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| GameScene (Game *game, QObject *parent=0) |
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| QGraphicsScene (QObject *parent) |
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| QGraphicsScene (const QRectF &sceneRect, QObject *parent) |
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| QGraphicsScene (qreal x, qreal y, qreal width, qreal height, QObject *parent) |
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virtual | ~QGraphicsScene () |
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QGraphicsItem * | activePanel () const |
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QGraphicsWidget * | activeWindow () const |
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QGraphicsEllipseItem * | addEllipse (const QRectF &rect, const QPen &pen, const QBrush &brush) |
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QGraphicsEllipseItem * | addEllipse (qreal x, qreal y, qreal w, qreal h, const QPen &pen, const QBrush &brush) |
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void | addItem (QGraphicsItem *item) |
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QGraphicsLineItem * | addLine (const QLineF &line, const QPen &pen) |
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QGraphicsLineItem * | addLine (qreal x1, qreal y1, qreal x2, qreal y2, const QPen &pen) |
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QGraphicsPathItem * | addPath (const QPainterPath &path, const QPen &pen, const QBrush &brush) |
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QGraphicsPixmapItem * | addPixmap (const QPixmap &pixmap) |
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QGraphicsPolygonItem * | addPolygon (const QPolygonF &polygon, const QPen &pen, const QBrush &brush) |
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QGraphicsRectItem * | addRect (const QRectF &rect, const QPen &pen, const QBrush &brush) |
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QGraphicsRectItem * | addRect (qreal x, qreal y, qreal w, qreal h, const QPen &pen, const QBrush &brush) |
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QGraphicsSimpleTextItem * | addSimpleText (const QString &text, const QFont &font) |
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QGraphicsTextItem * | addText (const QString &text, const QFont &font) |
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QGraphicsProxyWidget * | addWidget (QWidget *widget, QFlags< Qt::WindowType > wFlags) |
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void | advance () |
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QBrush | backgroundBrush () const |
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int | bspTreeDepth () const |
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void | changed (const QList< QRectF > ®ion) |
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void | clear () |
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void | clearFocus () |
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void | clearSelection () |
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QList< QGraphicsItem * > | collidingItems (const QGraphicsItem *item, Qt::ItemSelectionMode mode) const |
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QGraphicsItemGroup * | createItemGroup (const QList< QGraphicsItem * > &items) |
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void | destroyItemGroup (QGraphicsItemGroup *group) |
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QGraphicsItem * | focusItem () const |
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QFont | font () const |
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QBrush | foregroundBrush () const |
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bool | hasFocus () const |
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qreal | height () const |
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virtual QVariant | inputMethodQuery (Qt::InputMethodQuery query) const |
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void | invalidate (qreal x, qreal y, qreal w, qreal h, QFlags< QGraphicsScene::SceneLayer > layers) |
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void | invalidate (const QRectF &rect, QFlags< QGraphicsScene::SceneLayer > layers) |
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bool | isActive () const |
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bool | isSortCacheEnabled () const |
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QGraphicsItem * | itemAt (qreal x, qreal y) const |
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QGraphicsItem * | itemAt (qreal x, qreal y, const QTransform &deviceTransform) const |
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QGraphicsItem * | itemAt (const QPointF &position) const |
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QGraphicsItem * | itemAt (const QPointF &position, const QTransform &deviceTransform) const |
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ItemIndexMethod | itemIndexMethod () const |
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QList< QGraphicsItem * > | items (qreal x, qreal y, qreal w, qreal h, Qt::ItemSelectionMode mode, Qt::SortOrder order, const QTransform &deviceTransform) const |
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QList< QGraphicsItem * > | items () const |
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QList< QGraphicsItem * > | items (Qt::SortOrder order) const |
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QList< QGraphicsItem * > | items (const QPointF &pos, Qt::ItemSelectionMode mode, Qt::SortOrder order, const QTransform &deviceTransform) const |
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QList< QGraphicsItem * > | items (const QPolygonF &polygon, Qt::ItemSelectionMode mode, Qt::SortOrder order, const QTransform &deviceTransform) const |
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QList< QGraphicsItem * > | items (const QRectF &rect, Qt::ItemSelectionMode mode, Qt::SortOrder order, const QTransform &deviceTransform) const |
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QList< QGraphicsItem * > | items (const QPainterPath &path, Qt::ItemSelectionMode mode, Qt::SortOrder order, const QTransform &deviceTransform) const |
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QList< QGraphicsItem * > | items (const QPointF &pos) const |
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QList< QGraphicsItem * > | items (const QRectF &rectangle, Qt::ItemSelectionMode mode) const |
