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QtOpenGL.QGLFormat Class Reference

The QGLFormat class specifies the display format of an OpenGL rendering context. More...

Inheritance diagram for QtOpenGL.QGLFormat:
Collaboration diagram for QtOpenGL.QGLFormat:

Public Types

enum  OpenGLContextProfile { CompatibilityProfile = 2, CoreProfile = 1, NoProfile = 0 }
  More...
 
enum  OpenGLVersionFlag {
  OpenGL_ES_CommonLite_Version_1_0 = 256, OpenGL_ES_CommonLite_Version_1_1 = 1024, OpenGL_ES_Common_Version_1_0 = 128, OpenGL_ES_Common_Version_1_1 = 512,
  OpenGL_ES_Version_2_0 = 2048, OpenGL_Version_1_1 = 1, OpenGL_Version_1_2 = 2, OpenGL_Version_1_3 = 4,
  OpenGL_Version_1_4 = 8, OpenGL_Version_1_5 = 16, OpenGL_Version_2_0 = 32, OpenGL_Version_2_1 = 64,
  OpenGL_Version_3_0 = 4096, OpenGL_Version_3_1 = 8192, OpenGL_Version_3_2 = 16384, OpenGL_Version_3_3 = 32768,
  OpenGL_Version_4_0 = 65536, OpenGL_Version_None = 0
}
  More...
 

Public Member Functions

override bool Equals (object o)
 
override int GetHashCode ()
 
 QGLFormat ()
 
 
 QGLFormat (QGLFormat other)
 
 
 QGLFormat (QGL.FormatOption options, int plane=0)
 
 
virtual void CreateProxy ()
 
new bool HasOverlay ()
 
 
new int MajorVersion ()
 
 
new int MinorVersion ()
 
 
new void SetOption (QGL.FormatOption opt)
 
 
new void SetOverlay (bool enable)
 
 
new void SetVersion (int major, int minor)
 
 
new bool TestOption (QGL.FormatOption opt)
 
 
new void Dispose ()
 

Static Public Member Functions

static bool HasOpenGL ()
 
 
static bool HasOpenGLOverlays ()
 
 
static QGLFormat.OpenGLVersionFlag OpenGLVersionFlags ()
 
 
static bool operator!= (QGLFormat arg1, QGLFormat arg2)
 
static bool operator== (QGLFormat arg1, QGLFormat arg2)
 

Protected Member Functions

 QGLFormat (System.Type dummy)
 

Protected Attributes

SmokeInvocation interceptor
 

Properties

new bool Accum [get, set]
 
 
new int AccumBufferSize [get, set]
 
 
new bool Alpha [get, set]
 
 
new int AlphaBufferSize [get, set]
 
 
new int BlueBufferSize [get, set]
 
 
static QGLFormat DefaultFormat [get, set]
 
 
static QGLFormat DefaultOverlayFormat [get, set]
 
 
new bool Depth [get, set]
 
 
new int DepthBufferSize [get, set]
 
 
new bool DirectRendering [get, set]
 
 
new bool DoubleBuffer [get, set]
 
 
new int GreenBufferSize [get, set]
 
 
new int Plane [get, set]
 
 
new QGLFormat.OpenGLContextProfile Profile [get, set]
 
 
new int RedBufferSize [get, set]
 
 
new bool Rgba [get, set]
 
 
new bool SampleBuffers [get, set]
 
 
new int Samples [get, set]
 
 
new bool Stencil [get, set]
 
 
new int StencilBufferSize [get, set]
 
 
new bool Stereo [get, set]
 
 
new int SwapInterval [get, set]
 
 
virtual System.IntPtr SmokeObject [get, set]
 

Detailed Description

The QGLFormat class specifies the display format of an OpenGL rendering context.

A display format has several characteristics:

Double or single buffering.

Depth buffer.

RGBA or color index mode.

Alpha channel.

Accumulation buffer.

Stencil buffer.

Stereo buffers.

Direct rendering.

Presence of an overlay.

Plane of an overlay.

Multisample buffers.

You can also specify preferred bit depths for the color buffer, depth buffer, alpha buffer, accumulation buffer and the stencil buffer with the functions: setRedBufferSize(), setGreenBufferSize(), setBlueBufferSize(), setDepthBufferSize(), setAlphaBufferSize(), setAccumBufferSize() and setStencilBufferSize().

