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libkdegames/libkdegamesprivate/kgame

Signals | Public Member Functions | Protected Member Functions | List of all members
KGameMouseIO Class Reference

#include <KGame/KGameIO>

Inheritance diagram for KGameMouseIO:
Inheritance graph
[legend]

Signals

void signalMouseEvent (KGameIO *io, QDataStream &stream, QMouseEvent *m, bool *eatevent)
 
- Signals inherited from KGameIO
void signalPrepareTurn (QDataStream &stream, bool turn, KGameIO *io, bool *send)
 

Public Member Functions

 KGameMouseIO (QWidget *parent, bool trackmouse=false)
 
 KGameMouseIO (QGraphicsScene *parent, bool trackmouse=false)
 
virtual ~KGameMouseIO ()
 
virtual int rtti () const
 
void setMouseTracking (bool b)
 
- Public Member Functions inherited from KGameIO
 KGameIO ()
 
 KGameIO (KPlayer *)
 
virtual ~KGameIO ()
 
void Debug ()
 
KGame * game () const
 
virtual void initIO (KPlayer *p)
 
virtual void notifyTurn (bool b)
 
KPlayer * player () const
 
bool sendInput (QDataStream &stream, bool transmit=true, quint32 sender=0)
 
void setPlayer (KPlayer *p)
 
- Public Member Functions inherited from QObject
 QObject (QObject *parent)
 
 QObject (QObject *parent, const char *name)
 
virtual  ~QObject ()
 
bool blockSignals (bool block)
 
QObject * child (const char *objName, const char *inheritsClass, bool recursiveSearch) const
 
const QObjectList & children () const
 
const char * className () const
 
bool connect (const QObject *sender, const char *signal, const char *method, Qt::ConnectionType type) const
 
void deleteLater ()
 
void destroyed (QObject *obj)
 
bool disconnect (const QObject *receiver, const char *method)
 
bool disconnect (const char *signal, const QObject *receiver, const char *method)
 
void dumpObjectInfo ()
 
void dumpObjectTree ()
 
QList< QByteArray > dynamicPropertyNames () const
 
virtual bool event (QEvent *e)
 
T findChild (const QString &name) const
 
QList< T > findChildren (const QRegExp &regExp) const
 
QList< T > findChildren (const QString &name) const
 
bool inherits (const char *className) const
 
void insertChild (QObject *object)
 
void installEventFilter (QObject *filterObj)
 
bool isA (const char *className) const
 
bool isWidgetType () const
 
void killTimer (int id)
 
virtual const QMetaObject * metaObject () const
 
void moveToThread (QThread *targetThread)
 
const char * name () const
 
const char * name (const char *defaultName) const
 
QString objectName () const
 
QObject * parent () const
 
QVariant property (const char *name) const
 
void removeChild (QObject *object)
 
void removeEventFilter (QObject *obj)
 
void setName (const char *name)
 
void setObjectName (const QString &name)
 
void setParent (QObject *parent)
 
bool setProperty (const char *name, const QVariant &value)
 
bool signalsBlocked () const
 
int startTimer (int interval)
 
QThread * thread () const
 

Protected Member Functions

bool eventFilter (QObject *o, QEvent *e)
 
- Protected Member Functions inherited from QObject
bool checkConnectArgs (const char *signal, const QObject *object, const char *method)
 
virtual void childEvent (QChildEvent *event)
 
virtual void connectNotify (const char *signal)
 
virtual void customEvent (QEvent *event)
 
virtual void disconnectNotify (const char *signal)
 
int receivers (const char *signal) const
 
QObject * sender () const
 
int senderSignalIndex () const
 
virtual void timerEvent (QTimerEvent *event)
 

Additional Inherited Members

- Public Types inherited from KGameIO
enum  IOMode {
  GenericIO =1, KeyIO =2, MouseIO =4, ProcessIO =8,
  ComputerIO =16
}
 
- Static Public Member Functions inherited from QObject
bool connect (const QObject *sender, const char *signal, const QObject *receiver, const char *method, Qt::ConnectionType type)
 
bool connect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method, Qt::ConnectionType type)
 
bool disconnect (const QObject *sender, const char *signal, const QObject *receiver, const char *method)
 
bool disconnect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method)
 
QString tr (const char *sourceText, const char *disambiguation, int n)
 
QString trUtf8 (const char *sourceText, const char *disambiguation, int n)
 
- Static Protected Member Functions inherited from QObject
QByteArray normalizeSignalSlot (const char *signalSlot)
 
- Properties inherited from QObject
 objectName
 

Detailed Description

The KGameMouseIO class.

It is used to process mouse input from a widget and create moves for the player it belongs to.

Author
Martin Heni <kde at heni-online.de>

Definition at line 271 of file kgameio.h.

Constructor & Destructor Documentation

KGameMouseIO::KGameMouseIO ( QWidget *  parent,
bool  trackmouse = false 
)
explicit

Creates a mouse IO device.

It captures all mouse event of the given widget and forwards them to the signal handler signalMouseEvent. Example:

KGameMouseIO *input;
input=new KGameMouseIO(mView);
connect(input,SIGNAL(signalMouseEvent(KGameIO *,QDataStream &,QMouseEvent *,bool *)),
this,SLOT(slotMouseInput(KGameIO *,QDataStream &,QMouseEvent *,bool *)));
Parameters
parentThe widget whose events should be captured
trackmouseenables mouse tracking (gives mouse move events)

Definition at line 203 of file kgameio.cpp.

KGameMouseIO::KGameMouseIO ( QGraphicsScene *  parent,
bool  trackmouse = false 
)
explicit

Definition at line 214 of file kgameio.cpp.

KGameMouseIO::~KGameMouseIO ( )
virtual

Definition at line 225 of file kgameio.cpp.

Member Function Documentation

bool KGameMouseIO::eventFilter ( QObject *  o,
QEvent *  e 
)
protectedvirtual

Internal event filter.

Reimplemented from QObject.

Definition at line 247 of file kgameio.cpp.

int KGameMouseIO::rtti ( ) const
virtual

The idendification of the IO.

Returns
MouseIO

Implements KGameIO.

Definition at line 234 of file kgameio.cpp.

void KGameMouseIO::setMouseTracking ( bool  b)

Manually activate or deactivate mouse tracking.

Parameters
btrue = tracking on

Definition at line 239 of file kgameio.cpp.

void KGameMouseIO::signalMouseEvent ( KGameIO *  io,
QDataStream &  stream,
QMouseEvent *  m,
bool *  eatevent 
)
signal

Signal handler for mouse events.

This function is called on every mouse event. If appropriate it can generate a move for the player the device belongs to. If this is done and the event is eaten eatevent needs to be set to true.

See also
signalKeyEvent Example:
KPlayer *player=input->player(); // Get the player
qint32 button=e->button();
stream << button;
eatevent=true;
Parameters
iothe IO device we belong to
streamthe stream where we write our move into
mThe QMouseEvent we can evaluate
eateventset this to true if we processed the event

The documentation for this class was generated from the following files:
  • kgameio.h
  • kgameio.cpp
This file is part of the KDE documentation.
Documentation copyright © 1996-2020 The KDE developers.
Generated on Mon Jun 22 2020 13:18:54 by doxygen 1.8.7 written by Dimitri van Heesch, © 1997-2006

KDE's Doxygen guidelines are available online.

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