granatier
bombitem.h
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123 virtual void updateMortar(int nMortarState, int nMortarRampEnd, int nMortarPeak, int nMortarGround);
void animationFrameChanged(BombItem *bombItem, int nFrame)
signals next animation frame
virtual void update(qreal p_x, qreal p_y)
Updates the BombItem coordinates.
Definition: bombitem.cpp:113
bool m_dudBomb
Flag to stop the animation if the bomb is fallin in a hole or TODO: a dud bomb.
Definition: bombitem.h:54
This class describes the common characteristics and behaviour of the bomb item.
Definition: bomb.h:30
QPainterPath shape() const
Overrides the default shape function to make it a small circle This function is used to determinate c...
Definition: bombitem.cpp:75
BombItem(Bomb *p_model, KGameRenderer *renderer)
Creates a new BombItem instance.
Definition: bombitem.cpp:30
This class is the graphical representation of a game Element.
Definition: elementitem.h:30
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Documentation copyright © 1996-2020 The KDE developers.
Generated on Mon Jun 22 2020 13:18:10 by doxygen 1.8.7 written by Dimitri van Heesch, © 1997-2006
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