libkdegames/libkdegamesprivate/kgame
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Macros | |
#define | KGAME_HAVE_FIXED_ADDPLAYER_ID 1 |
#define | KGAME_HAVE_KGAME_HOSTNAME 1 |
#define | KGAME_HAVE_KGAME_PORT 1 |
#define | KGAME_HAVE_KGAME_SAVEGAME 1 |
#define | KGAME_HAVE_KGAMESEQUENCE 1 |
Macro Definition Documentation
#define KGAME_HAVE_FIXED_ADDPLAYER_ID 1 |
Definition at line 51 of file kgameversion.h.
#define KGAME_HAVE_KGAME_HOSTNAME 1 |
Definition at line 44 of file kgameversion.h.
#define KGAME_HAVE_KGAME_PORT 1 |
Definition at line 41 of file kgameversion.h.
#define KGAME_HAVE_KGAME_SAVEGAME 1 |
In this file you find a couple of defines that indicate whether a specific feature or function is present in this version of the KGame library.
You don't need this for KDE CVS, but for games that live outside of KDE CVS it may be very helpful and a lot easier than writing configure scripts for this task.
All defines are prefixed with KGAME_ to avoid conflicts.
Definition at line 38 of file kgameversion.h.
#define KGAME_HAVE_KGAMESEQUENCE 1 |
Definition at line 47 of file kgameversion.h.
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