Krita

CloneLayer.h
1 /*
2  * SPDX-FileCopyrightText: 2017 Wolthera van Hövell tot Westerflier <[email protected]>
3  *
4  * SPDX-License-Identifier: LGPL-2.0-or-later
5  */
6 #ifndef LIBKIS_CLONELAYER_H
7 #define LIBKIS_CLONELAYER_H
8 
9 #include <QObject>
10 #include "Node.h"
11 
12 #include <kis_types.h>
13 
14 #include "kritalibkis_export.h"
15 #include "libkis.h"
16 
17 /**
18  * @brief The CloneLayer class
19  * A clone layer is a layer that takes a reference inside the image
20  * and shows the exact same pixeldata.
21  *
22  * If the original is updated, the clone layer will update too.
23  */
24 
25 class KRITALIBKIS_EXPORT CloneLayer : public Node
26 {
27  Q_OBJECT
29 
30 public:
31  explicit CloneLayer(KisImageSP image, QString name, KisLayerSP source, QObject *parent = 0);
32 
33  /**
34  * @brief CloneLayer
35  * function for wrapping a preexisting node into a clonelayer object.
36  * @param layer the clone layer
37  * @param parent the parent QObject
38  */
39  explicit CloneLayer(KisCloneLayerSP layer, QObject *parent = 0);
40  ~CloneLayer() override;
41 public Q_SLOTS:
42 
43  /**
44  * @brief type Krita has several types of nodes, split in layers and masks. Group
45  * layers can contain other layers, any layer can contain masks.
46  *
47  * @return clonelayer
48  */
49  virtual QString type() const override;
50 
51  /**
52  * @brief sourceNode
53  * @return the node the clone layer is based on.
54  */
55  Node* sourceNode() const;
56 
57  /**
58  * @brief setSourceNode
59  * @param node the node to use as the source of the clone layer.
60  */
61  void setSourceNode(Node* node);
62 };
63 
64 #endif // LIBKIS_PAINTLAYER_H
65 
virtual QString type() const
type Krita has several types of nodes, split in layers and masks.
Definition: Node.cpp:456
Q_SLOTSQ_SLOTS
The CloneLayer class A clone layer is a layer that takes a reference inside the image and shows the e...
Definition: CloneLayer.h:25
Node represents a layer or mask in a Krita image's Node hierarchy.
Definition: Node.h:21
Q_DISABLE_COPY(Class)
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