libkdegames/libkdegamesprivate/kgame
#include <KGame/KGameIO>
Signals | |
void | signalIOAdded (KGameIO *game, QDataStream &stream, KPlayer *p, bool *send) |
void | signalProcessQuery (QDataStream &stream, KGameProcessIO *me) |
void | signalReceivedStderr (QString msg) |
Signals inherited from KGameIO | |
void | signalPrepareTurn (QDataStream &stream, bool turn, KGameIO *io, bool *send) |
Public Member Functions | |
KGameProcessIO (const QString &name) | |
virtual | ~KGameProcessIO () |
void | initIO (KPlayer *p) |
virtual void | notifyTurn (bool turn) |
int | rtti () const |
void | sendMessage (QDataStream &stream, int msgid, quint32 receiver, quint32 sender) |
void | sendSystemMessage (QDataStream &stream, int msgid, quint32 receiver, quint32 sender) |
Public Member Functions inherited from KGameIO | |
KGameIO () | |
KGameIO (KPlayer *) | |
virtual | ~KGameIO () |
void | Debug () |
KGame * | game () const |
KPlayer * | player () const |
bool | sendInput (QDataStream &stream, bool transmit=true, quint32 sender=0) |
void | setPlayer (KPlayer *p) |
Public Member Functions inherited from QObject | |
QObject (QObject *parent) | |
QObject (QObject *parent, const char *name) | |
virtual | ~QObject () |
bool | blockSignals (bool block) |
QObject * | child (const char *objName, const char *inheritsClass, bool recursiveSearch) const |
const QObjectList & | children () const |
const char * | className () const |
bool | connect (const QObject *sender, const char *signal, const char *method, Qt::ConnectionType type) const |
void | deleteLater () |
void | destroyed (QObject *obj) |
bool | disconnect (const QObject *receiver, const char *method) |
bool | disconnect (const char *signal, const QObject *receiver, const char *method) |
void | dumpObjectInfo () |
void | dumpObjectTree () |
QList< QByteArray > | dynamicPropertyNames () const |
virtual bool | event (QEvent *e) |
virtual bool | eventFilter (QObject *watched, QEvent *event) |
T | findChild (const QString &name) const |
QList< T > | findChildren (const QRegExp ®Exp) const |
QList< T > | findChildren (const QString &name) const |
bool | inherits (const char *className) const |
void | insertChild (QObject *object) |
void | installEventFilter (QObject *filterObj) |
bool | isA (const char *className) const |
bool | isWidgetType () const |
void | killTimer (int id) |
virtual const QMetaObject * | metaObject () const |
void | moveToThread (QThread *targetThread) |
const char * | name () const |
const char * | name (const char *defaultName) const |
QString | objectName () const |
QObject * | parent () const |
QVariant | property (const char *name) const |
void | removeChild (QObject *object) |
void | removeEventFilter (QObject *obj) |
void | setName (const char *name) |
void | setObjectName (const QString &name) |
void | setParent (QObject *parent) |
bool | setProperty (const char *name, const QVariant &value) |
bool | signalsBlocked () const |
int | startTimer (int interval) |
QThread * | thread () const |
Protected Slots | |
void | receivedMessage (const QByteArray &receiveBuffer) |
Protected Member Functions | |
void | sendAllMessages (QDataStream &stream, int msgid, quint32 receiver, quint32 sender, bool usermsg) |
Protected Member Functions inherited from QObject | |
bool | checkConnectArgs (const char *signal, const QObject *object, const char *method) |
virtual void | childEvent (QChildEvent *event) |
virtual void | connectNotify (const char *signal) |
virtual void | customEvent (QEvent *event) |
virtual void | disconnectNotify (const char *signal) |
int | receivers (const char *signal) const |
QObject * | sender () const |
int | senderSignalIndex () const |
virtual void | timerEvent (QTimerEvent *event) |
Additional Inherited Members | |
Public Types inherited from KGameIO | |
enum | IOMode { GenericIO =1, KeyIO =2, MouseIO =4, ProcessIO =8, ComputerIO =16 } |
Static Public Member Functions inherited from QObject | |
bool | connect (const QObject *sender, const char *signal, const QObject *receiver, const char *method, Qt::ConnectionType type) |
bool | connect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method, Qt::ConnectionType type) |
bool | disconnect (const QObject *sender, const char *signal, const QObject *receiver, const char *method) |
bool | disconnect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method) |
QString | tr (const char *sourceText, const char *disambiguation, int n) |
QString | trUtf8 (const char *sourceText, const char *disambiguation, int n) |
Static Protected Member Functions inherited from QObject | |
QByteArray | normalizeSignalSlot (const char *signalSlot) |
Properties inherited from QObject | |
objectName | |
Detailed Description
The KGameProcessIO class.
