Kirigami2
shadowedbordertexturematerial.cpp
22 QSGMaterialShader *ShadowedBorderTextureMaterial::createShader(QSGRendererInterface::RenderMode) const
49 ShadowedBorderTextureShader::ShadowedBorderTextureShader(ShadowedRectangleMaterial::ShaderType shaderType)
62 void ShadowedBorderTextureShader::updateState(const QSGMaterialShader::RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial)
void setFlag(QSGMaterial::Flags flags, bool on)
virtual void initialize()
A material rendering a rectangle with a shadow and a border.
Definition: shadowedborderrectanglematerial.h:17
virtual QSGMaterialShader * createShader() const const=0
virtual void updateState(const QSGMaterialShader::RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial)
Blending
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Documentation copyright © 1996-2023 The KDE developers.
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Documentation copyright © 1996-2023 The KDE developers.
Generated on Sun Jan 29 2023 04:11:03 by doxygen 1.8.17 written by Dimitri van Heesch, © 1997-2006
KDE's Doxygen guidelines are available online.