|
QRectF | bottomGeometry () const |
|
QRectF | bottomLeftGeometry () const |
|
QRectF | bottomRightGeometry () const |
|
QRectF | innerShadowRect () const |
|
QRectF | leftGeometry () const |
|
QMarginsF | padding () const |
|
qreal | paddingBottom () const |
|
qreal | paddingLeft () const |
|
qreal | paddingRight () const |
|
qreal | paddingTop () const |
|
QRectF | rightGeometry () const |
|
void | setInnerShadowRect (const QRectF &rect) |
|
void | setPadding (const QMarginsF &margins) |
|
void | setShadow (const QImage &image) |
|
QImage | shadow () const |
|
QRectF | topGeometry () const |
|
QRectF | topLeftGeometry () const |
|
QRectF | topRightGeometry () const |
|
| QObject (QObject *parent) |
|
QBindable< QString > | bindableObjectName () |
|
bool | blockSignals (bool block) |
|
const QObjectList & | children () const const |
|
QMetaObject::Connection | connect (const QObject *sender, const char *signal, const char *method, Qt::ConnectionType type) const const |
|
void | deleteLater () |
|
void | destroyed (QObject *obj) |
|
bool | disconnect (const char *signal, const QObject *receiver, const char *method) const const |
|
bool | disconnect (const QObject *receiver, const char *method) const const |
|
void | dumpObjectInfo () const const |
|
void | dumpObjectTree () const const |
|
QList< QByteArray > | dynamicPropertyNames () const const |
|
virtual bool | event (QEvent *e) |
|
virtual bool | eventFilter (QObject *watched, QEvent *event) |
|
T | findChild (const QString &name, Qt::FindChildOptions options) const const |
|
QList< T > | findChildren (const QRegularExpression &re, Qt::FindChildOptions options) const const |
|
QList< T > | findChildren (const QString &name, Qt::FindChildOptions options) const const |
|
QList< T > | findChildren (Qt::FindChildOptions options) const const |
|
bool | inherits (const char *className) const const |
|
void | installEventFilter (QObject *filterObj) |
|
bool | isQuickItemType () const const |
|
bool | isWidgetType () const const |
|
bool | isWindowType () const const |
|
void | killTimer (int id) |
|
virtual const QMetaObject * | metaObject () const const |
|
void | moveToThread (QThread *targetThread) |
|
QString | objectName () const const |
|
void | objectNameChanged (const QString &objectName) |
|
QObject * | parent () const const |
|
QVariant | property (const char *name) const const |
|
| Q_CLASSINFO (Name, Value) |
|
| Q_EMIT Q_EMIT |
|
| Q_ENUM (...) |
|
| Q_ENUM_NS (...) |
|
| Q_ENUMS (...) |
|
| Q_FLAG (...) |
|
| Q_FLAG_NS (...) |
|
| Q_FLAGS (...) |
|
| Q_GADGET Q_GADGET |
|
| Q_GADGET_EXPORT (EXPORT_MACRO) |
|
| Q_INTERFACES (...) |
|
| Q_INVOKABLE Q_INVOKABLE |
|
| Q_MOC_INCLUDE Q_MOC_INCLUDE |
|
| Q_NAMESPACE Q_NAMESPACE |
|
| Q_NAMESPACE_EXPORT (EXPORT_MACRO) |
|
| Q_OBJECT Q_OBJECT |
|
| Q_PROPERTY (...) |
|
| Q_REVISION Q_REVISION |
|
| Q_SET_OBJECT_NAME (Object) |
|
| Q_SIGNAL Q_SIGNAL |
|
| Q_SIGNALS Q_SIGNALS |
|
| Q_SLOT Q_SLOT |
|
| Q_SLOTS Q_SLOTS |
|
T | qobject_cast (const QObject *object) |
|
T | qobject_cast (QObject *object) |
|
| QT_NO_NARROWING_CONVERSIONS_IN_CONNECT QT_NO_NARROWING_CONVERSIONS_IN_CONNECT |
|
void | removeEventFilter (QObject *obj) |
|
void | setObjectName (const QString &name) |
|
void | setObjectName (QAnyStringView name) |
|
void | setParent (QObject *parent) |
|
bool | setProperty (const char *name, const QVariant &value) |
|
bool | setProperty (const char *name, QVariant &&value) |
|
bool | signalsBlocked () const const |
|
int | startTimer (int interval, Qt::TimerType timerType) |
|
int | startTimer (std::chrono::milliseconds interval, Qt::TimerType timerType) |
|
QThread * | thread () const const |
|
|
typedef | QObjectList |
|
QMetaObject::Connection | connect (const QObject *sender, const char *signal, const QObject *receiver, const char *method, Qt::ConnectionType type) |
|
QMetaObject::Connection | connect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method, Qt::ConnectionType type) |
