MauiKit Controls

Quick start tutorial

Setup

For this guide we will create an image tagging editor, for this purpose will be using most of the MauiKit File Browsing controls and some of the classes.

Our project file structure consists for now of only three file: main.cpp, main.qml and CMakeLists.txt

The starting point is to setup the CMakeLists file by linking to MauiKitFileBrowsing4 library and its dependencies.

First, to find the needed files for the package one could use the line find_package(MauiKitFileBrowsing4), but given we will also be using MauiKit4 core controls, instead we will use the following components syntax find_package(MauiKit4 REQUIRED COMPONENT FileBrowsing), so both packages can be found and linked- the CMake file would look something like this:

cmake_minimum_required(VERSION 3.14)

project(MuTag VERSION 0.1 LANGUAGES CXX)

set(CMAKE_AUTOMOC ON)
set(CMAKE_CXX_STANDARD_REQUIRED ON)

find_package(ECM NO_MODULE)
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} ${ECM_MODULE_PATH})

find_package(Qt6 REQUIRED COMPONENTS Quick Qml)
find_package(KF6 COMPONENTS I18n CoreAddons)
find_package(MauiKit4 REQUIRED COMPONENTS FileBrowsing)

qt_add_executable(${PROJECT_NAME}App
    main.cpp)

qt_add_qml_module(${PROJECT_NAME}App
    URI ${PROJECT_NAME}
    VERSION 1.0
    QML_FILES main.qml)

target_link_libraries(${PROJECT_NAME}App
    PRIVATE
    Qt6::Quick
    Qt6::Qml
    MauiKit4
    MauiKit4::FileBrowsing
    KF6::I18n
    KF6::CoreAddons)

install(TARGETS ${PROJECT_NAME}App
    BUNDLE DESTINATION .
    LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR})

The next step is to setup the main entry point with the information about the application. Take a look at the main.cpp source file:

#include <QQmlApplicationEngine>
#include <QQmlContext>

#include <QGuiApplication>
#include <QIcon>

#include <KLocalizedString>
#include <KAboutData>

#include <MauiKit3/Core/mauiapp.h>

int main(int argc, char *argv[])
{
    QGuiApplication app(argc, argv);

    app.setOrganizationName(QStringLiteral("Maui"));
    app.setWindowIcon(QIcon(":/assets/mauidemo.svg"));

    KLocalizedString::setApplicationDomain("MuTag");
    KAboutData about(QStringLiteral("MuTag"),
                    i18n("MuTag"),
                    "3.0.0",
                    i18n("Music Files Tagging."),
                    KAboutLicense::LGPL_V3); //here you can set information about the application, which will be fetched by the about dialog.

    about.addAuthor(i18n("Camilo Higuita"), i18n("Developer"), QStringLiteral("milo.h@aol.com"));
    about.setHomepage("https://mauikit.org");
    about.setProductName("maui/mutag");
    about.setBugAddress("https://invent.kde.org/camiloh/mutag/-/issues");
    about.setOrganizationDomain("org.mutag.app");
    about.setProgramLogo(app.windowIcon());
    about.addComponent("MauiKit File Browsing");

    KAboutData::setApplicationData(about);

    MauiApp::instance()->setIconName("qrc:/assets/mauidemo.svg"); // this not only sets the path to the icon file asset, but also takes care of initializing the MauiApp singleton instance.

    QQmlApplicationEngine engine;
    const QUrl url(u"qrc:/MuTag/main.qml"_qs);
    QObject::connect(&engine, &QQmlApplicationEngine::objectCreated,
        &app, [url](QObject *obj, const QUrl &objUrl) {
            if (!obj && url == objUrl)
                QCoreApplication::exit(-1);
        }, Qt::QueuedConnection);

    engine.rootContext()->setContextObject(new KLocalizedContext(&engine));

    engine.load(url);

    return app.exec();
}

In the code snippet above the information about the application is done using the KDE framework KCoreAddons module KAboutData. And another important part is to initialize the MauiKit Application instance, so the styling and other parts work correctly, this is done by calling the MauiApp::instance() singleton instance with MauiApp::instance()->setIconName().

The next steps will take care of loading our main QML file main.qml:

import org.mauikit.controls as Maui

Maui.ApplicationWindow
{
    id: root

    Maui.Page
    {
        anchors.fill: parent
        Maui.Controls.showCSD: true
    }
}

The App Requirements

Next step will be to stablish what is the application roles and what building blocks it needs top achieve its main tasks.

The requirements for this demo app are:

  • Add, edit and remove tags to any image file selected
  • List all the tags
  • List all the images associated to a selected tag

To achieve these, the main page of our application will look something like the following image. Where the user can select an existing tag to list all the image files associated to it, or to click on a button to launch a FileDialog to select a new image to edit or add new tags to it. So far, the application will have to pages, one for tag browsing an another for the image tags editing.

