granatier
#include <playeritem.h>
Public Slots | |
void | fallingAnimation () |
void | manageCollision () |
void | pauseAnim () |
void | resumeAnim () |
void | resurrect () |
void | setDead () |
void | setFrame (const int p_frame) |
void | startAnim () |
void | stopAnim () |
void | update (qreal p_x, qreal p_y) |
void | updateDirection () |
void | updateGraphics (qreal svgScaleFactor) |
Public Slots inherited from CharacterItem | |
virtual void | setDead () |
virtual void | update (qreal p_x, qreal p_y) |
Public Slots inherited from ElementItem | |
virtual void | update (qreal p_x, qreal p_y) |
virtual void | updateGraphics (qreal svgScaleFactor) |
Signals | |
void | bonusItemTaken (BonusItem *bonusItem) |
Public Member Functions | |
PlayerItem (Player *p_model, KGameRenderer *renderer) | |
~PlayerItem () | |
Public Member Functions inherited from CharacterItem | |
CharacterItem (Character *p_model, KGameRenderer *renderer) | |
~CharacterItem () | |
QPainterPath | shape () const |
Public Member Functions inherited from ElementItem | |
ElementItem (Element *p_model, KGameRenderer *renderer) | |
~ElementItem () | |
Element * | getModel () const |
QPainterPath | shape () const |
Additional Inherited Members | |
Protected Member Functions inherited from ElementItem | |
virtual void | updateGraphicsInternal (qreal svgScaleFactor) |
Protected Attributes inherited from CharacterItem | |
KGameRenderer * | m_renderer |
Protected Attributes inherited from ElementItem | |
QSize | m_itemSizeReal |
QSize | m_itemSizeSet |
Element * | m_model |
QSize | m_renderSize |
Detailed Description
This class manage the display of the Player.
Definition at line 32 of file playeritem.h.
Constructor & Destructor Documentation
PlayerItem::PlayerItem | ( | Player * | p_model, |
KGameRenderer * | renderer | ||
) |
Creates a new PlayerItem instance.
- Parameters
-
p_model the Player model renderer the KGameRenderer
Definition at line 37 of file playeritem.cpp.
PlayerItem::~PlayerItem | ( | ) |
Deletes the PlayerItem instance.
Definition at line 78 of file playeritem.cpp.
Member Function Documentation
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signal |
|
slot |
the animation when falling in a hole
Definition at line 256 of file playeritem.cpp.
|
slot |
Manages the collisions with any Element.
Definition at line 160 of file playeritem.cpp.
|
slot |
Pauses the PlayerItem animation.
Definition at line 226 of file playeritem.cpp.
|
slot |
Resumes the PlayerItem animation.
Definition at line 235 of file playeritem.cpp.
|
slot |
resurrects the playeritem
Definition at line 83 of file playeritem.cpp.
|
slot |
Implements the CharacterItem method.
Definition at line 375 of file playeritem.cpp.
|
slot |
Sets the given frame to the PlayerItem.
- Parameters
-
p_frame the frame to set
Definition at line 261 of file playeritem.cpp.
|
slot |
Starts the PlayerItem animation.
Definition at line 217 of file playeritem.cpp.
|
slot |
Stops the PlayerItem animation.
Definition at line 244 of file playeritem.cpp.
|
slot |
Updates the PlayerItem coordinates.
- Parameters
-
p_x the new x-coordinate p_y the new y-coordinate
Definition at line 206 of file playeritem.cpp.
|
slot |
Rotates the image function of the Player direction.
Definition at line 124 of file playeritem.cpp.
|
slot |
Definition at line 154 of file playeritem.cpp.
The documentation for this class was generated from the following files:
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