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libkdegames/libkdegamesprivate/kgame

Public Member Functions | List of all members
KGameSequence Class Reference

#include <KGame/KGameSequence>

Inheritance diagram for KGameSequence:
Inheritance graph
[legend]

Public Member Functions

 KGameSequence ()
 
virtual ~KGameSequence ()
 
virtual int checkGameOver (KPlayer *player)
 
KPlayer * currentPlayer () const
 
KGame * game () const
 
virtual KPlayer * nextPlayer (KPlayer *last, bool exclusive=true)
 
virtual void setCurrentPlayer (KPlayer *p)
 
void setGame (KGame *game)
 
- Public Member Functions inherited from QObject
 QObject (QObject *parent)
 
 QObject (QObject *parent, const char *name)
 
virtual  ~QObject ()
 
bool blockSignals (bool block)
 
QObject * child (const char *objName, const char *inheritsClass, bool recursiveSearch) const
 
const QObjectList & children () const
 
const char * className () const
 
bool connect (const QObject *sender, const char *signal, const char *method, Qt::ConnectionType type) const
 
void deleteLater ()
 
void destroyed (QObject *obj)
 
bool disconnect (const QObject *receiver, const char *method)
 
bool disconnect (const char *signal, const QObject *receiver, const char *method)
 
void dumpObjectInfo ()
 
void dumpObjectTree ()
 
QList< QByteArray > dynamicPropertyNames () const
 
virtual bool event (QEvent *e)
 
virtual bool eventFilter (QObject *watched, QEvent *event)
 
T findChild (const QString &name) const
 
QList< T > findChildren (const QRegExp &regExp) const
 
QList< T > findChildren (const QString &name) const
 
bool inherits (const char *className) const
 
void insertChild (QObject *object)
 
void installEventFilter (QObject *filterObj)
 
bool isA (const char *className) const
 
bool isWidgetType () const
 
void killTimer (int id)
 
virtual const QMetaObject * metaObject () const
 
void moveToThread (QThread *targetThread)
 
const char * name () const
 
const char * name (const char *defaultName) const
 
QString objectName () const
 
QObject * parent () const
 
QVariant property (const char *name) const
 
void removeChild (QObject *object)
 
void removeEventFilter (QObject *obj)
 
void setName (const char *name)
 
void setObjectName (const QString &name)
 
void setParent (QObject *parent)
 
bool setProperty (const char *name, const QVariant &value)
 
bool signalsBlocked () const
 
int startTimer (int interval)
 
QThread * thread () const
 

Additional Inherited Members

- Static Public Member Functions inherited from QObject
bool connect (const QObject *sender, const char *signal, const QObject *receiver, const char *method, Qt::ConnectionType type)
 
bool connect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method, Qt::ConnectionType type)
 
bool disconnect (const QObject *sender, const char *signal, const QObject *receiver, const char *method)
 
bool disconnect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method)
 
QString tr (const char *sourceText, const char *disambiguation, int n)
 
QString trUtf8 (const char *sourceText, const char *disambiguation, int n)
 
- Protected Member Functions inherited from QObject
bool checkConnectArgs (const char *signal, const QObject *object, const char *method)
 
virtual void childEvent (QChildEvent *event)
 
virtual void connectNotify (const char *signal)
 
virtual void customEvent (QEvent *event)
 
virtual void disconnectNotify (const char *signal)
 
int receivers (const char *signal) const
 
QObject * sender () const
 
int senderSignalIndex () const
 
virtual void timerEvent (QTimerEvent *event)
 
- Static Protected Member Functions inherited from QObject
QByteArray normalizeSignalSlot (const char *signalSlot)
 
- Properties inherited from QObject
 objectName
 

Detailed Description

This class takes care of round or move management as well of the gameover condition.

It is especially used for round based games. For these games nextPlayer and checkGameOver are the most important methods.

You can subclass KGameSequence and use KGame::setGameSequence to use your own rules. Note that KGame will take ownership and therefore will delete the object on destruction. Round/move management class

Author
Andreas Beckermann b_man.nosp@m.n@gm.nosp@m.x.de

Definition at line 44 of file kgamesequence.h.

Constructor & Destructor Documentation

KGameSequence::KGameSequence ( )

Definition at line 41 of file kgamesequence.cpp.

KGameSequence::~KGameSequence ( )
virtual

Definition at line 46 of file kgamesequence.cpp.

Member Function Documentation

int KGameSequence::checkGameOver ( KPlayer *  player)
virtual

Check whether the game is over.

The default implementation always returns 0.

Parameters
playerthe player who made the last move
Returns
anything else but 0 is considered as game over

Definition at line 141 of file kgamesequence.cpp.

KPlayer * KGameSequence::currentPlayer ( ) const

Definition at line 61 of file kgamesequence.cpp.

KGame * KGameSequence::game ( ) const
Returns
The KGame object this sequence is for, or NULL if none.

Definition at line 56 of file kgamesequence.cpp.

KPlayer * KGameSequence::nextPlayer ( KPlayer *  last,
bool  exclusive = true 
)
virtual

Select the next player in a turn based game.

In an asynchronous game this function has no meaning. Overwrite this function for your own game sequence. Per default it selects the next player in the playerList

Definition at line 71 of file kgamesequence.cpp.

void KGameSequence::setCurrentPlayer ( KPlayer *  p)
virtual

Definition at line 66 of file kgamesequence.cpp.

void KGameSequence::setGame ( KGame *  game)

Set the KGame object for this sequence.

This is called automatically by KGame::setGameSequence and you should not call it.

Definition at line 51 of file kgamesequence.cpp.


The documentation for this class was generated from the following files:
  • kgamesequence.h
  • kgamesequence.cpp
This file is part of the KDE documentation.
Documentation copyright © 1996-2020 The KDE developers.
Generated on Mon Jun 22 2020 13:18:54 by doxygen 1.8.7 written by Dimitri van Heesch, © 1997-2006

KDE's Doxygen guidelines are available online.

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