Note that even if you specify that you prefer a 32 bit depth buffer (e.g. with setDepthBufferSize(32)), the format that is chosen may not have a 32 bit depth buffer, even if there is a format available with a 32 bit depth buffer. The main reason for this is how the system dependant picking algorithms work on the different platforms, and some format options may have higher precedence than others.

You create and tell a QGLFormat object what rendering options you want from an OpenGL rendering context.

OpenGL drivers or accelerated hardware may or may not support advanced features such as alpha channel or stereographic viewing. If you request some features that the driver/hardware does not provide when you create a QGLWidget, you will get a rendering context with the nearest subset of features.

There are different ways to define the display characteristics of a rendering context. One is to create a QGLFormat and make it the default for the entire application:

QGLFormat fmt;

fmt.setAlpha(true);

fmt.setStereo(true);

QGLFormat::setDefaultFormat(fmt);

Or you can specify the desired format when creating an object of your QGLWidget subclass:

QGLFormat fmt;

fmt.setDoubleBuffer(false); // single buffer

fmt.setDirectRendering(false); // software rendering

MyGLWidget* myWidget = new MyGLWidget(fmt, ...);

After the widget has been created, you can find out which of the requested features the system was able to provide:

QGLFormat fmt;

fmt.setOverlay(true);

fmt.setStereo(true);

MyGLWidget* myWidget = new MyGLWidget(fmt, ...);

if (!myWidget->format().stereo()) {

// ok, goggles off

if (!myWidget->format().hasOverlay()) {

qFatal("Cool hardware required");

}

}

OpenGL is a trademark of Silicon Graphics, Inc. in the United States and other countries.

See also QGLContext and QGLWidget.

Member Enumeration Documentation

This enum describes the OpenGL context profiles that can be specified for contexts implementing OpenGL version 3.2 or higher. These profiles are different from OpenGL ES profiles.

This enum was introduced or modified in Qt 4.7.

Enumerator:
CompatibilityProfile 

Functionality from earlier OpenGL versions is available.

CoreProfile 

Functionality deprecated in OpenGL version 3.0 is not available.

NoProfile 

OpenGL version is lower than 3.2.

This enum describes the various OpenGL versions that are recognized by Qt. Use the QGLFormat::openGLVersionFlags() function to identify which versions that are supported at runtime.

See also http://www.opengl.org for more information about the different revisions of OpenGL.

This enum was introduced or modified in Qt 4.2.

See also openGLVersionFlags().

Enumerator:
OpenGL_ES_CommonLite_Version_1_0 

OpenGL ES version 1.0 Common Lite or higher is present.

OpenGL_ES_CommonLite_Version_1_1 

OpenGL ES version 1.1 Common Lite or higher is present.

OpenGL_ES_Common_Version_1_0 

OpenGL ES version 1.0 Common or higher is present. The Common profile supports all the features of Common Lite.

OpenGL_ES_Common_Version_1_1 

OpenGL ES version 1.1 Common or higher is present. The Common profile supports all the features of Common Lite.

OpenGL_ES_Version_2_0 

OpenGL ES version 2.0 or higher is present. Note that OpenGL ES version 2.0 does not support all the features of OpenGL ES 1.x. So if OpenGL_ES_Version_2_0 is returned, none of the ES 1.x flags are returned.

OpenGL_Version_1_1 

OpenGL version 1.1 or higher is present.

OpenGL_Version_1_2 

OpenGL version 1.2 or higher is present.

OpenGL_Version_1_3 

OpenGL version 1.3 or higher is present.

OpenGL_Version_1_4 

OpenGL version 1.4 or higher is present.

OpenGL_Version_1_5 

OpenGL version 1.5 or higher is present.

OpenGL_Version_2_0 

OpenGL version 2.0 or higher is present. Note that version 2.0 supports all the functionality of version 1.5.

OpenGL_Version_2_1 

OpenGL version 2.1 or higher is present.

OpenGL_Version_3_0 

OpenGL version 3.0 or higher is present.

OpenGL_Version_3_1 

OpenGL version 3.1 or higher is present. Note that OpenGL version 3.1 or higher does not necessarily support all the features of version 3.0 and lower.

OpenGL_Version_3_2 

OpenGL version 3.2 or higher is present.

OpenGL_Version_3_3 

OpenGL version 3.3 or higher is present.

OpenGL_Version_4_0 

OpenGL version 4.0 or higher is present.

OpenGL_Version_None 

If no OpenGL is present or if no OpenGL context is current.

Constructor & Destructor Documentation

QtOpenGL.QGLFormat.QGLFormat ( System.Type  dummy)
protected
QtOpenGL.QGLFormat.QGLFormat ( )

Constructs a QGLFormat object with the following default settings:

Double buffer: Enabled.

