KGame-members

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KGame Member List

This is the complete list of members for KGame, including all inherited members.

Abort enum value (defined in KGame)KGame
aboutToLoseConnection(quint32 id)KGameNetworkprotectedslot
activatePlayer(KPlayer *player)KGame
addPlayer(KPlayer *newplayer)KGame
addProperty(KGamePropertyBase *data)KGame
bindableObjectName()QObject
blockSignals(bool block)QObject
childEvent(QChildEvent *event)QObjectprotectedvirtual
children() const constQObject
connect(const QObject *sender, PointerToMemberFunction signal, Functor functor)QObjectstatic
connect(const QObject *sender, PointerToMemberFunction signal, const QObject *context, Functor functor, Qt::ConnectionType type)QObjectstatic
connect(const QObject *sender, PointerToMemberFunction signal, const QObject *receiver, PointerToMemberFunction method, Qt::ConnectionType type)QObjectstatic
connect(const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method, Qt::ConnectionType type)QObjectstatic
connect(const QObject *sender, const char *signal, const QObject *receiver, const char *method, Qt::ConnectionType type)QObjectstatic
connect(const QObject *sender, const char *signal, const char *method, Qt::ConnectionType type) const constQObject
connectNotify(const QMetaMethod &signal)QObjectprotectedvirtual
connectToServer(const QString &host, quint16 port)KGameNetwork
connectToServer(KMessageIO *connection)KGameNetwork
cookie() constKGameNetwork
createPlayer(int rtti, int io, bool isvirtual)KGamevirtual
customEvent(QEvent *event)QObjectprotectedvirtual
dataHandler() constKGame
Debug() overrideKGamevirtual
deleteInactivePlayers() (defined in KGame)KGameprotected
deleteLater()QObject
deletePlayers() (defined in KGame)KGameprotected
destroyed(QObject *obj)QObject
disconnect()KGameNetwork
QObject::disconnect(const QMetaObject::Connection &connection)QObjectstatic
QObject::disconnect(const QObject *sender, PointerToMemberFunction signal, const QObject *receiver, PointerToMemberFunction method)QObjectstatic
QObject::disconnect(const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method)QObjectstatic
QObject::disconnect(const QObject *sender, const char *signal, const QObject *receiver, const char *method)QObjectstatic
QObject::disconnect(const QObject *receiver, const char *method) const constQObject
QObject::disconnect(const char *signal, const QObject *receiver, const char *method) const constQObject
disconnectNotify(const QMetaMethod &signal)QObjectprotectedvirtual
dumpObjectInfo() const constQObject
dumpObjectTree() const constQObject
dynamicPropertyNames() const constQObject
electAdmin(quint32 clientID)KGameNetwork
emitSignal(KGamePropertyBase *me)KGameprotectedslot
End enum value (defined in KGame)KGame
event(QEvent *e)QObjectvirtual
eventFilter(QObject *watched, QEvent *event)QObjectvirtual
findChild(const QString &name, Qt::FindChildOptions options) const constQObject
findChildren(Qt::FindChildOptions options) const constQObject
findChildren(const QRegularExpression &re, Qt::FindChildOptions options) const constQObject
findChildren(const QString &name, Qt::FindChildOptions options) const constQObject
findPlayer(quint32 id) constKGame
findProperty(int id) constKGame
gameId() constKGameNetwork
GamePolicy enum nameKGame
gameSequence() constKGame
GameStatus enum nameKGame
gameStatus() constKGame
hostName() constKGameNetwork
inactivatePlayer(KPlayer *player)KGame
inactivePlayerList()KGame
inactivePlayerList() constKGame
inherits(const char *className) const constQObject
Init enum value (defined in KGame)KGame
installEventFilter(QObject *filterObj)QObject
Intro enum value (defined in KGame)KGame
isAdmin() constKGameNetwork
isMaster() constKGameNetwork
isNetwork() constKGameNetwork
isOfferingConnections() constKGameNetwork
isQuickItemType() const constQObject
isRunning() constKGame
isSignalConnected(const QMetaMethod &signal) const constQObjectprotected
