granatier
playeritem.h
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void updateDirection()
Rotates the image function of the Player direction.
Definition: playeritem.cpp:124
This class is the graphical representation of a Character.
Definition: characteritem.h:30
PlayerItem(Player *p_model, KGameRenderer *renderer)
Creates a new PlayerItem instance.
Definition: playeritem.cpp:37
void setFrame(const int p_frame)
Sets the given frame to the PlayerItem.
Definition: playeritem.cpp:261
void bonusItemTaken(BonusItem *bonusItem)
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Documentation copyright © 1996-2020 The KDE developers.
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Documentation copyright © 1996-2020 The KDE developers.
Generated on Mon Jun 22 2020 13:18:10 by doxygen 1.8.7 written by Dimitri van Heesch, © 1997-2006
KDE's Doxygen guidelines are available online.