Okular::SoundAction
#include <action.h>
Public Member Functions | |
SoundAction (double volume, bool synchronous, bool repeat, bool mix, Okular::Sound *sound) | |
~SoundAction () override | |
QString | actionTip () const override |
ActionType | actionType () const override |
bool | mix () const |
bool | repeat () const |
Okular::Sound * | sound () const |
bool | synchronous () const |
double | volume () const |
Public Member Functions inherited from Okular::Action | |
virtual | ~Action () |
const void * | nativeHandle () const |
OKULARCORE_DEPRECATED QVariant | nativeId () const |
QVector< Action * > | nextActions () const |
void | setNativeHandle (std::shared_ptr< const void > handle) |
OKULARCORE_DEPRECATED void | setNativeId (const QVariant &id) |
void | setNextActions (const QVector< Action * > &actions) |
Additional Inherited Members | |
Public Types inherited from Okular::Action | |
enum | ActionType { Goto , Execute , Browse , DocAction , Sound , Movie , Script , Rendition , BackendOpaque } |
Detailed Description
Constructor & Destructor Documentation
◆ SoundAction()
SoundAction::SoundAction | ( | double | volume, |
bool | synchronous, | ||
bool | repeat, | ||
bool | mix, | ||
Okular::Sound * | sound ) |
Creates a new sound action.
- Parameters
-
volume The volume of the sound. synchronous Whether the sound shall be played synchronous. repeat Whether the sound shall be repeated. mix Whether the sound shall be mixed. sound The sound object which contains the sound data.
Definition at line 351 of file action.cpp.
◆ ~SoundAction()
|
override |
Destroys the sound action.
Definition at line 356 of file action.cpp.
Member Function Documentation
◆ actionTip()
|
overridevirtual |
Returns the action tip.
Reimplemented from Okular::Action.
Definition at line 365 of file action.cpp.
◆ actionType()
|
overridevirtual |
◆ mix()
bool SoundAction::mix | ( | ) | const |
Returns whether the sound shall be mixed.
Definition at line 388 of file action.cpp.
◆ repeat()
bool SoundAction::repeat | ( | ) | const |
Returns whether the sound shall be repeated.
Definition at line 382 of file action.cpp.
◆ sound()
Okular::Sound * SoundAction::sound | ( | ) | const |
Returns the sound object which contains the sound data.
Definition at line 394 of file action.cpp.
◆ synchronous()
bool SoundAction::synchronous | ( | ) | const |
Returns whether the sound shall be played synchronous.
Definition at line 376 of file action.cpp.
◆ volume()
double SoundAction::volume | ( | ) | const |
Returns the volume of the sound.
Definition at line 370 of file action.cpp.
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