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#include <shadowedrectanglenode.h>

Inheritance diagram for ShadowedRectangleNode:

Public Member Functions

void setBorderColor (const QColor &color)
void setBorderEnabled (bool enabled)
void setBorderWidth (qreal width)
void setColor (const QColor &color)
void setOffset (const QVector2D &offset)
void setRadius (const QVector4D &radius)
void setRect (const QRectF &rect)
void setShaderType (ShadowedRectangleMaterial::ShaderType type)
void setShadowColor (const QColor &color)
void setSize (qreal size)
void updateGeometry ()
- Public Member Functions inherited from QSGGeometryNode
QSGMaterialmaterial () const const
QSGMaterialopaqueMaterial () const const
void setMaterial (QSGMaterial *material)
void setOpaqueMaterial (QSGMaterial *material)
- Public Member Functions inherited from QSGBasicGeometryNode
QSGGeometrygeometry ()
const QSGGeometrygeometry () const const
void setGeometry (QSGGeometry *geometry)
- Public Member Functions inherited from QSGNode
void appendChildNode (QSGNode *node)
QSGNodechildAtIndex (int i) const const
int childCount () const const
QSGNodefirstChild () const const
QSGNode::Flags flags () const const
void insertChildNodeAfter (QSGNode *node, QSGNode *after)
void insertChildNodeBefore (QSGNode *node, QSGNode *before)
virtual bool isSubtreeBlocked () const const
QSGNodelastChild () const const
void markDirty (QSGNode::DirtyState bits)
QSGNodenextSibling () const const
QSGNodeparent () const const
void prependChildNode (QSGNode *node)
virtual void preprocess ()
QSGNodepreviousSibling () const const
void removeAllChildNodes ()
void removeChildNode (QSGNode *node)
void setFlag (QSGNode::Flag f, bool enabled)
void setFlags (QSGNode::Flags f, bool enabled)
QSGNode::NodeType type () const const

Protected Member Functions

virtual QSGMaterialTypeborderlessMaterialType ()
virtual QSGMaterialTypeborderMaterialType ()
virtual ShadowedRectangleMaterialcreateBorderlessMaterial ()
virtual ShadowedBorderRectangleMaterialcreateBorderMaterial ()

Protected Attributes

ShadowedRectangleMaterialm_material = nullptr
ShadowedRectangleMaterial::ShaderType m_shaderType = ShadowedRectangleMaterial::ShaderType::Standard

Additional Inherited Members

- Public Types inherited from QSGNode
enum  DirtyStateBit
enum  Flag
enum  NodeType
- Public Attributes inherited from QSGNode
typedef DirtyState
typedef Flags

Detailed Description

Scene graph node for a shadowed rectangle.

This node will set up the geometry and materials for a shadowed rectangle, optionally with rounded corners.

You must call updateGeometry() after setting properties of this node, otherwise the node's state will not correctly reflect all the properties.
See also

Definition at line 30 of file shadowedrectanglenode.h.

Member Function Documentation

◆ setBorderEnabled()

void ShadowedRectangleNode::setBorderEnabled ( bool  enabled)

Set whether to draw a border.

Note that this will switch between a material with or without border. This means this needs to be called before any other setters.

Definition at line 26 of file shadowedrectanglenode.cpp.

◆ updateGeometry()

void ShadowedRectangleNode::updateGeometry ( )

Update the geometry for this node.

This is done as an explicit step to avoid the geometry being recreated multiple times while updating properties.

Definition at line 169 of file shadowedrectanglenode.cpp.

The documentation for this class was generated from the following files:
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