Krita

GroupLayer.cpp
1/*
2 * SPDX-FileCopyrightText: 2017 Wolthera van Hövell tot Westerflier <griffinvalley@gmail.com>
3 *
4 * SPDX-License-Identifier: LGPL-2.0-or-later
5 */
6#include "GroupLayer.h"
7#include <kis_group_layer.h>
8#include <kis_image.h>
9
10GroupLayer::GroupLayer(KisImageSP image, QString name, QObject *parent) :
11 Node(image, new KisGroupLayer(image, name, OPACITY_OPAQUE_U8), parent)
12{
13
14}
15
16GroupLayer::GroupLayer(KisGroupLayerSP layer, QObject *parent):
17 Node(layer->image(), layer, parent)
18{
19
20}
21
22GroupLayer::~GroupLayer()
23{
24
25}
26
27void GroupLayer::setPassThroughMode(bool passthrough)
28{
29 KisGroupLayer *group = dynamic_cast<KisGroupLayer*>(this->node().data());
30 KIS_SAFE_ASSERT_RECOVER_RETURN(group);
31 group->setPassThroughMode(passthrough);
32}
33
35{
36 const KisGroupLayer *group = qobject_cast<const KisGroupLayer*>(this->node());
37 return group->passThroughMode();
38}
39
41{
42 return "grouplayer";
43}
bool passThroughMode() const
passThroughMode
void setPassThroughMode(bool passthrough)
setPassThroughMode This changes the way how compositing works.
virtual QString type() const override
type Krita has several types of nodes, split in layers and masks.
Node represents a layer or mask in a Krita image's Node hierarchy.
Definition Node.h:24
QString name(GameStandardAction id)
T qobject_cast(QObject *object)
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