isWidgetType() const constQObject
isWindowType() const constQObject
KGame(int cookie=42, QObject *parent=nullptr)KGameexplicit
KGameNetwork(int cookie=42, QObject *parent=nullptr)KGameNetworkexplicit
KGamePlayerList typedef (defined in KGame)KGame
killTimer(int id)QObject
load(QDataStream &stream, bool reset=true)KGamevirtual
load(const QString &filename, bool reset=true)KGamevirtual
loadgame(QDataStream &stream, bool network, bool reset)KGameprotectedvirtual
loadPlayer(QDataStream &stream, bool isvirtual=false)KGameprotected
lock()KGameNetworkvirtual
maxPlayers() constKGame
messageClient() constKGameNetwork
messageServer() constKGameNetwork
metaObject() const constQObjectvirtual
minPlayers() constKGame
moveToThread(QThread *targetThread)QObject
negotiateNetworkGame(quint32 clientID)KGameprotectedvirtual
networkTransmission(QDataStream &stream, int msgid, quint32 receiver, quint32 sender, quint32 clientID) overrideKGamevirtual
newPlayersJoin(KGamePlayerList *oldplayer, KGamePlayerList *newplayer, QList< int > &inactivate)KGameinlineprotectedvirtual
objectNameQObject
objectName() const constQObject
objectNameChanged(const QString &objectName)QObject
offerConnections(quint16 port)KGameNetwork
parent() const constQObject
Pause enum value (defined in KGame)KGame
playerCount() constKGame
playerDeleted(KPlayer *player)KGame
playerInput(QDataStream &msg, KPlayer *player)=0KGameprotectedpure virtual
playerInputFinished(KPlayer *player)KGameprotected
playerList()KGame
playerList() constKGame
policy() constKGame
PolicyClean enum value (defined in KGame)KGame
PolicyDirty enum value (defined in KGame)KGame
PolicyLocal enum value (defined in KGame)KGame
PolicyUndefined enum value (defined in KGame)KGame
port() constKGameNetwork
property(const char *name) const constQObject
Q_CLASSINFO(Name, Value)QObject
Q_EMITQ_EMITQObject
Q_ENUM(...)QObject
Q_ENUM_NS(...)QObject
Q_ENUMS(...)QObject
Q_FLAG(...)QObject
Q_FLAG_NS(...)QObject
Q_FLAGS(...)QObject
Q_GADGETQ_GADGETQObject
Q_GADGET_EXPORT(EXPORT_MACRO)QObject
Q_INTERFACES(...)QObject
Q_INVOKABLEQ_INVOKABLEQObject
Q_MOC_INCLUDEQ_MOC_INCLUDEQObject
Q_NAMESPACEQ_NAMESPACEQObject
Q_NAMESPACE_EXPORT(EXPORT_MACRO)QObject
Q_OBJECTQ_OBJECTQObject
Q_PROPERTY(...)QObject
Q_REVISIONQ_REVISIONQObject
Q_SET_OBJECT_NAME(Object)QObject
Q_SIGNALQ_SIGNALQObject
Q_SIGNALSQ_SIGNALSQObject
Q_SLOTQ_SLOTQObject
Q_SLOTSQ_SLOTSQObject
QObject(QObject *parent)QObject
qobject_cast(QObject *object)QObject
qobject_cast(const QObject *object)QObject
QObjectListQObject
QT_NO_NARROWING_CONVERSIONS_IN_CONNECTQT_NO_NARROWING_CONVERSIONS_IN_CONNECTQObject
receiveNetworkTransmission(const QByteArray &a, quint32 clientID)KGameNetworkprotectedslot
receivers(const char *signal) const constQObjectprotected
removeEventFilter(QObject *obj)QObject
removePlayer(KPlayer *player)KGameinline
reset()KGamevirtual
Run enum value (defined in KGame)KGame
save(QDataStream &stream, bool saveplayers=true)KGamevirtual
save(const QString &filename, bool saveplayers=true)KGamevirtual
savegame(QDataStream &stream, bool network, bool saveplayers)KGameprotectedvirtual
savePlayer(QDataStream &stream, KPlayer *player)KGameprotected
savePlayers(QDataStream &stream, KGamePlayerList *list=nullptr)KGameprotected
sender() const constQObjectprotected
sendError(int error, const QByteArray &message, quint32 receiver=0, quint32 sender=0)KGameNetwork
senderSignalIndex() const constQObjectprotected
sendGroupMessage(const QByteArray &msg, int msgid, quint32 sender, const QString &group)KGame
sendGroupMessage(const QDataStream &msg, int msgid, quint32 sender, const QString &group) (defined in KGame)KGame
sendGroupMessage(int msg, int msgid, quint32 sender, const QString &group) (defined in KGame)KGame
sendGroupMessage(const QString &msg, int msgid, quint32 sender, const QString &group) (defined in KGame)KGame
sendMessage(const QByteArray &buffer, int msgid, quint32 receiver=0, quint32 sender=0)KGameNetwork
