granatier
game.h
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void pauseChanged(const bool p_pause, const bool p_fromUser)
Emitted when the pause state has changed.
This class manages the game main loop : it regularly checks the key press events, computes the charac...
Definition: game.h:43
This class describes the common characteristics and behaviour of the bomb item.
Definition: bomb.h:30
Definition: playersettings.h:27
void infoChanged(const Granatier::Info::Type p_info)
Emitted when something to display has changed.
void blockDestroyed(const int row, const int col, Block *block)
remove Block from list and decide to give bonus
Definition: game.cpp:739
void setRoundFinished()
Checks if the round has finished and set it finished.
Definition: game.cpp:637
This class contains all the Game elements to be drawn on the screen by the GameView instance...
Definition: gamescene.h:50
void createBomb(Player *player, qreal x, qreal y, bool newBomb, int throwDistance)
Creates a bomb in the Cell with the coordinates x and y or throws the bomb from that possition if the...
Definition: game.cpp:679
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Documentation copyright © 1996-2020 The KDE developers.
Generated on Mon Jun 22 2020 13:18:10 by doxygen 1.8.7 written by Dimitri van Heesch, © 1997-2006
Documentation copyright © 1996-2020 The KDE developers.
Generated on Mon Jun 22 2020 13:18:10 by doxygen 1.8.7 written by Dimitri van Heesch, © 1997-2006
KDE's Doxygen guidelines are available online.