step/stepcore
motor.h
Go to the documentation of this file.
Type to and from string convertion helpers.
CircularMotor(Object *body=0, const Vector2d &localPosition=Vector2d::Zero(), double torqueValue=0)
Constructs CircularMotor.
Definition: motor.cc:102
const Vector2d & localPosition() const
Local position of the motor on the body or in the world (if the motor is not connected) ...
Definition: motor.h:59
Constants class.
Vector2d localPosition() const
Local position of the motor on the body or in the world (if the motor is not connected) ...
Definition: motor.cc:127
Item, Body, Force and Tool interfaces, World class.
LinearMotor(Object *body=0, const Vector2d &localPosition=Vector2d::Zero(), Vector2d forceValue=Vector2d::Zero())
Constructs LinearMotor.
void setLocalPosition(const Vector2d &localPosition)
Set local position of the motor on the body or in the world (if the motor is not connected) ...
Definition: motor.h:108
Object, MetaObject and MetaProperty classes.
Linear motor: applies a force at given position on the body.
Definition: motor.h:41
void setLocalPosition(const Vector2d &localPosition)
Set local position of the motor on the body or in the world (if the motor is not connected) ...
Definition: motor.h:62
This file is part of the KDE documentation.
Documentation copyright © 1996-2020 The KDE developers.
Generated on Mon Jun 22 2020 13:16:43 by doxygen 1.8.7 written by Dimitri van Heesch, © 1997-2006
Documentation copyright © 1996-2020 The KDE developers.
Generated on Mon Jun 22 2020 13:16:43 by doxygen 1.8.7 written by Dimitri van Heesch, © 1997-2006
KDE's Doxygen guidelines are available online.