granatier
bomb.h
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void mortar(int nMortarState, int nMortarRampEnd, int nMortarPeak, int nMortarGround)
Emitted when the Bomb is thrown by the mortar or by the player.
Bomb(qreal fX, qreal fY, Arena *p_arena, int nBombID, int nDetonationCountdown)
Creates a new Bomb instance.
Definition: bomb.cpp:31
void initDetonation(int nBombID, int nDetonationTimeout)
sets the explosion ID and detonation countdown
Definition: bomb.cpp:493
bool onCenter()
Checks the Bomb gets on a Cell center during its next movement.
Definition: bomb.cpp:407
This class describes the common characteristics and behaviour of the bomb item.
Definition: bomb.h:30
This class describes the common characteristics and behaviour of any game Element (character or item)...
Definition: element.h:32
void move(qreal x, qreal y)
Moves the Bomb function of its current coordinates and speed.
Definition: bomb.cpp:310
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Documentation copyright © 1996-2020 The KDE developers.
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Documentation copyright © 1996-2020 The KDE developers.
Generated on Mon Jun 22 2020 13:18:10 by doxygen 1.8.7 written by Dimitri van Heesch, © 1997-2006
KDE's Doxygen guidelines are available online.