sendMessage(const QDataStream &msg, int msgid, quint32 receiver=0, quint32 sender=0)KGameNetwork
sendMessage(const QString &msg, int msgid, quint32 receiver=0, quint32 sender=0)KGameNetwork
sendMessage(int data, int msgid, quint32 receiver=0, quint32 sender=0)KGameNetwork
sendPlayerInput(QDataStream &msg, KPlayer *player, quint32 sender=0)KGamevirtual
sendPlayerProperty(int msgid, QDataStream &s, quint32 playerId)KGame
sendProperty(int msgid, QDataStream &stream, bool *sent)KGameprotectedslot
sendSystemMessage(const QByteArray &buffer, int msgid, quint32 receiver=0, quint32 sender=0)KGameNetwork
sendSystemMessage(int data, int msgid, quint32 receiver=0, quint32 sender=0)KGameNetwork
sendSystemMessage(const QDataStream &msg, int msgid, quint32 receiver=0, quint32 sender=0)KGameNetwork
sendSystemMessage(const QString &msg, int msgid, quint32 receiver=0, quint32 sender=0)KGameNetwork
setDiscoveryInfo(const QString &type, const QString &name=QString()) (defined in KGameNetwork)KGameNetwork
setGameSequence(KGameSequence *sequence)KGame
setGameStatus(int status)KGame
setMaster()KGameNetworkprotected
setMaxClients(int max)KGameNetwork
setMaxPlayers(uint maxnumber)KGame
setMinPlayers(uint minnumber)KGame
setObjectName(QAnyStringView name)QObject
setObjectName(const QString &name)QObject
setParent(QObject *parent)QObject
setPolicy(GamePolicy p, bool recursive=true)KGame
setProperty(const char *name, QVariant &&value)QObject
setProperty(const char *name, const QVariant &value)QObject
signalAdminStatusChanged(bool isAdmin)KGameNetworksignal
signalClientConnected(quint32 clientID)KGameNetworksignal
signalClientDisconnected(quint32 clientID, bool broken)KGameNetworksignal
signalClientJoinedGame(quint32 clientid, KGame *me)KGamesignal
signalClientLeftGame(int clientID, int oldgamestatus, KGame *me)KGamesignal
signalConnectionBroken()KGameNetworksignal
signalGameOver(int status, KPlayer *current, KGame *me)KGamesignal
signalLoad(QDataStream &stream)KGamesignal
signalLoadError(QDataStream &stream, bool network, int cookie, bool &result)KGamesignal
signalLoadPrePlayers(QDataStream &stream)KGamesignal
signalMessageUpdate(int msgid, quint32 receiver, quint32 sender)KGamesignal
signalNetworkData(int msgid, const QByteArray &buffer, quint32 receiver, quint32 sender)KGamesignal
signalNetworkErrorMessage(int error, const QString &text)KGameNetworksignal
signalPlayerJoinedGame(KPlayer *player)KGamesignal
signalPlayerLeftGame(KPlayer *player)KGamesignal
signalPropertyChanged(KGamePropertyBase *property, KGame *me)KGamesignal
signalReplacePlayerIO(KPlayer *player, bool *remove)KGamesignal
signalSave(QDataStream &stream)KGamesignal
signalSavePrePlayers(QDataStream &stream)KGamesignal
signalsBlocked() const constQObject
slotAdminStatusChanged(bool isAdmin)KGameNetworkprotectedslot
slotClientConnected(quint32 clientId)KGameprotectedslot
slotClientDisconnected(quint32 clientId, bool broken)KGameprotectedslot
slotResetConnection()KGameNetworkprotectedslot
slotServerDisconnected()KGameprotectedslot
startTimer(int interval, Qt::TimerType timerType)QObject
startTimer(std::chrono::milliseconds interval, Qt::TimerType timerType)QObject
stopServerConnection()KGameNetwork
systemActivatePlayer(KPlayer *player)KGameprotected
systemAddPlayer(KPlayer *newplayer)KGameprotected
systemInactivatePlayer(KPlayer *player)KGameprotected
SystemPause enum value (defined in KGame)KGame
systemPlayerInput(QDataStream &msg, KPlayer *player, quint32 sender=0)KGamevirtual
systemRemovePlayer(KPlayer *player, bool deleteit)KGameprotected
thread() const constQObject
timerEvent(QTimerEvent *event)QObjectprotectedvirtual
tr(const char *sourceText, const char *disambiguation, int n)QObjectstatic
unlock()KGameNetworkvirtual
UserStatus enum value (defined in KGame)KGame
~KGame() overrideKGame
~KGameNetwork() override (defined in KGameNetwork)KGameNetwork
~QObject()QObjectvirtual
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