KGameProcessIO-members

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KGameProcessIO Member List

This is the complete list of members for KGameProcessIO, including all inherited members.

bindableObjectName()QObject
blockSignals(bool block)QObject
childEvent(QChildEvent *event)QObjectprotectedvirtual
children() const constQObject
ComputerIO enum value (defined in KGameIO)KGameIO
connect(const QObject *sender, PointerToMemberFunction signal, Functor functor)QObjectstatic
connect(const QObject *sender, PointerToMemberFunction signal, const QObject *context, Functor functor, Qt::ConnectionType type)QObjectstatic
connect(const QObject *sender, PointerToMemberFunction signal, const QObject *receiver, PointerToMemberFunction method, Qt::ConnectionType type)QObjectstatic
connect(const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method, Qt::ConnectionType type)QObjectstatic
connect(const QObject *sender, const char *signal, const QObject *receiver, const char *method, Qt::ConnectionType type)QObjectstatic
connect(const QObject *sender, const char *signal, const char *method, Qt::ConnectionType type) const constQObject
connectNotify(const QMetaMethod &signal)QObjectprotectedvirtual
customEvent(QEvent *event)QObjectprotectedvirtual
Debug()KGameIO
deleteLater()QObject
destroyed(QObject *obj)QObject
disconnect(const QMetaObject::Connection &connection)QObjectstatic
disconnect(const QObject *sender, PointerToMemberFunction signal, const QObject *receiver, PointerToMemberFunction method)QObjectstatic
disconnect(const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method)QObjectstatic
disconnect(const QObject *sender, const char *signal, const QObject *receiver, const char *method)QObjectstatic
disconnect(const QObject *receiver, const char *method) const constQObject
disconnect(const char *signal, const QObject *receiver, const char *method) const constQObject
disconnectNotify(const QMetaMethod &signal)QObjectprotectedvirtual
dumpObjectInfo() const constQObject
dumpObjectTree() const constQObject
dynamicPropertyNames() const constQObject
event(QEvent *e)QObjectvirtual
eventFilter(QObject *watched, QEvent *event)QObjectvirtual
findChild(const QString &name, Qt::FindChildOptions options) const constQObject
findChildren(Qt::FindChildOptions options) const constQObject
findChildren(const QRegularExpression &re, Qt::FindChildOptions options) const constQObject
findChildren(const QString &name, Qt::FindChildOptions options) const constQObject
game() constKGameIO
GenericIO enum value (defined in KGameIO)KGameIO
inherits(const char *className) const constQObject
initIO(KPlayer *p) overrideKGameProcessIOvirtual
installEventFilter(QObject *filterObj)QObject
IOMode enum nameKGameIO
isQuickItemType() const constQObject
isSignalConnected(const QMetaMethod &signal) const constQObjectprotected
isWidgetType() const constQObject
isWindowType() const constQObject
KeyIO enum value (defined in KGameIO)KGameIO
KGameIO()KGameIO
KGameIO(KPlayer *) (defined in KGameIO)KGameIOexplicit
KGameIO(KGameIOPrivate &dd, KPlayer *player=nullptr) (defined in KGameIO)KGameIOexplicitprotected
KGameProcessIO(const QString &name)KGameProcessIOexplicit
killTimer(int id)QObject
metaObject() const constQObjectvirtual
MouseIO enum value (defined in KGameIO)KGameIO
moveToThread(QThread *targetThread)QObject
notifyTurn(bool turn) overrideKGameProcessIOvirtual
objectNameQObject
objectName() const constQObject
objectNameChanged(const QString &objectName)QObject
parent() const constQObject
player() constKGameIO
ProcessIO enum value (defined in KGameIO)KGameIO
property(const char *name) const constQObject
Q_CLASSINFO(Name, Value)QObject
Q_EMITQ_EMITQObject
Q_ENUM(...)QObject
Q_ENUM_NS(...)QObject
Q_ENUMS(...)QObject
Q_FLAG(...)QObject
Q_FLAG_NS(...)QObject
Q_FLAGS(...)QObject
Q_GADGETQ_GADGETQObject
Q_GADGET_EXPORT(EXPORT_MACRO)QObject
Q_INTERFACES(...)QObject
Q_INVOKABLEQ_INVOKABLEQObject
Q_MOC_INCLUDEQ_MOC_INCLUDEQObject
Q_NAMESPACEQ_NAMESPACEQObject
Q_NAMESPACE_EXPORT(EXPORT_MACRO)QObject
Q_OBJECTQ_OBJECTQObject
Q_PROPERTY(...)QObject
Q_REVISIONQ_REVISIONQObject
Q_SET_OBJECT_NAME(Object)QObject
Q_SIGNALQ_SIGNALQObject
Q_SIGNALSQ_SIGNALSQObject
Q_SLOTQ_SLOTQObject
Q_SLOTSQ_SLOTSQObject
QObject(QObject *parent)QObject
qobject_cast(QObject *object)QObject
qobject_cast(const QObject *object)QObject
QObjectList typedefQObject
QT_NO_NARROWING_CONVERSIONS_IN_CONNECTQT_NO_NARROWING_CONVERSIONS_IN_CONNECTQObject
receivedMessage(const QByteArray &receiveBuffer)KGameProcessIOprotectedslot
receivers(const char *signal) const constQObjectprotected
removeEventFilter(QObject *obj)QObject
rtti() const overrideKGameProcessIOvirtual
sendAllMessages(QDataStream &stream, int msgid, quint32 receiver, quint32 sender, bool usermsg)KGameProcessIOprotected
sender() const constQObjectprotected
senderSignalIndex() const constQObjectprotected
sendInput(QDataStream &stream, bool transmit=true, quint32 sender=0)KGameIO
sendMessage(QDataStream &stream, int msgid, quint32 receiver, quint32 sender)KGameProcessIO
sendSystemMessage(QDataStream &stream, int msgid, quint32 receiver, quint32 sender)KGameProcessIO
setObjectName(QAnyStringView name)QObject
setObjectName(const QString &name)QObject
setParent(QObject *parent)QObject
setPlayer(KPlayer *p)KGameIO
setProperty(const char *name, QVariant &&value)QObject
setProperty(const char *name, const QVariant &value)QObject
signalIOAdded(KGameIO *game, QDataStream &stream, KPlayer *p, bool *send)KGameProcessIOsignal
signalPrepareTurn(QDataStream &stream, bool turn, KGameIO *io, bool *send)KGameIOsignal
signalProcessQuery(QDataStream &stream, KGameProcessIO *me)KGameProcessIOsignal
signalReceivedStderr(const QString &msg)KGameProcessIOsignal
signalsBlocked() const constQObject
startTimer(int interval, Qt::TimerType timerType)QObject
startTimer(std::chrono::milliseconds interval, Qt::TimerType timerType)QObject
thread() const constQObject
timerEvent(QTimerEvent *event)QObjectprotectedvirtual
tr(const char *sourceText, const char *disambiguation, int n)QObjectstatic
~KGameIO() override (defined in KGameIO)KGameIO
~KGameProcessIO() overrideKGameProcessIO
~QObject()QObjectvirtual
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