libkdegames/libkdegamesprivate/kgame
#include <KGame/KGameIO>
Public Types | |
enum | IOMode { GenericIO =1, KeyIO =2, MouseIO =4, ProcessIO =8, ComputerIO =16 } |
Signals | |
void | signalPrepareTurn (QDataStream &stream, bool turn, KGameIO *io, bool *send) |
Public Member Functions | |
KGameIO () | |
KGameIO (KPlayer *) | |
virtual | ~KGameIO () |
void | Debug () |
KGame * | game () const |
virtual void | initIO (KPlayer *p) |
virtual void | notifyTurn (bool b) |
KPlayer * | player () const |
virtual int | rtti () const =0 |
bool | sendInput (QDataStream &stream, bool transmit=true, quint32 sender=0) |
void | setPlayer (KPlayer *p) |
Public Member Functions inherited from QObject | |
QObject (QObject *parent) | |
QObject (QObject *parent, const char *name) | |
virtual | ~QObject () |
bool | blockSignals (bool block) |
QObject * | child (const char *objName, const char *inheritsClass, bool recursiveSearch) const |
const QObjectList & | children () const |
const char * | className () const |
bool | connect (const QObject *sender, const char *signal, const char *method, Qt::ConnectionType type) const |
void | deleteLater () |
void | destroyed (QObject *obj) |
bool | disconnect (const QObject *receiver, const char *method) |
bool | disconnect (const char *signal, const QObject *receiver, const char *method) |
void | dumpObjectInfo () |
void | dumpObjectTree () |
QList< QByteArray > | dynamicPropertyNames () const |
virtual bool | event (QEvent *e) |
virtual bool | eventFilter (QObject *watched, QEvent *event) |
T | findChild (const QString &name) const |
QList< T > | findChildren (const QRegExp ®Exp) const |
QList< T > | findChildren (const QString &name) const |
bool | inherits (const char *className) const |
void | insertChild (QObject *object) |
void | installEventFilter (QObject *filterObj) |
bool | isA (const char *className) const |
bool | isWidgetType () const |
void | killTimer (int id) |
virtual const QMetaObject * | metaObject () const |
void | moveToThread (QThread *targetThread) |
const char * | name () const |
const char * | name (const char *defaultName) const |
QString | objectName () const |
QObject * | parent () const |
QVariant | property (const char *name) const |
void | removeChild (QObject *object) |
void | removeEventFilter (QObject *obj) |
void | setName (const char *name) |
void | setObjectName (const QString &name) |
void | setParent (QObject *parent) |
bool | setProperty (const char *name, const QVariant &value) |
bool | signalsBlocked () const |
int | startTimer (int interval) |
QThread * | thread () const |
Additional Inherited Members | |
Static Public Member Functions inherited from QObject | |
bool | connect (const QObject *sender, const char *signal, const QObject *receiver, const char *method, Qt::ConnectionType type) |
bool | connect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method, Qt::ConnectionType type) |
bool | disconnect (const QObject *sender, const char *signal, const QObject *receiver, const char *method) |
bool | disconnect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method) |
QString | tr (const char *sourceText, const char *disambiguation, int n) |
QString | trUtf8 (const char *sourceText, const char *disambiguation, int n) |
Protected Member Functions inherited from QObject | |
bool | checkConnectArgs (const char *signal, const QObject *object, const char *method) |
virtual void | childEvent (QChildEvent *event) |
virtual void | connectNotify (const char *signal) |
virtual void | customEvent (QEvent *event) |
virtual void | disconnectNotify (const char *signal) |
int | receivers (const char *signal) const |
QObject * | sender () const |
int | senderSignalIndex () const |
virtual void | timerEvent (QTimerEvent *event) |
Static Protected Member Functions inherited from QObject | |
QByteArray | normalizeSignalSlot (const char *signalSlot) |
Properties inherited from QObject | |
objectName | |
Detailed Description
Base class for IO devices for games.
This is the master class for creating IO game devices. You cannot use it directly. Either take one of the classes derived from it or you have to create your own IO class derived from it (more probably).
The idea behind this class is to provide a common interface for input devices into your game. By programming a KGameIO device you need not distinguish the actual IO in the game anymore. All work is done by the IO's. This allows very easy reuse in other games as well. A further advantage of using the IO's is that you can exchange the control of a player at runtime. E.g. you switch a player to be controlled by the computer or vice versa.
To achieve this you have to make all of your player inputs through a KGameIO. You will usually call KGameIO::sendInput to do so.
Member Enumeration Documentation
enum KGameIO::IOMode |
Constructor & Destructor Documentation
KGameIO::KGameIO | ( | ) |
Constructs a KGameIO object.
Definition at line 54 of file kgameio.cpp.
KGameIO::KGameIO | ( | KPlayer * | player | ) |
Definition at line 60 of file kgameio.cpp.
|
virtual |
Definition at line 70 of file kgameio.cpp.
Member Function Documentation
void KGameIO::Debug | ( | ) |
Gives debug output of the game status.
Definition at line 134 of file kgameio.cpp.
KGame * KGameIO::game | ( | ) | const |
Equivalent to player()->game()
- Returns
- the KGame object of this player
Definition at line 116 of file kgameio.cpp.
|
virtual |
Init this device by setting the player and e.g.
sending an init message to the device. This initialisation message is very useful for computer players as you can transmit the game status to them and only update this status in the setTurn commands.
Called by KPlayer::addGameIO only!
Reimplemented in KGameProcessIO.
Definition at line 91 of file kgameio.cpp.
|
virtual |
Notifies the IO device that the player's setTurn had been called Called by KPlayer.
This emits signalPrepareTurn and sends the turn if the send parameter is set to true.
- Parameters
-
b turn is true/false
Reimplemented in KGameProcessIO.
Definition at line 96 of file kgameio.cpp.
KPlayer * KGameIO::player | ( | ) | const |
This function returns the player who owns this IO.
- Returns
- the player this IO device is plugged into
Definition at line 81 of file kgameio.cpp.
|
pure virtual |
Run time idendification.
Predefined values are from IOMode You MUST overwrite this in derived classes!
- Returns
- rtti value
Implemented in KGameComputerIO, KGameProcessIO, KGameMouseIO, and KGameKeyIO.
bool KGameIO::sendInput | ( | QDataStream & | stream, |
bool | transmit = true , |
||
quint32 | sender = 0 |
||
) |
Send an input message using KPlayer::forwardInput.
Definition at line 125 of file kgameio.cpp.
void KGameIO::setPlayer | ( | KPlayer * | p | ) |
Sets the player to which this IO belongs to.
This is done automatically when adding a device to a player
- Parameters
-
p the player
Definition at line 86 of file kgameio.cpp.
|
signal |
Signal generated when KPlayer::myTurn changes.
This can either be when you get the turn status or when you lose it.
The datastream has to be filled with a move. If you set (or leave) the send parameter to FALSE then nothing happens: the datastream will be ignored. If you set it to TRUE sendInput is used to send the move.
Often you want to ignore this signal (leave send=FALSE) and send the message later. This is usually the case for a human player as he probably doesn't react immediately. But you can still use this e.g. to notify the player about the turn change.
Example:
The documentation for this class was generated from the following files:
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