kapman
energizer.cpp
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25 Energizer::Energizer(qreal p_x, qreal p_y, Maze* p_maze, const QString& p_imageId) : Element(p_x, p_y, p_maze) {
Energizer(qreal p_x, qreal p_y, Maze *p_maze, const QString &p_imageId)
Creates a new Energizer instance.
Definition: energizer.cpp:25
This class describes the common characteristics and behaviour of any game Element (character or item)...
Definition: element.h:30
Definition: element.h:41
void doActionOnCollision(Kapman *p_kapman)
Computes an action on a collision with the Kapman.
Definition: energizer.cpp:34
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Documentation copyright © 1996-2020 The KDE developers.
Generated on Mon Jun 22 2020 13:18:15 by doxygen 1.8.7 written by Dimitri van Heesch, © 1997-2006
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