Depth buffer: Enabled.

RGBA: Enabled (i.e., color index disabled).

Alpha channel: Disabled.

Accumulator buffer: Disabled.

Stencil buffer: Enabled.

Stereo: Disabled.

Direct rendering: Enabled.

Overlay: Disabled.

Plane: 0 (i.e., normal plane).

Multisample buffers: Disabled.

QtOpenGL.QGLFormat.QGLFormat ( QGLFormat  other)

Constructs a copy of other.

QtOpenGL.QGLFormat.QGLFormat ( QGL.FormatOption  options,
int  plane = 0 
)

Constructs a QGLFormat object with the following default settings:

Double buffer: Enabled.

Depth buffer: Enabled.

RGBA: Enabled (i.e., color index disabled).

Alpha channel: Disabled.

Accumulator buffer: Disabled.

Stencil buffer: Enabled.

Stereo: Disabled.

Direct rendering: Enabled.

Overlay: Disabled.

Plane: 0 (i.e., normal plane).

Multisample buffers: Disabled.

Member Function Documentation

virtual void QtOpenGL.QGLFormat.CreateProxy ( )
virtual
new void QtOpenGL.QGLFormat.Dispose ( )
override bool QtOpenGL.QGLFormat.Equals ( object  o)
override int QtOpenGL.QGLFormat.GetHashCode ( )
static bool QtOpenGL.QGLFormat.HasOpenGL ( )
static

Returns true if the window system has any OpenGL support; otherwise returns false.

Warning: This function must not be called until the QApplication object has been created.

static bool QtOpenGL.QGLFormat.HasOpenGLOverlays ( )
static

Returns true if the window system supports OpenGL overlays; otherwise returns false.

Warning: This function must not be called until the QApplication object has been created.

new bool QtOpenGL.QGLFormat.HasOverlay ( )

Returns true if overlay plane is enabled; otherwise returns false.

Overlay is disabled by default.

See also setOverlay().

new int QtOpenGL.QGLFormat.MajorVersion ( )

Returns the OpenGL major version.

This function was introduced in Qt 4.7.

See also setVersion() and minorVersion().

new int QtOpenGL.QGLFormat.MinorVersion ( )

Returns the OpenGL minor version.

This function was introduced in Qt 4.7.

See also setVersion() and majorVersion().

static QGLFormat.OpenGLVersionFlag QtOpenGL.QGLFormat.OpenGLVersionFlags ( )
static

Identifies, at runtime, which OpenGL versions that are supported by the current platform.

Note that if OpenGL version 1.5 is supported, its predecessors (i.e., version 1.4 and lower) are also supported. To identify the support of a particular feature, like multi texturing, test for the version in which the feature was first introduced (i.e., version 1.3 in the case of multi texturing) to adapt to the largest possible group of runtime platforms.

This function needs a valid current OpenGL context to work; otherwise it will return OpenGL_Version_None.

This function was introduced in Qt 4.2.

See also hasOpenGL() and hasOpenGLOverlays().

static bool QtOpenGL.QGLFormat.operator!= ( QGLFormat  arg1,
QGLFormat  arg2 
)
static
static bool QtOpenGL.QGLFormat.operator== ( QGLFormat  arg1,
QGLFormat  arg2 
)
static
new void QtOpenGL.QGLFormat.SetOption ( QGL.FormatOption  opt)

Sets the format option to opt.

See also testOption().

new void QtOpenGL.QGLFormat.SetOverlay ( bool  enable)

If enable is true enables an overlay plane; otherwise disables the overlay plane.

Enabling the overlay plane will cause QGLWidget to create an additional context in an overlay plane. See the QGLWidget documentation for further information.

See also hasOverlay().

new void QtOpenGL.QGLFormat.SetVersion ( int  major,
int  minor 
)

Set the OpenGL version to the major and minor numbers. If a context compatible with the requested OpenGL version cannot be created, a context compatible with version 1.x is created instead.

This function was introduced in Qt 4.7.

See also majorVersion() and minorVersion().

new bool QtOpenGL.QGLFormat.TestOption ( QGL.FormatOption  opt)

Returns true if format option opt is set; otherwise returns false.

See also setOption().

Member Data Documentation

SmokeInvocation QtOpenGL.QGLFormat.interceptor
protected

Property Documentation

new bool QtOpenGL.QGLFormat.Accum
getset

Returns true if the accumulation buffer is enabled; otherwise returns false. The accumulation buffer is disabled by default.