Setup

For this guide we will create an image tagging editor, for this purpose will be using most of the MauiKit File Browsing controls and some of the classes.

Our project file structure consists for now of only three file: main.cpp, main.qml and CMakeLists.txt

The starting point is to setup the CMakeLists file by linking to MauiKitFileBrowsing4 library and its dependencies.

First, to find the needed files for the package one could use the line find_package(MauiKitFileBrowsing4), but given we will also be using MauiKit4 core controls, instead we will use the following components syntax find_package(MauiKit4 REQUIRED COMPONENT FileBrowsing), so both packages can be found and linked- the CMake file would look something like this:

cmake_minimum_required(VERSION 3.14)

project(MuTag VERSION 0.1 LANGUAGES CXX)

set(CMAKE_AUTOMOC ON)
set(CMAKE_CXX_STANDARD_REQUIRED ON)

find_package(ECM NO_MODULE)
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} ${ECM_MODULE_PATH})

find_package(Qt6 REQUIRED COMPONENTS Quick Qml)
find_package(KF6 COMPONENTS I18n CoreAddons)
find_package(MauiKit4 REQUIRED COMPONENTS FileBrowsing)

qt_add_executable(${PROJECT_NAME}App
    main.cpp)

qt_add_qml_module(${PROJECT_NAME}App
    URI ${PROJECT_NAME}
    VERSION 1.0
    QML_FILES main.qml)

target_link_libraries(${PROJECT_NAME}App
    PRIVATE
    Qt6::Quick
    Qt6::Qml
    MauiKit4
    MauiKit4::FileBrowsing
    KF6::I18n
    KF6::CoreAddons)

install(TARGETS ${PROJECT_NAME}App
    BUNDLE DESTINATION .
    LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR})

The next step is to setup the main entry point with the information about the application. Take a look at the main.cpp source file:

#include <QQmlApplicationEngine>
#include <QQmlContext>

#include <QGuiApplication>
#include <QIcon>

#include <KLocalizedString>
#include <KAboutData>

#include <MauiKit3/Core/mauiapp.h>

int main(int argc, char *argv[])
{
    QGuiApplication app(argc, argv);

    app.setOrganizationName(QStringLiteral("Maui"));
    app.setWindowIcon(QIcon(":/assets/mauidemo.svg"));

    KLocalizedString::setApplicationDomain("MuTag");
    KAboutData about(QStringLiteral("MuTag"),
                    i18n("MuTag"),
                    "3.0.0",
                    i18n("Music Files Tagging."),
                    KAboutLicense::LGPL_V3); //here you can set information about the application, which will be fetched by the about dialog.

    about.addAuthor(i18n("Camilo Higuita"), i18n("Developer"), QStringLiteral("milo.h@aol.com"));
    about.setHomepage("https://mauikit.org");
    about.setProductName("maui/mutag");
    about.setBugAddress("https://invent.kde.org/camiloh/mutag/-/issues");
    about.setOrganizationDomain("org.mutag.app");
    about.setProgramLogo(app.windowIcon());
    about.addComponent("MauiKit File Browsing");

    KAboutData::setApplicationData(about);

    MauiApp::instance()->setIconName("qrc:/assets/mauidemo.svg"); // this not only sets the path to the icon file asset, but also takes care of initializing the MauiApp singleton instance.

    QQmlApplicationEngine engine;
    const QUrl url(u"qrc:/MuTag/main.qml"_qs);
    QObject::connect(&engine, &QQmlApplicationEngine::objectCreated,
        &app, [url](QObject *obj, const QUrl &objUrl) {
            if (!obj && url == objUrl)
                QCoreApplication::exit(-1);
        }, Qt::QueuedConnection);

    engine.rootContext()->setContextObject(new KLocalizedContext(&engine));

    engine.load(url);

    return app.exec();
}

In the code snippet above the information about the application is done using the KDE framework KCoreAddons module KAboutData. And another important part is to initialize the MauiKit Application instance, so the styling and other parts work correctly, this is done by calling the MauiApp::instance() singleton instance with MauiApp::instance()->setIconName().

The next steps will take care of loading our main QML file main.qml:

import org.mauikit.controls as Maui

Maui.ApplicationWindow
{
    id: root

    Maui.Page
    {
        anchors.fill: parent
        Maui.Controls.showCSD: true
    }
}

The App Requirements

Next step will be to stablish what is the application roles and what building blocks it needs top achieve its main tasks.

The requirements for this demo app are:

  • Add, edit and remove tags to any image file selected
  • List all the tags
  • List all the images associated to a selected tag

To achieve these, the main page of our application will look something like the following image. Where the user can select an existing tag to list all the image files associated to it, or to click on a button to launch a FileDialog to select a new image to edit or add new tags to it. So far, the application will have to pages, one for tag browsing an another for the image tags editing.

Setup

For this guide we will create an image tagging editor, for this purpose will be using most of the MauiKit File Browsing controls and some of the classes.

