kapman
ghostitem.cpp
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27 int startBlinkingTimerDuration = (int)(Game::s_preyStateDuration*Game::s_durationRatio - 5*blinkTimerDuration);
Definition: ghost.h:39
Definition: ghost.h:38
This class is the graphical representation of a Character.
Definition: characteritem.h:29
Definition: ghost.h:37
static int s_preyStateDuration
Timer duration for prey state in medium difficulty.
Definition: game.h:44
static qreal s_durationRatio
Ratio which modify the timers function of the difficulty.
Definition: game.h:41
void updateBlinkTimersDuration()
Ensures the blink timers are correctly set.
Definition: ghostitem.cpp:45
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Documentation copyright © 1996-2014 The KDE developers.
Generated on Tue Oct 14 2014 22:44:02 by doxygen 1.8.7 written by Dimitri van Heesch, © 1997-2006
KDE's Doxygen guidelines are available online.