libkdegames/libkdegamesprivate/kgame
#include <KGame/KGameMessage>
Public Types | |
enum | GameMessageIds { IdSetupGame =1, IdSetupGameContinue =2, IdGameLoad =3, IdGameConnected =4, IdSyncRandom =5, IdDisconnect =6, IdGameSetupDone =7, IdPlayerProperty =20, IdGameProperty =21, IdAddPlayer =30, IdRemovePlayer =31, IdActivatePlayer =32, IdInactivatePlayer =33, IdTurn =34, IdError =100, IdPlayerInput =101, IdIOAdded =102, IdProcessQuery =220, IdPlayerId =221, IdUser =256 } |
Static Public Member Functions | |
static void | createHeader (QDataStream &msg, quint32 sender, quint32 receiver, int msgid) |
static quint32 | createPlayerId (int player, quint32 game) |
static void | createPropertyCommand (QDataStream &msg, int cmdid, int pid, int cmd) |
static void | createPropertyHeader (QDataStream &msg, int id) |
static void | extractHeader (QDataStream &msg, quint32 &sender, quint32 &receiver, int &msgid) |
static void | extractPropertyCommand (QDataStream &msg, int &pid, int &cmd) |
static void | extractPropertyHeader (QDataStream &msg, int &id) |
static bool | isGame (quint32 id) |
static bool | isPlayer (quint32 id) |
static QString | messageId2Text (int msgid) |
static quint32 | rawGameId (quint32 playerid) |
static int | rawPlayerId (quint32 playerid) |
static int | version () |
Detailed Description
Definition at line 30 of file kgamemessage.h.
Member Enumeration Documentation
Message Ids used inside KGame.
You can use your own custom message Id by adding IdUser
to it.
Definition at line 139 of file kgamemessage.h.
Member Function Documentation
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Creates a message header given cookie,sender,receiver,...
Also puts "hidden" header into the stream which are used by KGameClient (message length and magic cookie). If you don't need them remove them with dropExternalHeader
Definition at line 60 of file kgamemessage.cpp.
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Creates a fully qualified player ID which contains the original player id in the lower bits and the game number in the higher bits.
Do not rely on the exact bit positions as they are internal.
See also rawPlayerId and rawGameId which are the inverse operations
- Parameters
-
player The player id - can include a gameid (will get removed) game The game id (<64). 0 For broadcast.
- Returns
- The new player id
Definition at line 27 of file kgamemessage.cpp.
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Creates a property header given the property id.
Definition at line 84 of file kgamemessage.cpp.
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Creates a property header given the property id.
Definition at line 72 of file kgamemessage.cpp.
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Retrieves the information like cookie,sender,receiver,...
from a message header
Note that it could be necessary to call dropExternalHeader first
Definition at line 65 of file kgamemessage.cpp.
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Retrieves the property id from a property message header.
Definition at line 91 of file kgamemessage.cpp.
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Retrieves the property id from a property message header.
Definition at line 77 of file kgamemessage.cpp.
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Checks whether the sender/receiver of a message is a game.
- Parameters
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id The ID of the sender/receiver
- Returns
- true/false
Definition at line 54 of file kgamemessage.cpp.
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Checks whether a message receiver/sender is a player.
- Parameters
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id The ID of the sender/receiver
- Returns
- true/false
Definition at line 45 of file kgamemessage.cpp.
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This function takes a GameMessageIds as argument and returns a suitable string for it.
This string can't be used to identify a message (as it is i18n'ed) but it can make debugging more easy.
- Returns
- Either a i18n'ed string (the name of the id) or QString() if the msgid is unknown
Definition at line 105 of file kgamemessage.cpp.
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Returns the raw game id, that is, the game id the player belongs to.
Se also createPlayerId which is the inverse operation.
- Parameters
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playerid The player id
- Returns
- The raw game id
Definition at line 40 of file kgamemessage.cpp.
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Returns the raw playerid, that is, a id which does not contain the game number encoded in it.
See also createPlayerId which is the inverse operation.
- Parameters
-
playerid The player id
- Returns
- The raw player id
Definition at line 35 of file kgamemessage.cpp.
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- Returns
- Version of the network library
Definition at line 100 of file kgamemessage.cpp.
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