If enable is true enables the accumulation buffer; otherwise disables the accumulation buffer.

The accumulation buffer is disabled by default.

The accumulation buffer is used to create blur effects and multiple exposures.

new int QtOpenGL.QGLFormat.AccumBufferSize
getset

Returns the accumulation buffer size.

Set the preferred accumulation buffer size, where size is the bit depth for each RGBA component.

new bool QtOpenGL.QGLFormat.Alpha
getset

Returns true if the alpha buffer in the framebuffer is enabled; otherwise returns false. The alpha buffer is disabled by default.

If enable is true enables the alpha buffer; otherwise disables the alpha buffer.

The alpha buffer is disabled by default.

The alpha buffer is typically used for implementing transparency or translucency. The A in RGBA specifies the transparency of a pixel.

new int QtOpenGL.QGLFormat.AlphaBufferSize
getset

Returns the alpha buffer size.

Set the preferred alpha buffer size to size. This function implicitly enables the alpha channel.

new int QtOpenGL.QGLFormat.BlueBufferSize
getset

Returns the blue buffer size.

This function was introduced in Qt 4.2.

Set the preferred blue buffer size to size.

This function was introduced in Qt 4.2.

QGLFormat QtOpenGL.QGLFormat.DefaultFormat
staticgetset

Returns the default QGLFormat for the application. All QGLWidget objects that are created use this format unless another format is specified, e.g. when they are constructed.

If no special default format has been set using setDefaultFormat(), the default format is the same as that created with QGLFormat().

Sets a new default QGLFormat for the application to f. For example, to set single buffering as the default instead of double buffering, your main() might contain code like this:

QApplication a(argc, argv);

QGLFormat f;

f.setDoubleBuffer(false);

QGLFormat::setDefaultFormat(f);

QGLFormat QtOpenGL.QGLFormat.DefaultOverlayFormat
staticgetset

Returns the default QGLFormat for overlay contexts.

The default overlay format is:

Double buffer: Disabled.

Depth buffer: Disabled.

RGBA: Disabled (i.e., color index enabled).

Alpha channel: Disabled.

Accumulator buffer: Disabled.

Stencil buffer: Disabled.

Stereo: Disabled.

Direct rendering: Enabled.

Overlay: Disabled.

Multisample buffers: Disabled.

Plane: 1 (i.e., first overlay plane).

Sets a new default QGLFormat for overlay contexts to f. This format is used whenever a QGLWidget is created with a format that hasOverlay() enabled.

For example, to get a double buffered overlay context (if available), use code like this:

QGLFormat f = QGLFormat::defaultOverlayFormat();

f.setDoubleBuffer(true);

QGLFormat::setDefaultOverlayFormat(f);

As usual, you can find out after widget creation whether the underlying OpenGL system was able to provide the requested specification:

// ...continued from above

MyGLWidget* myWidget = new MyGLWidget(QGLFormat(QGL::HasOverlay), ...);

if (myWidget->format().hasOverlay()) {

// Yes, we got an overlay, let's check its format:

QGLContext* olContext = myWidget->overlayContext();

if (olContext->format().doubleBuffer())

; // yes, we got a double buffered overlay

else

; // no, only single buffered overlays are available

}

new bool QtOpenGL.QGLFormat.Depth
getset

Returns true if the depth buffer is enabled; otherwise returns false. The depth buffer is enabled by default.

If enable is true enables the depth buffer; otherwise disables the depth buffer.

The depth buffer is enabled by default.

The purpose of a depth buffer (or Z-buffering) is to remove hidden surfaces. Pixels are assigned Z values based on the distance to the viewer. A pixel with a high Z value is closer to the viewer than a pixel with a low Z value. This information is used to decide whether to draw a pixel or not.

new int QtOpenGL.QGLFormat.DepthBufferSize
getset

Returns the depth buffer size.

Set the minimum depth buffer size to size.

new bool QtOpenGL.QGLFormat.DirectRendering
getset

Returns true if direct rendering is enabled; otherwise returns false.

Direct rendering is enabled by default.

If enable is true enables direct rendering; otherwise disables direct rendering.

Direct rendering is enabled by default.

Enabling this option will make OpenGL bypass the underlying window system and render directly from hardware to the screen, if this is supported by the system.

new bool QtOpenGL.QGLFormat.DoubleBuffer
getset

Returns true if double buffering is enabled; otherwise returns false. Double buffering is enabled by default.

