Akonadi::Attribute

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Akonadi::Attribute Class Referenceabstract

#include <attribute.h>

Inheritance diagram for Akonadi::Attribute:

Public Types

using List = QList<Attribute *>
 

Public Member Functions

virtual ~Attribute ()
 
virtual Attributeclone () const =0
 
virtual void deserialize (const QByteArray &data)=0
 
virtual QByteArray serialized () const =0
 
virtual QByteArray type () const =0
 

Protected Member Functions

 Attribute (const Attribute &)=default
 

Detailed Description

Provides interface for custom attributes for Entity.

This class is an interface for custom attributes, that can be stored in an entity. Attributes should be meta data, e.g. ACLs, quotas etc. that are not part of the entities' data itself.

Note that attributes are per user, i.e. when an attribute is added to an entity, it only applies to the current user.

To provide custom attributes, you have to subclass from this interface and reimplement the pure virtual methods.

class SecrecyAttribute : public Akonadi::Attribute
{
Q_GADGET
public:
enum Secrecy
{
Public,
Private,
Confidential
};
Q_ENUM(Secrecy);
SecrecyAttribute(Secrecy secrecy = Public)
: mSecrecy(secrecy)
{
}
void setSecrecy(Secrecy secrecy)
{
mSecrecy = secrecy;
}
Secrecy secrecy() const
{
return mSecrecy;
}
virtual QByteArray type() const
{
return "secrecy";
}
virtual Attribute* clone() const
{
return new SecrecyAttribute(mSecrecy);
}
virtual QByteArray serialized() const
{
switch (mSecrecy) {
case Public:
return "public";
case Private:
return "private";
case Confidential:
return "confidential";
}
}
virtual void deserialize(const QByteArray &data)
{
if (data == "public") {
mSecrecy = Public;
} else if (data == "private") {
mSecrecy = Private;
} else if (data == "confidential") {
mSecrecy = Confidential;
}
}
}
Provides interface for custom attributes for Entity.
Definition attribute.h:132
VehicleSection::Type type(QStringView coachNumber, QStringView coachClassification)

Additionally, you need to register your attribute with Akonadi::AttributeFactory for automatic deserialization during retrieving of collections or items:

AttributeFactory::registerAttribute<SecrecyAttribute>();

Third party attributes need to be registered once by each application that uses them. So the above snippet needs to be in the resource that adds the attribute, and each application that uses the resource. This may be simplified in the future.

The custom attributes can be used in the following way:

Akonadi::Item item(QStringLiteral("text/directory"));
SecrecyAttribute* attr = item.attribute<SecrecyAttribute>(Item::AddIfMissing);
attr->setSecrecy(SecrecyAttribute::Confidential);
Represents a PIM item stored in Akonadi storage.
Definition item.h:101
@ AddIfMissing
Creates the attribute if it is missing.
Definition item.h:307

and

Akonadi::Item item = ...
if (item.hasAttribute<SecrecyAttribute>()) {
SecrecyAttribute *attr = item.attribute<SecrecyAttribute>();
SecrecyAttribute::Secrecy secrecy = attr->secrecy();
...
}
bool hasAttribute(const QByteArray &name) const
Returns true if the item has an attribute of the given type name, false otherwise.
Attribute * attribute(const QByteArray &name)
Returns the attribute of the given type name if available, 0 otherwise.
Author
Volker Krause vkrau.nosp@m.se@k.nosp@m.de.or.nosp@m.g

Definition at line 131 of file attribute.h.

Member Typedef Documentation

◆ List

Describes a list of attributes.

Definition at line 137 of file attribute.h.

Constructor & Destructor Documentation

◆ ~Attribute()

Attribute::~Attribute ( )
virtualdefault

Destroys this attribute.

Member Function Documentation

◆ clone()

◆ deserialize()

virtual void Akonadi::Attribute::deserialize ( const QByteArray & data)
pure virtual

◆ serialized()

◆ type()


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