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block.cpp
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1 /*
2  * Copyright 2009 Mathias Kraus <k.hias@gmx.de>
3  * Copyright 2007-2008 Thomas Gallinari <tg8187@yahoo.fr>
4  * Copyright 2007-2008 GaĆ«l Courcelle <gael.courcelle@gmail.com>
5  * Copyright 2007-2008 Alexia Allanic <alexia_allanic@yahoo.fr>
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License as
9  * published by the Free Software Foundation; either version 2 of
10  * the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  */
20 
21 #include "block.h"
22 
23 Block::Block(qreal p_x, qreal p_y, Arena* p_arena, const QString& p_imageId) : Element(p_x, p_y, p_arena)
24 {
25  m_imageId = p_imageId;
26  m_type = Granatier::Element::BLOCK;
27  m_bonus = NULL;
28 }
29 
30 Block::~Block()
31 {
32 }
33 
34 void Block::setBonus(Bonus* bonus)
35 {
36  m_bonus = bonus;
37 }
38 
39 Bonus* Block::getBonus()
40 {
41  return m_bonus;
42 }
43 
44 void Block::startDestruction()
45 {
46  emit startDestructionAnimation();
47 }
Element::m_type
Granatier::Element::Type m_type
The Element type.
Definition: element.h:39
Bonus
This class represents a Bonus for the Player.
Definition: bonus.h:29
Block::Block
Block(qreal p_x, qreal p_y, Arena *p_arena, const QString &p_imageId)
Creates a new Block instance.
Definition: block.cpp:23
Block::setBonus
void setBonus(Bonus *bonus)
Sets the Bonus which is contained by the Block.
Definition: block.cpp:34
Block::startDestructionAnimation
void startDestructionAnimation()
Arena
This class represents the Arena of the game.
Definition: arena.h:36
QString
Element::m_imageId
QString m_imageId
The Id of the Element.
Definition: element.h:57
Element
This class describes the common characteristics and behaviour of any game Element (character or item)...
Definition: element.h:32
Block::startDestruction
void startDestruction()
destroys the block
Definition: block.cpp:44
Granatier::Element::BLOCK
Definition: granatierglobals.h:92
Block::~Block
~Block()
Deletes the Block instance.
Definition: block.cpp:30
Block::getBonus
Bonus * getBonus()
Returns the Bonus which is contained by the Block.
Definition: block.cpp:39
block.h
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Generated on Mon Jun 22 2020 13:18:10 by doxygen 1.8.7 written by Dimitri van Heesch, © 1997-2006

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