11#include "destructedstate.h"
15DestructedState::DestructedState(QueueSignals *)
16 : WeaverImplState(nullptr)
20void DestructedState::shutDown()
29const Weaver *DestructedState::weaver()
const
34void DestructedState::setMaximumNumberOfThreads(
int)
38int DestructedState::maximumNumberOfThreads()
const
43int DestructedState::currentNumberOfThreads()
const
57void DestructedState::dequeue()
61void DestructedState::finish()
65bool DestructedState::isEmpty()
const
70bool DestructedState::isIdle()
const
75int DestructedState::queueLength()
const
80void DestructedState::requestAbort()
84void DestructedState::suspend()
88void DestructedState::resume()
95 Q_ASSERT(wasBusy ==
false);
99void DestructedState::waitForAvailableJob(Thread *)
103StateId DestructedState::stateId()
const
Thread represents a worker thread in a Queue's inventory.
A Weaver manages worker threads.
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