Kirigami2
shadowedrectanglematerial.h
57 void updateState(const QSGMaterialShader::RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override;
59 bool updateUniformData(QSGMaterialShader::RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override;
virtual void initialize()
virtual const char *const * attributeNames() const const=0
virtual QSGMaterialShader * createShader() const const=0
virtual void updateState(const QSGMaterialShader::RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial)
A material rendering a rectangle with a shadow.
Definition: shadowedrectanglematerial.h:19
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Documentation copyright © 1996-2023 The KDE developers.
Generated on Thu Dec 7 2023 04:08:46 by doxygen 1.8.17 written by Dimitri van Heesch, © 1997-2006
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