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SkyOpacityNode Class Reference

#include <skyopacitynode.h>

Inheritance diagram for SkyOpacityNode:

Public Member Functions

virtual void hide ()
virtual void show ()
bool visible ()
- Public Member Functions inherited from QSGOpacityNode
qreal opacity () const const
void setOpacity (qreal opacity)
- Public Member Functions inherited from QSGNode
void appendChildNode (QSGNode *node)
QSGNodechildAtIndex (int i) const const
int childCount () const const
QSGNodefirstChild () const const
Flags flags () const const
void insertChildNodeAfter (QSGNode *node, QSGNode *after)
void insertChildNodeBefore (QSGNode *node, QSGNode *before)
virtual bool isSubtreeBlocked () const const
QSGNodelastChild () const const
void markDirty (DirtyState bits)
QSGNodenextSibling () const const
QSGNodeparent () const const
void prependChildNode (QSGNode *node)
virtual void preprocess ()
QSGNodepreviousSibling () const const
void removeAllChildNodes ()
void removeChildNode (QSGNode *node)
void setFlag (Flag f, bool enabled)
void setFlags (Flags f, bool enabled)
NodeType type () const const

Additional Inherited Members

- Public Types inherited from QSGNode
enum  DirtyStateBit
enum  Flag
enum  NodeType
- Public Attributes inherited from QSGNode
typedef DirtyState
typedef Flags

Detailed Description

A wrapper for QSGOpacityNode that provides hide() and show() functions.

If node is invisible (opacity is 0) it won't be rendered.

Artem Fedoskin

Definition at line 20 of file skyopacitynode.h.

Constructor & Destructor Documentation

◆ SkyOpacityNode()

SkyOpacityNode::SkyOpacityNode ( )

Definition at line 8 of file skyopacitynode.cpp.

Member Function Documentation

◆ hide()

void SkyOpacityNode::hide ( )

hides this node

Reimplemented in DSOIndexNode, PlanetsItem, SkyItem, and TrixelNode.

Definition at line 21 of file skyopacitynode.cpp.

◆ show()

void SkyOpacityNode::show ( )

makes this node visible

Reimplemented in DSOIndexNode, PlanetsItem, SkyItem, and TrixelNode.

Definition at line 12 of file skyopacitynode.cpp.

◆ visible()

bool SkyOpacityNode::visible ( )
true if node is visible

Definition at line 30 of file skyopacitynode.cpp.

The documentation for this class was generated from the following files:
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