KGameSequence
#include <KGame/KGameSequence>

Public Member Functions | |
virtual int | checkGameOver (KPlayer *player) |
KPlayer * | currentPlayer () const |
KGame * | game () const |
virtual KPlayer * | nextPlayer (KPlayer *last, bool exclusive=true) |
virtual void | setCurrentPlayer (KPlayer *p) |
void | setGame (KGame *game) |
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QObject (QObject *parent) | |
bool | blockSignals (bool block) |
const QObjectList & | children () const const |
QMetaObject::Connection | connect (const QObject *sender, const char *signal, const char *method, Qt::ConnectionType type) const const |
void | deleteLater () |
void | destroyed (QObject *obj) |
bool | disconnect (const char *signal, const QObject *receiver, const char *method) const const |
bool | disconnect (const QObject *receiver, const char *method) const const |
void | dumpObjectInfo () |
void | dumpObjectInfo () const const |
void | dumpObjectTree () |
void | dumpObjectTree () const const |
QList< QByteArray > | dynamicPropertyNames () const const |
virtual bool | event (QEvent *e) |
virtual bool | eventFilter (QObject *watched, QEvent *event) |
T | findChild (const QString &name, Qt::FindChildOptions options) const const |
QList< T > | findChildren (const QRegExp ®Exp, Qt::FindChildOptions options) const const |
QList< T > | findChildren (const QRegularExpression &re, Qt::FindChildOptions options) const const |
QList< T > | findChildren (const QString &name, Qt::FindChildOptions options) const const |
bool | inherits (const char *className) const const |
void | installEventFilter (QObject *filterObj) |
bool | isWidgetType () const const |
bool | isWindowType () const const |
void | killTimer (int id) |
virtual const QMetaObject * | metaObject () const const |
void | moveToThread (QThread *targetThread) |
QString | objectName () const const |
void | objectNameChanged (const QString &objectName) |
QObject * | parent () const const |
QVariant | property (const char *name) const const |
Q_CLASSINFO (Name, Value) | |
Q_DISABLE_COPY (Class) | |
Q_DISABLE_COPY_MOVE (Class) | |
Q_DISABLE_MOVE (Class) | |
Q_EMIT Q_EMIT | |
Q_ENUM (...) | |
Q_ENUM_NS (...) | |
Q_ENUMS (...) | |
Q_FLAG (...) | |
Q_FLAG_NS (...) | |
Q_FLAGS (...) | |
Q_GADGET Q_GADGET | |
Q_INTERFACES (...) | |
Q_INVOKABLE Q_INVOKABLE | |
Q_NAMESPACE Q_NAMESPACE | |
Q_NAMESPACE_EXPORT (EXPORT_MACRO) | |
Q_OBJECT Q_OBJECT | |
Q_PROPERTY (...) | |
Q_REVISION Q_REVISION | |
Q_SET_OBJECT_NAME (Object) | |
Q_SIGNAL Q_SIGNAL | |
Q_SIGNALS Q_SIGNALS | |
Q_SLOT Q_SLOT | |
Q_SLOTS Q_SLOTS | |
T | qFindChild (const QObject *obj, const QString &name) |
QList< T > | qFindChildren (const QObject *obj, const QRegExp ®Exp) |
QList< T > | qFindChildren (const QObject *obj, const QString &name) |
T | qobject_cast (const QObject *object) |
T | qobject_cast (QObject *object) |
QT_NO_NARROWING_CONVERSIONS_IN_CONNECT QT_NO_NARROWING_CONVERSIONS_IN_CONNECT | |
void | removeEventFilter (QObject *obj) |
void | setObjectName (const QString &name) |
void | setParent (QObject *parent) |
bool | setProperty (const char *name, const QVariant &value) |
bool | signalsBlocked () const const |
int | startTimer (int interval, Qt::TimerType timerType) |
int | startTimer (std::chrono::milliseconds time, Qt::TimerType timerType) |
QThread * | thread () const const |
Additional Inherited Members | |
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objectName | |
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QMetaObject::Connection | connect (const QObject *sender, const char *signal, const QObject *receiver, const char *method, Qt::ConnectionType type) |
QMetaObject::Connection | connect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method, Qt::ConnectionType type) |
QMetaObject::Connection | connect (const QObject *sender, PointerToMemberFunction signal, const QObject *context, Functor functor, Qt::ConnectionType type) |
QMetaObject::Connection | connect (const QObject *sender, PointerToMemberFunction signal, const QObject *receiver, PointerToMemberFunction method, Qt::ConnectionType type) |
QMetaObject::Connection | connect (const QObject *sender, PointerToMemberFunction signal, Functor functor) |
bool | disconnect (const QMetaObject::Connection &connection) |
bool | disconnect (const QObject *sender, const char *signal, const QObject *receiver, const char *method) |
bool | disconnect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method) |
bool | disconnect (const QObject *sender, PointerToMemberFunction signal, const QObject *receiver, PointerToMemberFunction method) |
QString | tr (const char *sourceText, const char *disambiguation, int n) |
QString | trUtf8 (const char *sourceText, const char *disambiguation, int n) |
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typedef | QObjectList |
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virtual void | childEvent (QChildEvent *event) |
virtual void | connectNotify (const QMetaMethod &signal) |
virtual void | customEvent (QEvent *event) |
virtual void | disconnectNotify (const QMetaMethod &signal) |
bool | isSignalConnected (const QMetaMethod &signal) const const |
int | receivers (const char *signal) const const |
QObject * | sender () const const |
int | senderSignalIndex () const const |
virtual void | timerEvent (QTimerEvent *event) |
Detailed Description
Round/move management class.
This class takes care of round or move management as well of the gameover condition. It is especially used for round based games. For these games nextPlayer and checkGameOver are the most important methods.
You can subclass KGameSequence and use KGame::setGameSequence to use your own rules. Note that KGame will take ownership and therefore will delete the object on destruction.
Definition at line 35 of file kgamesequence.h.
Member Function Documentation
◆ checkGameOver()
|
virtual |
Check whether the game is over.
The default implementation always returns 0.
- Parameters
-
player the player who made the last move
- Returns
- anything else but 0 is considered as game over
Definition at line 113 of file kgamesequence.cpp.
◆ game()
KGame * KGameSequence::game | ( | ) | const |
- Returns
- The KGame object this sequence is for, or NULL if none.
Definition at line 41 of file kgamesequence.cpp.
◆ nextPlayer()
Select the next player in a turn based game.
In an asynchronous game this function has no meaning. Overwrite this function for your own game sequence. Per default it selects the next player in the playerList
Definition at line 56 of file kgamesequence.cpp.
◆ setGame()
void KGameSequence::setGame | ( | KGame * | game | ) |
Set the KGame object for this sequence.
This is called automatically by KGame::setGameSequence and you should not call it.
Definition at line 36 of file kgamesequence.cpp.
The documentation for this class was generated from the following files:
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