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QList< QGraphicsItem * > | items (const QPolygonF &polygon, Qt::ItemSelectionMode mode) const |
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QList< QGraphicsItem * > | items (const QPainterPath &path, Qt::ItemSelectionMode mode) const |
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QList< QGraphicsItem * > | items (qreal x, qreal y, qreal w, qreal h, Qt::ItemSelectionMode mode) const |
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QRectF | itemsBoundingRect () const |
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QGraphicsItem * | mouseGrabberItem () const |
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QPalette | palette () const |
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void | removeItem (QGraphicsItem *item) |
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void | render (QPainter *painter, const QRectF &target, const QRectF &source, Qt::AspectRatioMode aspectRatioMode) |
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QRectF | sceneRect () const |
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void | sceneRectChanged (const QRectF &rect) |
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QList< QGraphicsItem * > | selectedItems () const |
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QPainterPath | selectionArea () const |
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void | selectionChanged () |
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bool | sendEvent (QGraphicsItem *item, QEvent *event) |
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void | setActivePanel (QGraphicsItem *item) |
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void | setActiveWindow (QGraphicsWidget *widget) |
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void | setBackgroundBrush (const QBrush &brush) |
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void | setBspTreeDepth (int depth) |
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void | setFocus (Qt::FocusReason focusReason) |
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void | setFocusItem (QGraphicsItem *item, Qt::FocusReason focusReason) |
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void | setFont (const QFont &font) |
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void | setForegroundBrush (const QBrush &brush) |
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void | setItemIndexMethod (ItemIndexMethod method) |
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void | setPalette (const QPalette &palette) |
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void | setSceneRect (qreal x, qreal y, qreal w, qreal h) |
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void | setSceneRect (const QRectF &rect) |
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void | setSelectionArea (const QPainterPath &path, const QTransform &deviceTransform) |
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void | setSelectionArea (const QPainterPath &path) |
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void | setSelectionArea (const QPainterPath &path, Qt::ItemSelectionMode mode, const QTransform &deviceTransform) |
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void | setSelectionArea (const QPainterPath &path, Qt::ItemSelectionMode mode) |
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void | setSortCacheEnabled (bool enabled) |
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void | setStickyFocus (bool enabled) |
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void | setStyle (QStyle *style) |
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bool | stickyFocus () const |
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QStyle * | style () const |
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void | update (const QRectF &rect) |
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void | update (qreal x, qreal y, qreal w, qreal h) |
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QList< QGraphicsView * > | views () const |
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qreal | width () const |
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| QObject (QObject *parent) |
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| QObject (QObject *parent, const char *name) |
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virtual | ~QObject () |
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bool | blockSignals (bool block) |
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QObject * | child (const char *objName, const char *inheritsClass, bool recursiveSearch) const |
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const QObjectList & | children () const |
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const char * | className () const |
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bool | connect (const QObject *sender, const char *signal, const char *method, Qt::ConnectionType type) const |
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void | deleteLater () |
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void | destroyed (QObject *obj) |
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bool | disconnect (const QObject *receiver, const char *method) |
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bool | disconnect (const char *signal, const QObject *receiver, const char *method) |
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void | dumpObjectInfo () |
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void | dumpObjectTree () |
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QList< QByteArray > | dynamicPropertyNames () const |
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T | findChild (const QString &name) const |
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QList< T > | findChildren (const QRegExp ®Exp) const |
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QList< T > | findChildren (const QString &name) const |
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bool | inherits (const char *className) const |
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void | insertChild (QObject *object) |
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void | installEventFilter (QObject *filterObj) |
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bool | isA (const char *className) const |
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bool | isWidgetType () const |
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void | killTimer (int id) |
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virtual const QMetaObject * | metaObject () const |
