appendChildNode(QSGNode *node) | QSGNode | |
BasicNodeType | QSGNode | |
borderlessMaterialType() (defined in ShadowedRectangleNode) | ShadowedRectangleNode | protectedvirtual |
borderMaterialType() (defined in ShadowedRectangleNode) | ShadowedRectangleNode | protectedvirtual |
childAtIndex(int i) const const | QSGNode | |
childCount() const const | QSGNode | |
ClipNodeType | QSGNode | |
createBorderlessMaterial() (defined in ShadowedRectangleNode) | ShadowedRectangleNode | protectedvirtual |
createBorderMaterial() (defined in ShadowedRectangleNode) | ShadowedRectangleNode | protectedvirtual |
DirtyForceUpdate | QSGNode | |
DirtyGeometry | QSGNode | |
DirtyMaterial | QSGNode | |
DirtyMatrix | QSGNode | |
DirtyNodeAdded | QSGNode | |
DirtyNodeRemoved | QSGNode | |
DirtyOpacity | QSGNode | |
DirtyPropagationMask | QSGNode | |
DirtyState | QSGNode | |
DirtyStateBit enum name | QSGNode | |
DirtySubtreeBlocked | QSGNode | |
DirtyUsePreprocess | QSGNode | |
firstChild() const const | QSGNode | |
Flag enum name | QSGNode | |
Flags | QSGNode | |
flags() const const | QSGNode | |
geometry() | QSGBasicGeometryNode | |
geometry() const const | QSGBasicGeometryNode | |
GeometryNodeType | QSGNode | |
insertChildNodeAfter(QSGNode *node, QSGNode *after) | QSGNode | |
insertChildNodeBefore(QSGNode *node, QSGNode *before) | QSGNode | |
InternalReserved | QSGNode | |
isSubtreeBlocked() const const | QSGNode | virtual |
IsVisitableNode | QSGNode | |
lastChild() const const | QSGNode | |
m_geometry (defined in ShadowedRectangleNode) | ShadowedRectangleNode | protected |
m_material (defined in ShadowedRectangleNode) | ShadowedRectangleNode | protected |
m_shaderType (defined in ShadowedRectangleNode) | ShadowedRectangleNode | protected |
markDirty(DirtyState bits) | QSGNode | |
material() const const | QSGGeometryNode | |
nextSibling() const const | QSGNode | |
NodeType enum name | QSGNode | |
OpacityNodeType | QSGNode | |
opaqueMaterial() const const | QSGGeometryNode | |
OwnedByParent | QSGNode | |
OwnsGeometry | QSGNode | |
OwnsMaterial | QSGNode | |
OwnsOpaqueMaterial | QSGNode | |
parent() const const | QSGNode | |
prependChildNode(QSGNode *node) | QSGNode | |
preprocess() | QSGNode | virtual |
previousSibling() const const | QSGNode | |
QSGGeometryNode() | QSGGeometryNode | |
QSGNode() | QSGNode | |
removeAllChildNodes() | QSGNode | |
removeChildNode(QSGNode *node) | QSGNode | |
RenderNodeType | QSGNode | |
RootNodeType | QSGNode | |
setBorderColor(const QColor &color) (defined in ShadowedRectangleNode) | ShadowedRectangleNode | |
setBorderEnabled(bool enabled) | ShadowedRectangleNode | |
setBorderWidth(qreal width) (defined in ShadowedRectangleNode) | ShadowedRectangleNode | |
setColor(const QColor &color) (defined in ShadowedRectangleNode) | ShadowedRectangleNode | |
setFlag(Flag f, bool enabled) | QSGNode | |
setFlags(Flags f, bool enabled) | QSGNode | |
setGeometry(QSGGeometry *geometry) | QSGBasicGeometryNode | |
setMaterial(QSGMaterial *material) | QSGGeometryNode | |
setOffset(const QVector2D &offset) (defined in ShadowedRectangleNode) | ShadowedRectangleNode | |
setOpaqueMaterial(QSGMaterial *material) | QSGGeometryNode | |
setRadius(const QVector4D &radius) (defined in ShadowedRectangleNode) | ShadowedRectangleNode | |
setRect(const QRectF &rect) (defined in ShadowedRectangleNode) | ShadowedRectangleNode | |
setShaderType(ShadowedRectangleMaterial::ShaderType type) (defined in ShadowedRectangleNode) | ShadowedRectangleNode | |
setShadowColor(const QColor &color) (defined in ShadowedRectangleNode) | ShadowedRectangleNode | |
setSize(qreal size) (defined in ShadowedRectangleNode) | ShadowedRectangleNode | |
ShadowedRectangleNode() (defined in ShadowedRectangleNode) | ShadowedRectangleNode | |
TransformNodeType | QSGNode | |
type() const const | QSGNode | |
updateGeometry() | ShadowedRectangleNode | |
UsePreprocess | QSGNode | |
~QSGBasicGeometryNode() override | QSGBasicGeometryNode | virtual |
~QSGGeometryNode() override | QSGGeometryNode | virtual |
~QSGNode() | QSGNode | virtual |