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#include <shadowedtexturematerial.h>

Inheritance diagram for ShadowedTextureMaterial:

Public Member Functions

int compare (const QSGMaterial *other) const override
QSGMaterialShadercreateShader (QSGRendererInterface::RenderMode) const override
QSGMaterialTypetype () const override
- Public Member Functions inherited from ShadowedRectangleMaterial
QSGMaterialShadercreateShader (QSGRendererInterface::RenderMode) const override
- Public Member Functions inherited from QSGMaterial
virtual QSGMaterialShadercreateShader () const const=0
QSGMaterial::Flags flags () const const
void setFlag (QSGMaterial::Flags flags, bool on)

Public Attributes

QSGTexturetextureSource = nullptr
- Public Attributes inherited from ShadowedRectangleMaterial
QVector2D aspect = QVector2D{1.0, 1.0}
QColor color = Qt::white
QVector2D offset
QVector4D radius = QVector4D{0.0, 0.0, 0.0, 0.0}
ShaderType shaderType = ShaderType::Standard
QColor shadowColor = Qt::black
float size = 0.0
- Public Attributes inherited from QSGMaterial
typedef Flags

Static Public Attributes

static QSGMaterialType staticType
- Static Public Attributes inherited from ShadowedRectangleMaterial
static QSGMaterialType staticType

Additional Inherited Members

- Public Types inherited from ShadowedRectangleMaterial
enum  ShaderType { Standard, LowPower }
- Public Types inherited from QSGMaterial
enum  Flag

Detailed Description

A material rendering a rectangle with a shadow.

This material uses a distance field shader to render a rectangle with a shadow below it, optionally with rounded corners.

Definition at line 19 of file shadowedtexturematerial.h.

The documentation for this class was generated from the following files:
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