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void | moveToThread (QThread *targetThread) |
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const char * | name () const |
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const char * | name (const char *defaultName) const |
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QString | objectName () const |
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QObject * | parent () const |
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QVariant | property (const char *name) const |
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void | removeChild (QObject *object) |
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void | removeEventFilter (QObject *obj) |
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void | setName (const char *name) |
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void | setObjectName (const QString &name) |
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void | setParent (QObject *parent) |
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bool | setProperty (const char *name, const QVariant &value) |
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bool | signalsBlocked () const |
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int | startTimer (int interval) |
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QThread * | thread () const |
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bool | connect (const QObject *sender, const char *signal, const QObject *receiver, const char *method, Qt::ConnectionType type) |
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bool | connect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method, Qt::ConnectionType type) |
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bool | disconnect (const QObject *sender, const char *signal, const QObject *receiver, const char *method) |
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bool | disconnect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method) |
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QString | tr (const char *sourceText, const char *disambiguation, int n) |
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QString | trUtf8 (const char *sourceText, const char *disambiguation, int n) |
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typedef | SceneLayers |
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virtual void | dragEnterEvent (QGraphicsSceneDragDropEvent *event) |
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virtual void | dragLeaveEvent (QGraphicsSceneDragDropEvent *event) |
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virtual void | dragMoveEvent (QGraphicsSceneDragDropEvent *event) |
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virtual void | drawForeground (QPainter *painter, const QRectF &rect) |
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virtual void | drawItems (QPainter *painter, int numItems, QGraphicsItem *[] items, const QStyleOptionGraphicsItem[] options, QWidget *widget) |
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virtual void | dropEvent (QGraphicsSceneDragDropEvent *event) |
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virtual bool | event (QEvent *event) |
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virtual bool | eventFilter (QObject *watched, QEvent *event) |
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virtual void | focusInEvent (QFocusEvent *focusEvent) |
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bool | focusNextPrevChild (bool next) |
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virtual void | focusOutEvent (QFocusEvent *focusEvent) |
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virtual void | helpEvent (QGraphicsSceneHelpEvent *helpEvent) |
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virtual void | inputMethodEvent (QInputMethodEvent *event) |
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virtual void | keyPressEvent (QKeyEvent *keyEvent) |
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virtual void | keyReleaseEvent (QKeyEvent *keyEvent) |
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virtual void | mouseDoubleClickEvent (QGraphicsSceneMouseEvent *mouseEvent) |
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virtual void | mouseReleaseEvent (QGraphicsSceneMouseEvent *mouseEvent) |
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virtual void | wheelEvent (QGraphicsSceneWheelEvent *wheelEvent) |
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bool | checkConnectArgs (const char *signal, const QObject *object, const char *method) |
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virtual void | childEvent (QChildEvent *event) |
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virtual void | connectNotify (const char *signal) |
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virtual void | customEvent (QEvent *event) |
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virtual void | disconnectNotify (const char *signal) |
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int | receivers (const char *signal) const |
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QObject * | sender () const |
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int | senderSignalIndex () const |
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virtual void | timerEvent (QTimerEvent *event) |
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QByteArray | normalizeSignalSlot (const char *signalSlot) |
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| backgroundBrush |
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| bspTreeDepth |
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| font |
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| foregroundBrush |
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| itemIndexMethod |
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| palette |
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| sceneRect |
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| sortCacheEnabled |
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| stickyFocus |
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| objectName |
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This class provides a graphical representation of the go game using QGraphicsScene.
It displays the go board in its current state, receives mouse events, translates them and interacts with the Game. It also drives the game flow, i.e. tells game when to make the next move.
- Author
- Sascha Peilicke sasch.nosp@m..pe@.nosp@m.gmx.d.nosp@m.e
- Since
- 0.1
Definition at line 43 of file gamescene.h.