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bonus.h
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1 /*
2  * Copyright 2007-2008 Thomas Gallinari <tg8187@yahoo.fr>
3  * Copyright 2007-2008 GaĆ«l Courcelle <gael.courcelle@gmail.com>
4  * Copyright 2007-2008 Alexia Allanic <alexia_allanic@yahoo.fr>
5  * Copyright 2007-2008 Johann Hingue <yoan1703@hotmail.fr>
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License as
9  * published by the Free Software Foundation; either version 2 of
10  * the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  */
20 
21 #ifndef BONUS_H
22 #define BONUS_H
23 
24 #include "element.h"
25 
29 class Bonus : public Element {
30 
31 public:
39  Bonus(qreal p_x, qreal p_y, Arena* p_arena, Granatier::Bonus::Type bonusType);
40 
44  ~Bonus();
45 
50  void doActionOnCollision(Player* p_player);
51 
52  Granatier::Bonus::Type getBonusType() const;
53 
54  void setTaken();
55 
56  bool isTaken() const;
57 
58  void setDestroyed();
59 
60  bool isDestroyed() const;
61 
62 private:
64  Granatier::Bonus::Type m_bonusType;
65 
66  bool m_taken;
67  bool m_destroyed;
68 };
69 
70 #endif
71 
element.h
Bonus
This class represents a Bonus for the Player.
Definition: bonus.h:29
Bonus::isDestroyed
bool isDestroyed() const
Definition: bonus.cpp:63
Bonus::getBonusType
Granatier::Bonus::Type getBonusType() const
Definition: bonus.cpp:42
Bonus::setDestroyed
void setDestroyed()
Definition: bonus.cpp:57
Arena
This class represents the Arena of the game.
Definition: arena.h:36
Bonus::setTaken
void setTaken()
Definition: bonus.cpp:47
Element
This class describes the common characteristics and behaviour of any game Element (character or item)...
Definition: element.h:32
Bonus::~Bonus
~Bonus()
Deletes the Bonus instance.
Definition: bonus.cpp:32
Bonus::doActionOnCollision
void doActionOnCollision(Player *p_player)
Computes an action on a collision with the Player.
Definition: bonus.cpp:37
Bonus::Bonus
Bonus(qreal p_x, qreal p_y, Arena *p_arena, Granatier::Bonus::Type bonusType)
Creates a new Bonus instance.
Definition: bonus.cpp:24
Player
This class represents the main character of the game.
Definition: player.h:33
Granatier::Bonus::Type
Type
Definition: granatierglobals.h:103
Bonus::isTaken
bool isTaken() const
Definition: bonus.cpp:52
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