QEvent *e) |
T | findChild (const QString &name, Qt::FindChildOptions options) const const |
QList< T > | findChildren (const QRegularExpression &re, Qt::FindChildOptions options) const const |
QList< T > | findChildren (const QString &name, Qt::FindChildOptions options) const const |
QList< T > | findChildren (Qt::FindChildOptions options) const const |
bool | inherits (const char *className) const const |
void | installEventFilter (QObject *filterObj) |
bool | isQuickItemType () const const |
bool | isWidgetType () const const |
bool | isWindowType () const const |
void | killTimer (int id) |
virtual const QMetaObject * | metaObject () const const |
void | moveToThread (QThread *targetThread) |
QString | objectName () const const |
void | objectNameChanged (const QString &objectName) |
QObject * | parent () const const |
QVariant | property (const char *name) const const |
Q_CLASSINFO (Name, Value) | |
Q_EMIT Q_EMIT | |
Q_ENUM (...) | |
Q_ENUM_NS (...) | |
Q_ENUMS (...) | |
Q_FLAG (...) | |
Q_FLAG_NS (...) | |
Q_FLAGS (...) | |
Q_GADGET Q_GADGET | |
Q_GADGET_EXPORT (EXPORT_MACRO) | |
Q_INTERFACES (...) | |
Q_INVOKABLE Q_INVOKABLE | |
Q_MOC_INCLUDE Q_MOC_INCLUDE | |
Q_NAMESPACE Q_NAMESPACE | |
Q_NAMESPACE_EXPORT (EXPORT_MACRO) | |
Q_OBJECT Q_OBJECT | |
Q_PROPERTY (...) | |
Q_REVISION Q_REVISION | |
Q_SET_OBJECT_NAME (Object) | |
Q_SIGNAL Q_SIGNAL | |
Q_SIGNALS Q_SIGNALS | |
Q_SLOT Q_SLOT | |
Q_SLOTS Q_SLOTS | |
T | qobject_cast (const QObject *object) |
T | qobject_cast (QObject *object) |
QT_NO_NARROWING_CONVERSIONS_IN_CONNECT QT_NO_NARROWING_CONVERSIONS_IN_CONNECT | |
void | removeEventFilter (QObject *obj) |
void | setObjectName (const QString &name) |
void | setObjectName (QAnyStringView name) |
void | setParent (QObject *parent) |
bool | setProperty (const char *name, const QVariant &value) |
bool | setProperty (const char *name, QVariant &&value) |
bool | signalsBlocked () const const |
int | startTimer (int interval, Qt::TimerType timerType) |
int | startTimer (std::chrono::milliseconds interval, Qt::TimerType timerType) |
QThread * | thread () const const |
Protected Member Functions | |
bool | eventFilter (QObject *o, QEvent *e) override |
Protected Member Functions inherited from KGameIO | |
KGameIO (KGameIOPrivate &dd, KPlayer *player=nullptr) | |
Protected Member Functions inherited from QObject | |
virtual void | childEvent (QChildEvent *event) |
virtual void | connectNotify (const QMetaMethod &signal) |
virtual void | customEvent (QEvent *event) |
virtual void | disconnectNotify (const QMetaMethod &signal) |
bool | isSignalConnected (const QMetaMethod &signal) const const |
int | receivers (const char *signal) const const |
QObject * | sender () const const |
int | senderSignalIndex () const const |
virtual void | timerEvent (QTimerEvent *event) |
Additional Inherited Members | |
Public Types inherited from KGameIO | |
enum | IOMode { GenericIO = 1 , KeyIO = 2 , MouseIO = 4 , ProcessIO = 8 , ComputerIO = 16 } |
Public Types inherited from QObject | |
typedef | QObjectList |
Properties inherited from QObject | |
objectName | |
Static Public Member Functions inherited from QObject | |
QMetaObject::Connection | connect (const QObject *sender, const char *signal, const QObject *receiver, const char *method, Qt::ConnectionType type) |
QMetaObject::Connection | connect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method, Qt::ConnectionType type) |
QMetaObject::Connection | connect (const QObject *sender, PointerToMemberFunction signal, const QObject *context, Functor functor, Qt::ConnectionType type) |
QMetaObject::Connection | connect (const QObject *sender, PointerToMemberFunction signal, const QObject *receiver, PointerToMemberFunction method, Qt::ConnectionType type) |
QMetaObject::Connection | connect (const QObject *sender, PointerToMemberFunction signal, Functor functor) |
bool | disconnect (const QMetaObject::Connection &connection) |
bool | disconnect (const QObject *sender, const char *signal, const QObject *receiver, const char *method) |
bool | disconnect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method) |
bool | disconnect (const QObject *sender, PointerToMemberFunction signal, const QObject *receiver, PointerToMemberFunction method) |
QString | tr (const char *sourceText, const char *disambiguation, int n) |
Detailed Description
The KGameKeyIO class.
It is used to process keyboard input from a widget and create moves for the player it belongs to.
Constructor & Destructor Documentation
◆ KGameKeyIO()
|
explicit |
Create a keyboard input devices.
All keyboards inputs of the given widgets are passed through a signal handler signalKeyEvent and can be used to generate a valid move for the player. Note the widget you pass to the constructor must be the main window of your application, e.g. view->parentWidget() as QT does not forward your keyevents otherwise. This means that this might be a different widget compared to the one you use for mouse inputs! Example:
- Parameters
-
parent The parents widget whose keyboard events * should be grabbed
Definition at line 130 of file kgameio.cpp.
◆ ~KGameKeyIO()
|
override |
Definition at line 139 of file kgameio.cpp.
Member Function Documentation
◆ eventFilter()
Internal method to process the events.
Reimplemented from QObject.
Definition at line 151 of file kgameio.cpp.
◆ rtti()
|
overridevirtual |
The identification of the IO.
- Returns
- KeyIO
Implements KGameIO.
Definition at line 146 of file kgameio.cpp.
◆ signalKeyEvent
|
signal |
Signal handler for keyboard events.
This function is called on every keyboard event. If appropriate it can generate a move for the player the device belongs to. If this is done and the event is eaten eatevent needs to be set to true. What move you generate (i.e. what you write to the stream) is totally up to you as it will not be evaluated but forwarded to the player's/game's input move function Example:
- Parameters
-
io the IO device we belong to stream the stream where we write our move into m The QKeyEvent we can evaluate eatevent set this to true if we processed the event
The documentation for this class was generated from the following files:
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