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libkdegames/libkdegamesprivate/kgame

KGamePropertyHandler Member List

This is the complete list of members for KGamePropertyHandler, including all inherited members.

addProperty(KGamePropertyBase *data, const QString &name=QString())KGamePropertyHandler
blockSignals(bool block)QObject
checkConnectArgs(const char *signal, const QObject *object, const char *method)QObjectprotected
child(const char *objName, const char *inheritsClass, bool recursiveSearch) constQObject
childEvent(QChildEvent *event)QObjectprotectedvirtual
children() constQObject
className() constQObject
clear()KGamePropertyHandler
connect(const QObject *sender, const char *signal, const QObject *receiver, const char *method, Qt::ConnectionType type)QObjectstatic
connect(const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method, Qt::ConnectionType type)QObjectstatic
connect(const QObject *sender, const char *signal, const char *method, Qt::ConnectionType type) constQObject
connectNotify(const char *signal)QObjectprotectedvirtual
customEvent(QEvent *event)QObjectprotectedvirtual
Debug()KGamePropertyHandler
deleteLater()QObject
destroyed(QObject *obj)QObject
dict() const KGamePropertyHandler
disconnect(const QObject *sender, const char *signal, const QObject *receiver, const char *method)QObjectstatic
disconnect(const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method)QObjectstatic
disconnect(const char *signal, const QObject *receiver, const char *method)QObject
disconnect(const QObject *receiver, const char *method)QObject
disconnectNotify(const char *signal)QObjectprotectedvirtual
dumpObjectInfo()QObject
dumpObjectTree()QObject
dynamicPropertyNames() constQObject
emitSignal(KGamePropertyBase *data)KGamePropertyHandler
event(QEvent *e)QObjectvirtual
eventFilter(QObject *watched, QEvent *event)QObjectvirtual
find(int id)KGamePropertyHandler
findChild(const QString &name) constQObject
findChildren(const QString &name) constQObject
findChildren(const QRegExp &regExp) constQObject
flush()KGamePropertyHandler
id() const KGamePropertyHandler
inherits(const char *className) constQObject
insertChild(QObject *object)QObject
installEventFilter(QObject *filterObj)QObject
isA(const char *className) constQObject
isWidgetType() constQObject
KGamePropertyHandler(QObject *parent=0)KGamePropertyHandler
KGamePropertyHandler(int id, const QObject *receiver, const char *sendf, const char *emitf, QObject *parent=0)KGamePropertyHandler
killTimer(int id)QObject
load(QDataStream &stream)KGamePropertyHandlervirtual
lockDirectEmit()KGamePropertyHandler
lockProperties()KGamePropertyHandler
metaObject() constQObjectvirtual
moveToThread(QThread *targetThread)QObject
name() constQObject
name(const char *defaultName) constQObject
normalizeSignalSlot(const char *signalSlot)QObjectprotectedstatic
objectNameQObject
objectName() constQObject
parent() constQObject
policy()KGamePropertyHandler
processMessage(QDataStream &stream, int id, bool isSender)KGamePropertyHandler
property(const char *name) constQObject
propertyName(int id) const KGamePropertyHandler
propertyValue(KGamePropertyBase *property)KGamePropertyHandler
QObject(QObject *parent)QObject
QObject(QObject *parent, const char *name)QObject
receivers(const char *signal) constQObjectprotected
registerHandler(int id, const QObject *receiver, const char *send, const char *emit)KGamePropertyHandler
removeChild(QObject *object)QObject
removeEventFilter(QObject *obj)QObject
removeProperty(KGamePropertyBase *data)KGamePropertyHandler
save(QDataStream &stream)KGamePropertyHandlervirtual
sender() constQObjectprotected
senderSignalIndex() constQObjectprotected
sendLocked(bool l)KGamePropertyHandler
sendProperty(QDataStream &s)KGamePropertyHandler
setId(int id)KGamePropertyHandler
setName(const char *name)QObject
setObjectName(const QString &name)QObject
setParent(QObject *parent)QObject
setPolicy(KGamePropertyBase::PropertyPolicy p, bool userspace=true)KGamePropertyHandler
setProperty(const char *name, const QVariant &value)QObject
signalPropertyChanged(KGamePropertyBase *)KGamePropertyHandlersignal
signalRequestValue(KGamePropertyBase *property, QString &value)KGamePropertyHandlersignal
signalsBlocked() constQObject
signalSendMessage(int msgid, QDataStream &, bool *sent)KGamePropertyHandlersignal
startTimer(int interval)QObject
thread() constQObject
timerEvent(QTimerEvent *event)QObjectprotectedvirtual
tr(const char *sourceText, const char *disambiguation, int n)QObjectstatic
trUtf8(const char *sourceText, const char *disambiguation, int n)QObjectstatic
uniquePropertyId()KGamePropertyHandler
unlockDirectEmit()KGamePropertyHandler
unlockProperties()KGamePropertyHandler
~KGamePropertyHandler()KGamePropertyHandler
~QObject()QObjectvirtual
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Generated on Mon Jun 22 2020 13:18:54 by doxygen 1.8.7 written by Dimitri van Heesch, © 1997-2006

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