KGameProperty-members

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KGameProperty< type > Member List

This is the complete list of members for KGameProperty< type >, including all inherited members.

changeValue(type v)KGameProperty< type >inline
CmdAppend enum value (defined in KGamePropertyBase)KGamePropertyBase
CmdAt enum value (defined in KGamePropertyBase)KGamePropertyBase
CmdClear enum value (defined in KGamePropertyBase)KGamePropertyBase
CmdFill enum value (defined in KGamePropertyBase)KGamePropertyBase
CmdInsert enum value (defined in KGamePropertyBase)KGamePropertyBase
CmdLock enum value (defined in KGamePropertyBase)KGamePropertyBase
CmdRemove enum value (defined in KGamePropertyBase)KGamePropertyBase
CmdResize enum value (defined in KGamePropertyBase)KGamePropertyBase
CmdSort enum value (defined in KGamePropertyBase)KGamePropertyBase
command(QDataStream &stream, int msgid, bool isSender=false)KGamePropertyBasevirtual
emitSignal()KGamePropertyBaseprotected
id() constKGamePropertyBaseinline
IdAsyncInput enum value (defined in KGamePropertyBase)KGamePropertyBase
IdAutomatic enum value (defined in KGamePropertyBase)KGamePropertyBase
IdCommand enum value (defined in KGamePropertyBase)KGamePropertyBase
IdGameStatus enum value (defined in KGamePropertyBase)KGamePropertyBase
IdGrabInput enum value (defined in KGamePropertyBase)KGamePropertyBase
IdGroup enum value (defined in KGamePropertyBase)KGamePropertyBase
IdMaxPlayer enum value (defined in KGamePropertyBase)KGamePropertyBase
IdMinPlayer enum value (defined in KGamePropertyBase)KGamePropertyBase
IdName enum value (defined in KGamePropertyBase)KGamePropertyBase
IdReleaseInput enum value (defined in KGamePropertyBase)KGamePropertyBase
IdTurn enum value (defined in KGamePropertyBase)KGamePropertyBase
IdUser enum value (defined in KGamePropertyBase)KGamePropertyBase
IdUserId enum value (defined in KGamePropertyBase)KGamePropertyBase
isDirty() constKGamePropertyBaseinline
isEmittingSignal() constKGamePropertyBaseinline
isLocked() constKGamePropertyBaseinline
isOptimized() constKGamePropertyBaseinline
KGameProperty(int id, KGamePropertyHandler *owner)KGameProperty< type >inline
KGameProperty()KGameProperty< type >inline
KGamePropertyBase(int id, KGamePropertyHandler *owner)KGamePropertyBase
KGamePropertyBase(int id, KGame *parent) (defined in KGamePropertyBase)KGamePropertyBase
KGamePropertyBase(int id, KPlayer *parent) (defined in KGamePropertyBase)KGamePropertyBase
KGamePropertyBase()KGamePropertyBase
load(QDataStream &s) overrideKGameProperty< type >inlinevirtual
lock()KGamePropertyBase
mFlags (defined in KGamePropertyBase)KGamePropertyBaseprotected
mOwner (defined in KGamePropertyBase)KGamePropertyBaseprotected
operator type() constKGameProperty< type >inline
operator=(const type &t)KGameProperty< type >inline
operator=(const KGameProperty &property)KGameProperty< type >inline
policy() constKGamePropertyBaseinline
PolicyClean enum value (defined in KGamePropertyBase)KGamePropertyBase
PolicyDirty enum value (defined in KGamePropertyBase)KGamePropertyBase
PolicyLocal enum value (defined in KGamePropertyBase)KGamePropertyBase
PolicyUndefined enum value (defined in KGamePropertyBase)KGamePropertyBase
PropertyCommandIds enum nameKGamePropertyBase
PropertyDataIds enum name (defined in KGamePropertyBase)KGamePropertyBase
PropertyPolicy enum nameKGamePropertyBase
registerData(int id, KGamePropertyHandler *owner, PropertyPolicy p, const QString &name=QString())KGamePropertyBase
registerData(int id, KGamePropertyHandler *owner, const QString &name=QString())KGamePropertyBase
registerData(int id, KGame *owner, const QString &name=QString())KGamePropertyBase
registerData(int id, KPlayer *owner, const QString &name=QString())KGamePropertyBase
registerData(KGamePropertyHandler *owner, PropertyPolicy p=PolicyUndefined, const QString &name=QString())KGamePropertyBase
save(QDataStream &stream) overrideKGameProperty< type >inlinevirtual
send(type v)KGameProperty< type >inline
sendProperty()KGamePropertyBaseprotected
sendProperty(const QByteArray &b)KGamePropertyBaseprotected
setDirty(bool d)KGamePropertyBaseinlineprotected
setEmittingSignal(bool p)KGamePropertyBaseinline
setLocal(type v)KGameProperty< type >inline
setLock(bool l)KGamePropertyBaseprotected
setOptimized(bool p)KGamePropertyBaseinline
setPolicy(PropertyPolicy p)KGamePropertyBaseinline
setValue(type v)KGameProperty< type >inline
typeinfo() overrideKGameProperty< type >inlinevirtual
unlock(bool force=false)KGamePropertyBase
unregisterData() (defined in KGamePropertyBase)KGamePropertyBase
value() constKGameProperty< type >inline
~KGameProperty() override (defined in KGameProperty< type >)KGameProperty< type >inline
~KGamePropertyBase() (defined in KGamePropertyBase)KGamePropertyBasevirtual
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