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#include <shadowedrectanglenode.h>

Inheritance diagram for ShadowedRectangleNode:

Public Member Functions

void setBorderColor (const QColor &color)
void setBorderEnabled (bool enabled)
void setBorderWidth (qreal width)
void setColor (const QColor &color)
void setOffset (const QVector2D &offset)
void setRadius (const QVector4D &radius)
void setRect (const QRectF &rect)
void setShaderType (ShadowedRectangleMaterial::ShaderType type)
void setShadowColor (const QColor &color)
void setSize (qreal size)
void updateGeometry ()
- Public Member Functions inherited from QSGGeometryNode
QSGMaterialmaterial () const const
QSGMaterialopaqueMaterial () const const
void setMaterial (QSGMaterial *material)
void setOpaqueMaterial (QSGMaterial *material)
- Public Member Functions inherited from QSGBasicGeometryNode
QSGGeometrygeometry ()
const QSGGeometrygeometry () const const
void setGeometry (QSGGeometry *geometry)
- Public Member Functions inherited from QSGNode
void appendChildNode (QSGNode *node)
QSGNodechildAtIndex (int i) const const
int childCount () const const
QSGNodefirstChild () const const
Flags flags () const const
void insertChildNodeAfter (QSGNode *node, QSGNode *after)
void insertChildNodeBefore (QSGNode *node, QSGNode *before)
virtual bool isSubtreeBlocked () const const
QSGNodelastChild () const const
void markDirty (DirtyState bits)
QSGNodenextSibling () const const
QSGNodeparent () const const
void prependChildNode (QSGNode *node)
virtual void preprocess ()
QSGNodepreviousSibling () const const
void removeAllChildNodes ()
void removeChildNode (QSGNode *node)
void setFlag (Flag f, bool enabled)
void setFlags (Flags f, bool enabled)
NodeType type () const const

Protected Member Functions

virtual QSGMaterialTypeborderlessMaterialType ()
virtual QSGMaterialTypeborderMaterialType ()
virtual ShadowedRectangleMaterialcreateBorderlessMaterial ()
virtual ShadowedBorderRectangleMaterialcreateBorderMaterial ()

Protected Attributes

ShadowedRectangleMaterialm_material = nullptr
ShadowedRectangleMaterial::ShaderType m_shaderType = ShadowedRectangleMaterial::ShaderType::Standard

Additional Inherited Members

- Public Types inherited from QSGNode
enum  DirtyStateBit
enum  Flag
enum  NodeType
- Public Attributes inherited from QSGNode
typedef DirtyState
typedef Flags

Detailed Description

Scene graph node for a shadowed rectangle.

This node will set up the geometry and materials for a shadowed rectangle, optionally with rounded corners.

You must call updateGeometry() after setting properties of this node, otherwise the node's state will not correctly reflect all the properties.
See also

Definition at line 30 of file shadowedrectanglenode.h.

Constructor & Destructor Documentation

◆ ShadowedRectangleNode()

ShadowedRectangleNode::ShadowedRectangleNode ( )

Definition at line 18 of file shadowedrectanglenode.cpp.

Member Function Documentation

◆ borderlessMaterialType()

QSGMaterialType * ShadowedRectangleNode::borderlessMaterialType ( )

Definition at line 199 of file shadowedrectanglenode.cpp.

◆ borderMaterialType()

QSGMaterialType * ShadowedRectangleNode::borderMaterialType ( )

Definition at line 204 of file shadowedrectanglenode.cpp.

◆ createBorderlessMaterial()

ShadowedRectangleMaterial * ShadowedRectangleNode::createBorderlessMaterial ( )

Definition at line 189 of file shadowedrectanglenode.cpp.

◆ createBorderMaterial()

ShadowedBorderRectangleMaterial * ShadowedRectangleNode::createBorderMaterial ( )

Definition at line 194 of file shadowedrectanglenode.cpp.

◆ setBorderColor()

void ShadowedRectangleNode::setBorderColor ( const QColor & color)

Definition at line 150 of file shadowedrectanglenode.cpp.

◆ setBorderEnabled()

void ShadowedRectangleNode::setBorderEnabled ( bool enabled)

Set whether to draw a border.

Note that this will switch between a material with or without border. This means this needs to be called before any other setters.

Definition at line 26 of file shadowedrectanglenode.cpp.

◆ setBorderWidth()

void ShadowedRectangleNode::setBorderWidth ( qreal width)

Definition at line 133 of file shadowedrectanglenode.cpp.

◆ setColor()

void ShadowedRectangleNode::setColor ( const QColor & color)

Definition at line 103 of file shadowedrectanglenode.cpp.

◆ setOffset()

void ShadowedRectangleNode::setOffset ( const QVector2D & offset)

Definition at line 121 of file shadowedrectanglenode.cpp.

◆ setRadius()

void ShadowedRectangleNode::setRadius ( const QVector4D & radius)

Definition at line 88 of file shadowedrectanglenode.cpp.

◆ setRect()

void ShadowedRectangleNode::setRect ( const QRectF & rect)

Definition at line 54 of file shadowedrectanglenode.cpp.

◆ setShaderType()

void ShadowedRectangleNode::setShaderType ( ShadowedRectangleMaterial::ShaderType type)

Definition at line 164 of file shadowedrectanglenode.cpp.

◆ setShadowColor()

void ShadowedRectangleNode::setShadowColor ( const QColor & color)

Definition at line 112 of file shadowedrectanglenode.cpp.

◆ setSize()

void ShadowedRectangleNode::setSize ( qreal size)

Definition at line 76 of file shadowedrectanglenode.cpp.

◆ updateGeometry()

void ShadowedRectangleNode::updateGeometry ( )

Update the geometry for this node.

This is done as an explicit step to avoid the geometry being recreated multiple times while updating properties.

Definition at line 169 of file shadowedrectanglenode.cpp.

Member Data Documentation

◆ m_geometry

QSGGeometry* ShadowedRectangleNode::m_geometry

Definition at line 67 of file shadowedrectanglenode.h.

◆ m_material

ShadowedRectangleMaterial* ShadowedRectangleNode::m_material = nullptr

Definition at line 68 of file shadowedrectanglenode.h.

◆ m_shaderType

ShadowedRectangleMaterial::ShaderType ShadowedRectangleNode::m_shaderType = ShadowedRectangleMaterial::ShaderType::Standard

Definition at line 69 of file shadowedrectanglenode.h.

The documentation for this class was generated from the following files:
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