Marble

RenderState.h
1// SPDX-License-Identifier: LGPL-2.1-or-later
2//
3// SPDX-FileCopyrightText: 2014 Dennis Nienhüser <nienhueser@kde.org>
4//
5
6#ifndef MARBLE_RENDERSTATE_H
7#define MARBLE_RENDERSTATE_H
8
9#include "marble_export.h"
10#include "MarbleGlobal.h"
11
12#include <QDebug>
13
14namespace Marble {
15
16class MARBLE_EXPORT RenderState
17{
18public:
19 explicit RenderState( const QString &name = QString(), RenderStatus status=Complete );
20 RenderState( const RenderState &other );
21 RenderState& operator=( const RenderState &other );
22 ~RenderState();
23
24 RenderStatus status() const;
25 QString name() const;
26 int children() const;
27 RenderState childAt( int index ) const;
28 void addChild( const RenderState& child );
29 operator QString() const;
30
31private:
32 class Private;
33 Private* const d;
34};
35
36} // namespace Marble
37
38#endif
Q_SCRIPTABLE CaptureState status()
QString name(GameStandardAction id)
Binds a QML item to a specific geodetic location in screen coordinates.
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