If enable is true sets double buffering; otherwise sets single buffering.

Double buffering is enabled by default.

Double buffering is a technique where graphics are rendered on an off-screen buffer and not directly to the screen. When the drawing has been completed, the program calls a swapBuffers() function to exchange the screen contents with the buffer. The result is flicker-free drawing and often better performance.

Note that single buffered contexts are currently not supported with EGL.

new int QtOpenGL.QGLFormat.GreenBufferSize
getset

Returns the green buffer size.

This function was introduced in Qt 4.2.

Set the preferred green buffer size to size.

This function was introduced in Qt 4.2.

new int QtOpenGL.QGLFormat.Plane
getset

Returns the plane of this format. The default for normal formats is 0, which means the normal plane. The default for overlay formats is 1, which is the first overlay plane.

Sets the requested plane to plane. 0 is the normal plane, 1 is the first overlay plane, 2 is the second overlay plane, etc.; -1, -2, etc. are underlay planes.

Note that in contrast to other format specifications, the plane specifications will be matched exactly. This means that if you specify a plane that the underlying OpenGL system cannot provide, an invalid QGLWidget will be created.

new QGLFormat.OpenGLContextProfile QtOpenGL.QGLFormat.Profile
getset

Returns the OpenGL context profile.

This function was introduced in Qt 4.7.

Set the OpenGL context profile to profile. The profile is ignored if the requested OpenGL version is less than 3.2.

This function was introduced in Qt 4.7.

new int QtOpenGL.QGLFormat.RedBufferSize
getset

Returns the red buffer size.

This function was introduced in Qt 4.2.

Set the preferred red buffer size to size.

This function was introduced in Qt 4.2.

new bool QtOpenGL.QGLFormat.Rgba
getset

Returns true if RGBA color mode is set. Returns false if color index mode is set. The default color mode is RGBA.

If enable is true sets RGBA mode. If enable is false sets color index mode.

The default color mode is RGBA.

RGBA is the preferred mode for most OpenGL applications. In RGBA color mode you specify colors as red + green + blue + alpha quadruplets.

In color index mode you specify an index into a color lookup table.

new bool QtOpenGL.QGLFormat.SampleBuffers
getset

Returns true if multisample buffer support is enabled; otherwise returns false.

The multisample buffer is disabled by default.

If enable is true, a GL context with multisample buffer support is picked; otherwise ignored.

new int QtOpenGL.QGLFormat.Samples
getset

Returns the number of samples per pixel when multisampling is enabled. By default, the highest number of samples that is available is used.

Set the preferred number of samples per pixel when multisampling is enabled to numSamples. By default, the highest number of samples available is used.

virtual System.IntPtr QtOpenGL.QGLFormat.SmokeObject
getset
new bool QtOpenGL.QGLFormat.Stencil
getset

Returns true if the stencil buffer is enabled; otherwise returns false. The stencil buffer is enabled by default.

If enable is true enables the stencil buffer; otherwise disables the stencil buffer.

The stencil buffer is enabled by default.

The stencil buffer masks certain parts of the drawing area so that masked parts are not drawn on.

new int QtOpenGL.QGLFormat.StencilBufferSize
getset

Returns the stencil buffer size.

Set the preferred stencil buffer size to size.

new bool QtOpenGL.QGLFormat.Stereo
getset

Returns true if stereo buffering is enabled; otherwise returns false. Stereo buffering is disabled by default.

If enable is true enables stereo buffering; otherwise disables stereo buffering.

Stereo buffering is disabled by default.

Stereo buffering provides extra color buffers to generate left-eye and right-eye images.

new int QtOpenGL.QGLFormat.SwapInterval
getset

Returns the currently set swap interval. -1 is returned if setting the swap interval isn't supported in the system GL implementation.

This function was introduced in Qt 4.2.

Set the preferred swap interval. This can be used to sync the GL drawing into a system window to the vertical refresh of the screen. Setting an interval value of 0 will turn the vertical refresh syncing off, any value higher than 0 will turn the vertical syncing on.

Under Windows and under X11, where the WGL_EXT_swap_control and GLX_SGI_video_sync extensions are used, the interval parameter can be used to set the minimum number of video frames that are displayed before a buffer swap will occur. In effect, setting the interval to 10, means there will be 10 vertical retraces between every buffer swap.

Under Windows the WGL_EXT_swap_control extension has to be present, and under X11 the GLX_SGI_video_sync extension has to be present.

This function was introduced in Qt 4.2.