Kstars

render.h
1 /*
2 ** Author: Eric Veach, July 1994.
3 **
4 */
5 
6 #ifndef __render_h_
7 #define __render_h_
8 
9 #include "mesh.h"
10 
11 /* __gl_renderMesh( tess, mesh ) takes a mesh and breaks it into triangle
12  * fans, strips, and separate triangles. A substantial effort is made
13  * to use as few rendering primitives as possible (ie. to make the fans
14  * and strips as large as possible).
15  *
16  * The rendering output is provided as callbacks (see the api).
17  */
18 void __gl_renderMesh(GLUtesselator *tess, GLUmesh *mesh);
19 void __gl_renderBoundary(GLUtesselator *tess, GLUmesh *mesh);
20 
21 GLboolean __gl_renderCache(GLUtesselator *tess);
22 
23 #endif
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