Kstars

render.h
1/*
2** Author: Eric Veach, July 1994.
3**
4*/
5
6#ifndef __render_h_
7#define __render_h_
8
9#include "mesh.h"
10
11/* __gl_renderMesh( tess, mesh ) takes a mesh and breaks it into triangle
12 * fans, strips, and separate triangles. A substantial effort is made
13 * to use as few rendering primitives as possible (ie. to make the fans
14 * and strips as large as possible).
15 *
16 * The rendering output is provided as callbacks (see the api).
17 */
18void __gl_renderMesh(GLUtesselator *tess, GLUmesh *mesh);
19void __gl_renderBoundary(GLUtesselator *tess, GLUmesh *mesh);
20
21GLboolean __gl_renderCache(GLUtesselator *tess);
22
23#endif
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