It is used to create a computer player via a separate process and communicate transparetly with it. Its counterpart is the KGameProcess class which needs to be used by the computer player. See its documentation for the definition of the computer player.
Constructor & Destructor Documentation
KGameProcessIO::KGameProcessIO | ( | const QString & | name | ) |
Creates a computer player via a separate process.
The process name is given as fully qualified filename. Example:
- Parameters
-
name the filename of the process to start
Definition at line 302 of file kgameio.cpp.
|
virtual |
Deletes the process input devices.
Definition at line 330 of file kgameio.cpp.
Member Function Documentation
|
virtual |
Init this device by setting the player and e.g.
sending an init message to the device. Calling this function will emit the IOAdded signal on which you can react and initilise the computer player. This function is called automatically when adding the IO to a player.
Reimplemented from KGameIO.
Definition at line 351 of file kgameio.cpp.
|
virtual |
Notifies the IO device that the player's setTurn had been called Called by KPlayer.
You can react on the signalPrepareTurn to prepare a message for the process, i.e. either update it on the changes made to the game since the last turn or the initIO has been called or transmit your gamestatus now.
- Parameters
-
turn is true/false
Reimplemented from KGameIO.
Definition at line 373 of file kgameio.cpp.
|
protectedslot |
Internal message handler to receive data from the process.
Definition at line 433 of file kgameio.cpp.
|
virtual |
The idendification of the IO.
- Returns
- ProcessIO
Implements KGameIO.
Definition at line 346 of file kgameio.cpp.
|
protected |
Internal ~ombined function for all message handling.
Definition at line 403 of file kgameio.cpp.
void KGameProcessIO::sendMessage | ( | QDataStream & | stream, |
int | msgid, | ||
quint32 | receiver, | ||
quint32 | sender | ||
) |
Send a message to the process.
This is analogous to the sendMessage commands of KGame. It will result in a signal of the computer player on which you can react in the process player.
- Parameters
-
stream - the actual data msgid - the id of the message receiver - not used sender - who send the message
Definition at line 398 of file kgameio.cpp.
void KGameProcessIO::sendSystemMessage | ( | QDataStream & | stream, |
int | msgid, | ||
quint32 | receiver, | ||
quint32 | sender | ||
) |
Send a system message to the process.
This is analogous to the sendMessage commands of KGame. It will result in a signal of the computer player on which you can react in the process player.
- Parameters
-
stream - the actual data msgid - the id of the message receiver - not used sender - who send the message
Definition at line 393 of file kgameio.cpp.
|
signal |
Signal generated when the computer player is added.
You can use this to communicated with the process and e.g. send initialisation information to the process.
- Parameters
-
game the KGameIO object itself stream the stream into which the move will be written p the player itself send set this to false if no move should be generated
|
signal |
A computer query message is received.
This is a 'dummy' message sent by the process if it needs to communicate with us. It is not forwarded over the network. Reacting to this message allows you to 'answer' questions of the process, e.g. sending addition data which the process needs to calculate a move.
Example:
|
signal |
Text is received by the process on STDERR.
This is usually a debug string.
- Parameters
-
msg The text
The documentation for this class was generated from the following files:
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