KGameMessage
#include <KGame/KGameMessage>
Public Types | |
enum | GameMessageIds { IdSetupGame = 1 , IdSetupGameContinue = 2 , IdGameLoad = 3 , IdGameConnected = 4 , IdSyncRandom = 5 , IdDisconnect = 6 , IdGameSetupDone = 7 , IdPlayerProperty = 20 , IdGameProperty = 21 , IdAddPlayer = 30 , IdRemovePlayer = 31 , IdActivatePlayer = 32 , IdInactivatePlayer = 33 , IdTurn = 34 , IdError = 100 , IdPlayerInput = 101 , IdIOAdded = 102 , IdProcessQuery = 220 , IdPlayerId = 221 , IdUser = 256 } |
Static Public Member Functions | |
static void | createHeader (QDataStream &msg, quint32 sender, quint32 receiver, int msgid) |
static quint32 | createPlayerId (int player, quint32 game) |
static void | createPropertyCommand (QDataStream &msg, int cmdid, int pid, int cmd) |
static void | createPropertyHeader (QDataStream &msg, int id) |
static void | extractHeader (QDataStream &msg, quint32 &sender, quint32 &receiver, int &msgid) |
static void | extractPropertyCommand (QDataStream &msg, int &pid, int &cmd) |
static void | extractPropertyHeader (QDataStream &msg, int &id) |
static bool | isGame (quint32 id) |
static bool | isPlayer (quint32 id) |
static QString | messageId2Text (int msgid) |
static quint32 | rawGameId (quint32 playerid) |
static int | rawPlayerId (quint32 playerid) |
static int | version () |
Detailed Description
Namespace-like class for message-related static functions.
Definition at line 22 of file kgamemessage.h.
Member Enumeration Documentation
◆ GameMessageIds
Message Ids used inside KGame.
You can use your own custom message Id by adding IdUser
to it.
Definition at line 130 of file kgamemessage.h.
Member Function Documentation
◆ createHeader()
|
static |
Creates a message header given cookie,sender,receiver,...
Also puts "hidden" header into the stream which are used by KGameClient (message length and magic cookie). If you don't need them remove them with dropExternalHeader
Definition at line 48 of file kgamemessage.cpp.
◆ createPlayerId()
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static |
Creates a fully qualified player ID which contains the original player id in the lower bits and the game number in the higher bits.
Do not rely on the exact bit positions as they are internal.
See also rawPlayerId and rawGameId which are the inverse operations
- Parameters
-
player The player id - can include a gameid (will get removed) game The game id (<64). 0 For broadcast.
- Returns
- The new player id
Definition at line 16 of file kgamemessage.cpp.
◆ createPropertyCommand()
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static |
Creates a property header given the property id.
Definition at line 74 of file kgamemessage.cpp.
◆ createPropertyHeader()
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static |
Creates a property header given the property id.
Definition at line 62 of file kgamemessage.cpp.
◆ extractHeader()
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static |
Retrieves the information like cookie,sender,receiver,... from a message header.
Note that it could be necessary to call dropExternalHeader first
Definition at line 53 of file kgamemessage.cpp.
◆ extractPropertyCommand()
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static |
Retrieves the property id from a property message header.
Definition at line 81 of file kgamemessage.cpp.
◆ extractPropertyHeader()
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static |
Retrieves the property id from a property message header.
Definition at line 67 of file kgamemessage.cpp.
◆ isGame()
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static |
Checks whether the sender/receiver of a message is a game.
- Parameters
-
id The ID of the sender/receiver
- Returns
- true/false
Definition at line 43 of file kgamemessage.cpp.
◆ isPlayer()
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static |
Checks whether a message receiver/sender is a player.
- Parameters
-
id The ID of the sender/receiver
- Returns
- true/false
Definition at line 34 of file kgamemessage.cpp.
◆ messageId2Text()
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static |
This function takes a GameMessageIds as argument and returns a suitable string for it.
This string can't be used to identify a message (as it is i18n'ed) but it can make debugging more easy.
- Returns
- Either a i18n'ed string (the name of the id) or QString() if the msgid is unknown
Definition at line 95 of file kgamemessage.cpp.
◆ rawGameId()
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static |
Returns the raw game id, that is, the game id the player belongs to.
Se also createPlayerId which is the inverse operation.
- Parameters
-
playerid The player id
- Returns
- The raw game id
Definition at line 29 of file kgamemessage.cpp.
◆ rawPlayerId()
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static |
Returns the raw playerid, that is, a id which does not contain the game number encoded in it.
See also createPlayerId which is the inverse operation.
- Parameters
-
playerid The player id
- Returns
- The raw player id
Definition at line 24 of file kgamemessage.cpp.
◆ version()
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static |
- Returns
- Version of the network library
Definition at line 90 of file kgamemessage.cpp.
The documentation for this class was generated from the following files:
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