granatier
bonusitem.cpp
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void setInterval(int msec)
Element * m_model
The instance of Element the ElementItem will represent.
Definition: elementitem.h:40
void setUndestroyable(int nExplosionID)
Sets the undestroyable explosion IDs.
Definition: bonusitem.cpp:38
This class is the graphical representation of a game Element.
Definition: elementitem.h:30
void bonusItemDestroyed(BonusItem *bonusItem)
signals the end of the destruction animation
void stop()
void start(int msec)
BonusItem(Bonus *p_model, KGameRenderer *renderer)
Creates a new BonusItem instance.
Definition: bonusitem.cpp:25
bool connect(const QObject *sender, const char *signal, const QObject *receiver, const char *method, Qt::ConnectionType type)
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Documentation copyright © 1996-2020 The KDE developers.
Generated on Mon Jun 22 2020 13:18:10 by doxygen 1.8.7 written by Dimitri van Heesch, © 1997-2006
KDE's Doxygen guidelines are available online.