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energizer.h
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1 /*
2  * Copyright 2007-2008 Thomas Gallinari <tg8187@yahoo.fr>
3  * Copyright 2007-2008 GaĆ«l Courcelle <gael.courcelle@gmail.com>
4  * Copyright 2007-2008 Alexia Allanic <alexia_allanic@yahoo.fr>
5  *
6  * This program is free software; you can redistribute it and/or
7  * modify it under the terms of the GNU General Public License as
8  * published by the Free Software Foundation; either version 2 of
9  * the License, or (at your option) any later version.
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program. If not, see <http://www.gnu.org/licenses/>.
18  */
19 
20 #ifndef ENERGIZER_H
21 #define ENERGIZER_H
22 
23 
24 #include "element.h"
25 
29 class Energizer : public Element {
30 
31  Q_OBJECT
32 
33  public:
34 
36  static const int POINTS;
37 
38  public:
39 
47  Energizer(qreal p_x, qreal p_y, Maze* p_maze, const QString& p_imageId);
48 
52  ~Energizer();
53 
58  QString getType();
59 
64  void doActionOnCollision(Kapman* p_kapman);
65 };
66 
67 #endif
68 
element.h
Energizer::getType
QString getType()
Gets the type of the Energyzer.
Energizer::Energizer
Energizer(qreal p_x, qreal p_y, Maze *p_maze, const QString &p_imageId)
Creates a new Energizer instance.
Definition: energizer.cpp:25
QString
Energizer::~Energizer
~Energizer()
Deletes the Energizer instance.
Definition: energizer.cpp:31
Element
This class describes the common characteristics and behaviour of any game Element (character or item)...
Definition: element.h:30
Energizer
This class represents an energizer enabling to eat Ghosts.
Definition: energizer.h:29
Energizer::POINTS
static const int POINTS
The value of an Energyzer.
Definition: energizer.h:36
Kapman
This class represents the main character of the game.
Definition: kapman.h:26
Maze
This class represents the Maze of the game.
Definition: maze.h:31
Energizer::doActionOnCollision
void doActionOnCollision(Kapman *p_kapman)
Computes an action on a collision with the Kapman.
Definition: energizer.cpp:34
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