|
QMetaObject::Connection | connect (const QObject *sender, PointerToMemberFunction signal, const QObject *context, Functor functor, Qt::ConnectionType type) |
|
QMetaObject::Connection | connect (const QObject *sender, PointerToMemberFunction signal, const QObject *receiver, PointerToMemberFunction method, Qt::ConnectionType type) |
|
QMetaObject::Connection | connect (const QObject *sender, PointerToMemberFunction signal, Functor functor) |
|
bool | disconnect (const QMetaObject::Connection &connection) |
|
bool | disconnect (const QObject *sender, const char *signal, const QObject *receiver, const char *method) |
|
bool | disconnect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method) |
|
bool | disconnect (const QObject *sender, PointerToMemberFunction signal, const QObject *receiver, PointerToMemberFunction method) |
|
QString | tr (const char *sourceText, const char *disambiguation, int n) |
|
virtual void | childEvent (QChildEvent *event) |
|
virtual void | connectNotify (const QMetaMethod &signal) |
|
virtual void | customEvent (QEvent *event) |
|
virtual void | disconnectNotify (const QMetaMethod &signal) |
|
bool | isSignalConnected (const QMetaMethod &signal) const const |
|
int | receivers (const char *signal) const const |
|
QObject * | sender () const const |
|
int | senderSignalIndex () const const |
|
virtual void | timerEvent (QTimerEvent *event) |
|
A wrapper to define the shadow around the Decoration.
The shadow around the Decoration should not be rendered as part of the Decoration. Instead a DecorationShadow should be used. That way a backend can optimize the rendering of the shadow in a better way. If the shadow were part of the Decoration directly it would need to be updated when the rendering changes. By using a dedicated DecorationShadow the same shadow can be shared between multiple DecoratedWindows.
The DecorationShadow consists of a shadow QImage which is composed of multiple parts:
- topLeft: rendered as it is
- top: stretched in x direction
- topRight: rendered as it is
- right: stretched in y direction
- bottomRight: rendered as it is
- bottom: stretched in x direction
- bottomLeft: rendered as it is
- left: stretched in y direction
The sizes of these parts is denoted in the property innerShadowRect and the layout is the following: #######################################
topLeft # top # topRight
#######################################
left # # right
#######################################
bottomLeft # bottom # bottomRight
#######################################
The innerShadowRect property is a QRect of the geometry of the areas not covered by any of the elements. This means that:
- x/y of the rect is the same as the size of the topLeft element
- width of the rect is the same as the width of the top and bottom element
- height of the rect is the same as the height of the left and the right element By that the actual sizes of all elements can be derived out of the size of the shadow image and the innerShadowRect.
The position of the rendering depends on the values;
- paddingTop
- paddingRight
- paddingBottom
- paddingLeft
The top left element is rendered with an offset of paddingLeft and paddingTop. The non-stretched elements are rendered in the size as specified, the area between two non-stretched elements (e.g. between topLeft and topRight) is filled by the element with one direction stretched and the other direction fixed at the corresponding padding value. E.g. the top element is stretched in x direction and fixed at paddingTop value. If stretching the side elements is not wanted one needs to provide a shadow image with those elements at a size that stretching is not required.
If the padding values are smaller than the sizes of the shadow elements the shadow will overlap with the Decoration and be rendered behind the Decoration.
Definition at line 74 of file decorationshadow.h.