ShadowedRectangleMaterial

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#include <shadowedrectanglematerial.h>

Inheritance diagram for ShadowedRectangleMaterial:

Public Types

enum  ShaderType { Standard, LowPower }
 
- Public Types inherited from QSGMaterial
enum  Flag
 

Public Member Functions

int compare (const QSGMaterial *other) const override
 
QSGMaterialShadercreateShader (QSGRendererInterface::RenderMode) const override
 
QSGMaterialTypetype () const override
 
- Public Member Functions inherited from QSGMaterial
virtual QSGMaterialShadercreateShader () const const=0
 
QSGMaterial::Flags flags () const const
 
void setFlag (QSGMaterial::Flags flags, bool on)
 

Public Attributes

QVector2D aspect = QVector2D{1.0, 1.0}
 
QColor color = Qt::white
 
QVector2D offset
 
QVector4D radius = QVector4D{0.0, 0.0, 0.0, 0.0}
 
ShaderType shaderType = ShaderType::Standard
 
QColor shadowColor = Qt::black
 
float size = 0.0
 
- Public Attributes inherited from QSGMaterial
 Blending
 
 CustomCompileStep
 
typedef Flags
 
 RequiresDeterminant
 
 RequiresFullMatrix
 
 RequiresFullMatrixExceptTranslate
 
 RhiShaderWanted
 
 SupportsRhiShader
 

Static Public Attributes

static QSGMaterialType staticType
 

Detailed Description

A material rendering a rectangle with a shadow.

This material uses a distance field shader to render a rectangle with a shadow below it, optionally with rounded corners.

Definition at line 19 of file shadowedrectanglematerial.h.


The documentation for this class was generated from the following files:
This file is part of the KDE documentation.
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