Our project file structure consists for now of only three file: main.cpp, main.qml and CMakeLists.txt

The starting point is to setup the CMakeLists file by linking to MauiKitFileBrowsing4 library and its dependencies.

First, to find the needed files for the package one could use the line find_package(MauiKitFileBrowsing4), but given we will also be using MauiKit4 core controls, instead we will use the following components syntax find_package(MauiKit4 REQUIRED COMPONENT FileBrowsing), so both packages can be found and linked- the CMake file would look something like this:

cmake_minimum_required(VERSION 3.14)

project(MuTag VERSION 0.1 LANGUAGES CXX)

set(CMAKE_AUTOMOC ON)
set(CMAKE_CXX_STANDARD_REQUIRED ON)

find_package(ECM NO_MODULE)
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} ${ECM_MODULE_PATH})

find_package(Qt6 REQUIRED COMPONENTS Quick Qml)
find_package(KF6 COMPONENTS I18n CoreAddons)
find_package(MauiKit4 REQUIRED COMPONENTS FileBrowsing)

qt_add_executable(${PROJECT_NAME}App
    main.cpp)

qt_add_qml_module(${PROJECT_NAME}App
    URI ${PROJECT_NAME}
    VERSION 1.0
    QML_FILES main.qml)

target_link_libraries(${PROJECT_NAME}App
    PRIVATE
    Qt6::Quick
    Qt6::Qml
    MauiKit4
    MauiKit4::FileBrowsing
    KF6::I18n
    KF6::CoreAddons)

install(TARGETS ${PROJECT_NAME}App
    BUNDLE DESTINATION .
    LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR})

The next step is to setup the main entry point with the information about the application. Take a look at the main.cpp source file:

#include <QQmlApplicationEngine>
#include <QQmlContext>

#include <QGuiApplication>
#include <QIcon>

#include <KLocalizedString>
#include <KAboutData>

#include <MauiKit3/Core/mauiapp.h>

int main(int argc, char *argv[])
{
    QGuiApplication app(argc, argv);

    app.setOrganizationName(QStringLiteral("Maui"));
    app.setWindowIcon(QIcon(":/assets/mauidemo.svg"));

    KLocalizedString::setApplicationDomain("MuTag");
    KAboutData about(QStringLiteral("MuTag"),
                    i18n("MuTag"),
                    "3.0.0",
                    i18n("Music Files Tagging."),
                    KAboutLicense::LGPL_V3); //here you can set information about the application, which will be fetched by the about dialog.

    about.addAuthor(i18n("Camilo Higuita"), i18n("Developer"), QStringLiteral("milo.h@aol.com"));
    about.setHomepage("https://mauikit.org");
    about.setProductName("maui/mutag");
    about.setBugAddress("https://invent.kde.org/camiloh/mutag/-/issues");
    about.setOrganizationDomain("org.mutag.app");
    about.setProgramLogo(app.windowIcon());
    about.addComponent("MauiKit File Browsing");

    KAboutData::setApplicationData(about);

    MauiApp::instance()->setIconName("qrc:/assets/mauidemo.svg"); // this not only sets the path to the icon file asset, but also takes care of initializing the MauiApp singleton instance.

    QQmlApplicationEngine engine;
    const QUrl url(u"qrc:/MuTag/main.qml"_qs);
    QObject::connect(&engine, &QQmlApplicationEngine::objectCreated,
        &app, [url](QObject *obj, const QUrl &objUrl) {
            if (!obj && url == objUrl)
                QCoreApplication::exit(-1);
        }, Qt::QueuedConnection);

    engine.rootContext()->setContextObject(new KLocalizedContext(&engine));

    engine.load(url);

    return app.exec();
}

In the code snippet above the information about the application is done using the KDE framework KCoreAddons module KAboutData. And another important part is to initialize the MauiKit Application instance, so the styling and other parts work correctly, this is done by calling the MauiApp::instance() singleton instance with MauiApp::instance()->setIconName().

The next steps will take care of loading our main QML file main.qml:

import org.mauikit.controls as Maui

Maui.ApplicationWindow
{
    id: root

    Maui.Page
    {
        anchors.fill: parent
        Maui.Controls.showCSD: true
    }
}

The App Requirements

Next step will be to stablish what is the application roles and what building blocks it needs top achieve its main tasks.

The requirements for this demo app are:

  • Add, edit and remove tags to any image file selected
  • List all the tags
  • List all the images associated to a selected tag

To achieve these, the main page of our application will look something like the following image. Where the user can select an existing tag to list all the image files associated to it, or to click on a button to launch a FileDialog to select a new image to edit or add new tags to it. So far, the application will have to pages, one for tag browsing an another for the image tags editing.

This file is part of the KDE documentation.
Documentation copyright © 1996-2024 The KDE developers.
Generated on Fri Nov 29 2024 11:46:39 by doxygen 1.12.0 written by Dimitri van Heesch, © 1997-2006

KDE's Doxygen guidelines are available online.