KDEGames
kmessageserver.h
This abstract base class represents one end of a message connections between two clients.
Definition kmessageio.h:44
A server for message sending and broadcasting, using TCP/IP connections.
Definition kmessageserver.h:167
void clientConnected(KMessageIO *client)
A new client connected to the game.
void messageReceived(const QByteArray &data, quint32 clientID, bool &unknown)
This signal is always emitted when a message from a client is received.
void connectionLost(KMessageIO *client)
A network connection got broken.
Q_SIGNALSQ_SIGNALS
Q_SLOTSQ_SLOTS
This file is part of the KDE documentation.
Documentation copyright © 1996-2024 The KDE developers.
Generated on Mon Nov 18 2024 12:13:43 by doxygen 1.12.0 written by Dimitri van Heesch, © 1997-2006
Documentation copyright © 1996-2024 The KDE developers.
Generated on Mon Nov 18 2024 12:13:43 by doxygen 1.12.0 written by Dimitri van Heesch, © 1997-2006
KDE's Doxygen guidelines are available online.