39Project::Project(
const Project &other)
54void Project::setId(
const QString &u)
64void Project::setName(
const QString &name)
74void Project::setVersion(
const QString &name)
84void Project::setLicense(
const QString &name)
94void Project::setUrl(
const QString &name)
104void Project::setSummary(
const QString &name)
109QString Project::summary()
const
114void Project::setDescription(
const QString &name)
116 d->m_description =
name;
119QString Project::description()
const
121 return d->m_description;
124void Project::setDevelopers(
const QStringList &name)
126 d->m_developers =
name;
131 return d->m_developers;
134void Project::setRequirements(
const QString &name)
136 d->m_requirements =
name;
139QString Project::requirements()
const
141 return d->m_requirements;
144void Project::setSpecFile(
const QString &name)
146 d->m_specFile =
name;
149QString Project::specFile()
const
151 return d->m_specFile;
154void Project::addExtendedAttribute(
const QString &key,
const QString &value)
156 d->m_extendedAttributes.insert(key, value);
161 return d->m_extendedAttributes.value(key);
166 return d->m_extendedAttributes;
169bool Project::isValid()
const
171 return !(d->m_id.isEmpty());
QString name(GameStandardAction id)
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